Stormworks: Build and Rescue

Stormworks: Build and Rescue

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MWS-B | BGIM-25A GPS/EPN Guided Cruise Missile
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2021年12月19日 12時53分
2021年12月19日 13時27分
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MWS-B | BGIM-25A GPS/EPN Guided Cruise Missile

Sebastiaz | BluFFeR 作成の 1 件のコレクション
MWS-B | Modular Weapons System-B
30 アイテム
解説

DESCRIPTION


PLEASE READ HOW TO USE EFFECTIVELY
The BGIM-25A GPS/EPN Guided Cruise Missile is an advanced, 30km ranged high-agility missile designed to effectively knock out ships while also providing the secondary role of being capable of hitting air assets due to the implementation of EPN into the design. Due to it having EPN, the BGIM-25A is able to effectively lead & destroy a moving target with relative ease, in combination to its high agility and being able to work alone without a radio connection, it is one of MWS-B's most effective cruise missiles.

The BGIM-25A system itself also comes with its own benefits, the launcher does not require any form of composite connection to the main control station and is entirely radio controlled, allowing for ease of placement & remote control from any location. This system also allows the BGIM-25A launch system to be JTAC compatible, allowing vehicles to laser designate targets back to the system.

HOW TO USE EFFECTIVELY [README]


The BGIM-25A system has been built from the ground up on user-friendliness and being easy to deploy and therefore setting up is fairly easy to do.

- To add more launchers, copy and paste the original launcher and then select the front two microcontrollers which say "Missile Frequency". Select them and change to a different number at an increasing rate, e.g. "3" and "4".

PROCEDURE:
- MASTER ARM
- FREQUENCY INCREASE
- GPS WAYPOINT [Input a waypoint into the keypad]
- FIRE [For a new missile, press FREQUENCY INCREASE once more]

CLARIFICATION:
- NO GPS = No GPS coordinate has been sent to the missile.
- NO SIGNAL = No Radio Signal received by the missile.
- INACTIVE = The missile hasn't been put into its launch sequence.
- ENGAGING = The missile has switched to terminal guidance.
USING JTAC ON THE BGIM-25A SYSTEM [README]


JTAC Procedures require the use of a functioning JTAC system to work, to make this compatible, place a receiving radio antenna, with its composite OUTPUT connected to "GIMBAL CAMERA GPS X & Y" and use the correct frequency. This will allow JTAC to send coordinates into the system which can be used to fire on coordinates.

On the vehicle that uses JTAC, point your gimbal camera at a point you would like to designate coordinates to. Turn on the laser so you are actively designating it. Then head to the JTAC panel and select "JTAC Transmit", this will transmit GPS coordinates on your vehicles radio frequency, see the radio panel on the vehicles to determine what frequency. These coordinates will then be sent to the launcher, which can be used to fire off a missile at a designated target.

If working correctly, the system should receive GPS coordinates as shown in the gauges at the bottom of the panel and you will be able to transmit them into the missile itself.

Vehicles that use JTAC:
- S-641 Ambush
- H285 Miaraka
- P-105 Trident
- P-121 Griffon
- P-122 Talon
- P-110 Drache
- P-421 Hussar
- P-120 Raven
- AW280 Vulture


JTAC PROCEDURE:
- MASTER ARM
- FREQUENCY INCREASE
- SWITCH [Laser Designator Mode]
- FIRE

PLEASE NOTE


- The BGIM-25A system does NOT require JTAC to function, only use JTAC if you understand how to use and operate it effectively.
- The launcher CANNOT be placed any other direction except forwards in the editor, you will have to manually rotate it to a sideways position if required, this is an ingame bug that cannot be fixed.
CREDITS


- Thankyou a ton to Pols, who helped throughout the development of the BGIM-25A to help it work!
42 件のコメント
Clawcanine 2024年8月8日 20時45分 
why do my missiles lock onto ME?!!!
Sebastiaz | BluFFeR  [作成者] 2024年7月12日 11時12分 
They are absolutely awful please please use the falkner weapons pack missiles instead, they are much better, this is super old
GOAT 2024年7月12日 7時21分 
Great, easy to use missile system with excellent range. I have 6 on my destroyer. It struggles with very fast moving targets and has circled around and hit my own ship a few times though.
Keter 2024年4月7日 4時09分 
Is there a way to reload this with individual missiles?
mcdingus101 2024年3月16日 7時47分 
okay so I copied and pasted the missile launcher onto my truck, and moved the seat into the cab with everything wired up. Nothing was deleted apart from the weight blocks. For some reason the default one had a range of about 15km whereas mine (copied into the truck) can barely go 2km without losing signal. please help
henryostrich 2023年11月19日 18時12分 
these work just make sure to add a keep active block so it works
Play HD GamesYT 2023年3月8日 11時55分 
@CaptainCole "- To add more launchers, copy and paste the original launcher and then select the front two microcontrollers which say "Missile Frequency". Select them and change to a different number at an increasing rate, e.g. "3" and "4"."
You dont have to edit LUA or the code of the microcontroler itself, just click the microcontroler to edit at the left side and change the frequency of each one to a different number.
CaptainCole 2023年2月26日 11時45分 
AMAZING missile system, I put 6 of these on a missile destroyer of mine but I have run into a problem.

Since the missiles are on a frequency it fires 2 at a time. This means I can only fire twice and it's very limiting as far as what you can do with it. I am a novice at configuring LUA script and microcontrollers so I don;t know how to change it to be able to use more frequencies so you can fire twice. Some help would be appreciated!
THEBIGGUY5000 2022年7月27日 9時56分 
What does JTAC mean?
Mommy's Flaccid Penis 2022年5月16日 21時50分 
Awesome work, absolutely brilliant to make someone jump from the safety of half the map away with :D