Crusader Kings III

Crusader Kings III

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The Fallen Eagle: More Cultural Names
   
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Dec 22, 2021 @ 4:24pm
Aug 22 @ 10:36pm
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The Fallen Eagle: More Cultural Names

In 1 collection by 404 Not Found
More Cultural Names
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Description





This is a mod for various strategy games, that makes province names change their name dynamically, to one that fits the culture of the faction that controls them.

In the common database (for all the supported games), there are currently over 180.000 names for various languages, themes and time periods.

The names are meant to provide an immersive and authentic experience for the game's setting and time period.
However, if there are no names for a specific language for this context, names from other time periods, or even from very closely related languages, will be used instead, as long as they make sense and are a good fit.



   



For more information, as well as compatibility reports with other mods, check the pinned Compatibility thread in the Discussions tab.



You are welcome to bring any suggestion, feedback or modification to this project:
- Commenting on this page or in the Discussions threads
- Raising a new issue for this project
- Contributing directly on GitHub

Alternatively, you can help this project by donating.










- GitHub page
- Technical wiki
- Issues and suggestions
- Current and past releases
- Sources and credits


65 Comments
Álfie Jul 23 @ 1:52pm 
I have run into a recent new issue with playing fallen eagle but cant figure out if its caused by this or the fallen eagle flavour mod or just plain old fallen eagle mod

but whenever I create a character and pick a culture it picks a whole other culture
404 Not Found  [author] Jun 17 @ 1:13am 
A lot of locations do have latin names for TFE's time period, and there's also some proto germanic ones also (though very few, since it's a lost language and all we have are a few reconstructions), or at the very least old/middle german ones (a lot of them).

I will try to gather the proper names for the locations you mentioned and have them available in the next update. And if you can, please provide others you think should be changed.
Disclaimer: It's hard/impossible to find the authentic names for proto germanic, but for latin, it's usually doable.
404 Not Found  [author] Jun 17 @ 1:13am 
@Enmerkar Hi, thanks for your feedback.

The way this mod works is that it has a database of different names in different languages and for various time periods for a lot of locations. These locations are linked to CK3 landed_titles, and these languages are linked to CK3 languages. For each CK3 language, it tries to use the name of that language from the db for the game's time period, however, if it doesn't find it, it goes up or down the timeline to find another one from another period, or, from a language successor/predecessor.

This is why, Essex appears as "Essexia" when ruled by romans, because in the db that's the only entry for Latin. And also why goths have name such as "Sarmatien" because there's no entry in proto germanic for that location, so it falls back all the way up to modern german.
Enmerkar May 31 @ 6:49am 
Seems like there are some immersion-breaking elements to this mod. Like I keep spotting modern German place-names/titles in the Gothic kingdoms (like Hermanaric's kingdom of "Sarmatien" instead of Oium), or weird pseudo-Latin versions of modern English county names despite being ruled by Romano-British rulers (when I was playing as Riothamus), like "Essexia" with no Saxons, or Hwicciorum, Somersetia, etc under Aurelius Ambrosianus. Or weird localisation for some others. Like the "Hunnic Imparatorlugu". Pretty sure the Huns didn't use modern Turkish lol. I assume it's just placeholder stuff, though.
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nsinger998 May 21 @ 7:07am 
hmm, Mauro-Roman culture seems to be missing from landed_titles.
Sir Dogged VI May 2 @ 1:33pm 
Oh shoot. I just realized that TFE uses anglo_saxon as the name_list for 3 cultures: Jutes/anglo_saxons/angles but you're trying to separate the jutes from the anglo_saxons. and the same goes for rhaetian. Damn. nvm. It still causes a one time error spam because there is no rhaeti roman name list as well as jute. To get rid of the errors maybe #ing them out. But then it would be a choice between what variant you'd want to choose since I noticed there is a significant difference between Jute's names and Anglo_saxon names. As well as Rhaetian and rhaetio_roman. :/
Sir Dogged VI May 2 @ 1:15pm 
Hey, there's an issue with two name_list sections. One for the culture of the Jutes and another for the culture of rhaetio_roman. Assuming I looked at the correct TFE files, this is what I found out.

For the culture of Jutes, you are using "name_list_jute" when it should be "name_list_anglo_saxon" Correct me if I'm wrong by checking "TFE_west_germanic" culture file

For the culture of Rhaetio Roman, you are using "name_list_rhaetio_roman" when it should be "name_list_rhaetian" Correct me if I'm wrong by checking "00_latin" file

I think this is why you get a handful of errors of invalid culture name list
Janx Mar 4 @ 8:22am 
is it not save game compattible?
Uastilimar Jan 21 @ 1:50pm 
currently crashes the game.
Bullet Oct 9, 2023 @ 2:45pm 
works now, thanks.