Crusader Kings III

Crusader Kings III

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The Fallen Eagle: More Cultural Names
File Size
46.425 MB
Dec 22, 2021 @ 4:24pm
Dec 24, 2022 @ 5:36am
64 Change Notes ( view )

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The Fallen Eagle: More Cultural Names

In 1 collection by 3GRW2fRVcLz2
More Cultural Names
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This is a mod for various strategy games, that makes province names change their name dynamically, to one that fits the culture of the faction that controls them.

In the common database (for all the supported games), there are currently over 150.000 names for over 1.000 languages, themes and time periods.

The names are meant to provide an immersive and authentic experience for the game's setting and time period.
However, if there are no names for a specific language for this context, names from other time periods, or even from very closely related languages, will be used instead, as long as they make sense and are a good fit.


For more information, as well as compatibility reports with other mods, check the pinned Compatibility thread in the Discussions tab.

You are welcome to bring any suggestion, feedback or modification to this project:
- Commenting on this page or in the Discussions threads
- Raising a new issue for this project
- Contributing directly on GitHub

Alternatively, you can help this project by donating.

- GitHub page
- Technical wiki
- Issues and suggestions
- Current and past releases
- Sources and credits

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nsinger998 Jan 16 @ 6:58am 
The Fallen Eagle has been updated
nsinger998 Oct 17, 2022 @ 12:53pm 
Not sure if it's you, But there seems to be a duplicate c_arelate that is empty.
3GRW2fRVcLz2  [author] Oct 10, 2022 @ 10:37pm 
I will look into this when I can, but I can't promise any timeframe.
Dovah Oct 8, 2022 @ 7:29am 
@Lemon Soul No, it's not just you. The latest TFE update has broken compatibility with this mod.
Lemon Soul Oct 5, 2022 @ 4:36am 
when using this with the latest version of TFE, after a few years it crashes... is it just me?
Sky-Ovni Sep 1, 2022 @ 11:58am 
Good evening, thank you for your response. It is a shame this language is so unknown...
To console myself I tried to translate or invente some toponyms and also the coat. I was hopping this mod could help because there are a lot.
3GRW2fRVcLz2  [author] Aug 31, 2022 @ 10:31pm 

There aren't more than just a couple of gaulish names implemented. Historical sources are very scarce regarding toponyms in that language, unfortunately. Same goes for multiple other languages including pictish although this one has more names implemented than gaulish.

Yes, the names are determined by the culture of the ruler of that individual title. E.g. Rome is named "Roma" if the ruler is roman/latin even if it might be part of a gaulish empire or something else.
Sky-Ovni Aug 31, 2022 @ 2:13am 
Gauls county names do not change also. It is a mid playthrough. Sorry for the triple post.
Sky-Ovni Aug 31, 2022 @ 2:12am 
*it seems to not completely work.
Sky-Ovni Aug 31, 2022 @ 2:11am 
Hello, it seems to completely work. For instance, Pictland is still named as base game. Moreover some county names dont change.
Is gaulish language integrated in the mod ? Because i do not not see changes for this culture. Excepts for Francia wich is called Frankrike.
How the county/duchy/kingdom is named ? Because of the territory culture or the ruler ? Thank you.