Baba Is You

Baba Is You

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Baba Is You - New Adventures - Step by Step Solutions Guide
By SazzyP
This guide will eventually contain step by step solutions to all levels of the official New Adventures level pack by Hempuli.
The solutions will be written step by step, with each step hidden until you hover over it.
This should enable you to get help without spoiling the entire solution.
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As of version 451d:

Babarcade: 7 levels
Familiar Land: 19 levels
Land Land Land: 21 levels
Land of Delicacies: 21 levels
Land of Oddities: 27 levels
Land of Vehicles: 25 levels
New Adventures map: 23 levels
Starry Lands: 15 levels

TOTAL: 158 levels

Babarcade
Valid as of v449.

A: Baba Hour
General aim: Move left orange train right to form Flag Is Win, then move onto FLAG.
1. Move blue train (2 right of target train) down 1.
2. Move top pink train, right 1.
3. Move blue train (2 right 1 down from target train) up to the top.
4. Move right orange train, right 1.
5. Move blue train (3 right of target train) up 1.
6. Move bottom green train, up 1.
7. Move bottom left pink train, right 2.
8. Move blue train (1 right of target train) down 1.
9. Move target train right 2.
10. Move bottom blue train, up 1.
11. Move bottom left pink train, left 2.
12. Move bottom green train, down 1.
13. Move pink train, left 2.
14. Move right green train, down 1.
15. Move right blue train, down 1.
16. Move top pink train, right 1.
17. Move blue train (1 right of target train) up 1.
18. Move target train right 2.
19. Move blue train (1 up 1 left of target train) down 1.
20. Move top pink train, left 1.
21. Move right blue train, up 1.
22. Move target train right 4, to form Flag Is Win, then move left onto FLAG.

B: Baba Invaders
1. Press up continuously, and only dodge if you need to.

C: Gravity Chamber
1. Move right 1, down 2, left 1, up 1, right 1. Should now have BOX in top-right corner and BABA 3 up 1 right of FLAG.
2. Move down 1, left 1, up 1, left 1, up 1, right 1, down 1.

D: Snakeke
1. Move onto each FRUIT without ever overlapping KEKES, until Keke Is Win.

E: Darkish Dungeon
1. Move out of starting room then go left, avoiding GHOST.
2. Collect KEY, avoiding GHOST.
3. Go back to starting room and use KEY to open DOOR, then collect FOOT.
4. Move out of starting room then go right. Should get to a place with HEDGE on your left and a moving GHOST on your right.
5. Follow the moving GHOST without touching it (noting the ARROWS on the floor). Eventually collect KEY in the corner. Should now have 1 FOOT, 1 KEY and 3 LOVES.
6. Go back to HEDGE area and move straight through it.
7. Move right, forward, right, forward and collect another KEY.
8. On your way back, move through brown HEDGE and collect BURGER. Should now have 1 FOOT, 2 KEYS and 4 LOVES.
9. Move straight through SKULL and collect EYE. Should now have 1 FOOT, 1 EYE, 2 KEYS and 3 LOVES.
10. Go back to area with ARROWS on the floor (from step 5). This time, go through lighter WALL on the left.
11. Push left ROCK forward, then push right ROCK forward.
12. Push middle ROCK out of the way (left or right).
13. Push right ROCK past the DOOR and out of the way.
14. Move through DOOR, through SKULL, through another DOOR, onto FLAG.

F: Teamwork Is A Must
1. Use KEKE to remove CRYSTAL near where KEKE starts.
2. Use JIJI to push KEY to KEKE's side of the WATER (using ORB to help).
3. Use KEKE to push KEY onto DOOR.
4. Use KEKE to move onto BELTS, then remove 2 CRYSTALS then move KEKE onto pink switch in the corner.
5. Use FOFO to push ORB onto ALGAE.
6. Use FOFO to push KEY out, over the WATER, then onto DOOR.
7. Move JIJI to be at the end of single BELT (close to the final KEY).
8. Use FOFO to extract the final KEY and push it through the single BELT into the open. Jiji Is Stop, so JIJI should allow the KEY to be pushed through like this.
9. Free KEKE by placing JIJI on the pink switch instead of KEKE.
10. Use KEKE to remove CRYSTAL blocking the way to final DOOR.
11. Push KEY onto final DOOR.
12. Use KEKE to move onto FLAG.

G: Jump Up, Babastar
There are 7 ?-boxes in total, and I have labelled them 1-7 from left to right.
1. Hit ?-box 1.
2. Hit ?-box 2.
3. Hit ?-box 5 (just left of 3-FIRE pit).
4. Jump on top of ?-box 5.
5. Hit ?-box 6.
6. Jump onto CLOUD with 2 BOXES.
7. Jump over those 2 BOXES, then push those BOXES right until they fall down.
8. Push those BOXES onto the left and middle FIRES in the 3-FIRE pit.
9. Hit ?-box 4.
10. Push the 4 BOXES left so they end up in the same column as each other as a tower. The top BOX should be 1 right of ?-box 2.
11. Move onto top BOX, then hit ?-box 3.
12. Hit ?-box 7.
13. Collect ORB.
14. Move onto FLAG.
Familiar Land - levels 01-10
01: Baba Needs Friends
1. Keke Is Statue (horizontally) using the top Keke from the rule Baba Near Keke And Keke Is Win.
2. Statue Is Push and get two STATUES next to each other.
3. Statue Is Keke (vertically).
4. Move near the KEKES which are next to each other.

02: Briar Chute
1. Push KEKE so that it's facing right in the same row as Push Flag.
2. Push BABA so that it's facing right in the same row as the Is near Keke blank Flag.
3. Keke Is Move, and break it so that KEKE ends up one left of the top down-facing BELT.
4. Keke Is Left.
5. Keke Is Move and break it when KEKE becomes accessible again.
6. Baba Is Move, wait for Keke Is Flag to be formed, then move onto FLAG.

03: Bare
1. Wall Is just below Flag Is.
2. Push just below And.
3. Push the Push text box left one, to form Wall Is Push.
4. Push the rule Wall Is Push left two.
5. Push the Wall text box up one.
6. Push the Is text box up one, to form Wall Is Flag while You are on FLAG.

04: Cloud Apartment
1. Break Belt Is Shift.
2. Get Push onto middle BELT.
3. Use Is to form Is Push (horizontally), with Is on middle BELT and Push on right BELT.
4. Baba Is Push (horizontally), with all of that text on BELTS.
5. Is Shift (vertically) retaining Baba Is Push.
6. Push Belt to the right of the BELTS by stepping on top of Baba Is Push.
7. Push Belt left until Belt Is Shift is formed (retaining Baba Is Push), with You one above Push and one right of Belt.
8. Wait several turns until You are in same row as FLAG.
9. Move right and move onto FLAG.

05: Tangled Passage
1. Push JELLY onto top ALGAE.
2. Retain Algae Is Sink and also make Jelly Is Algae, to remove JELLY and top ALGAE.
3. Retain Algae Is Sink and use Is and Jelly to remove the other two ALGAE.
4. Rock Is Push, then push ROCK onto remaining ALGAE.
5. Algae Is Sink, to remove ROCK and final ALGAE.
6. Move onto FLAG.

06: Enter The Infinity
1. Push Win left three.
2. Empty Is You (vertically) while retaining Baba Is You (horizontally).
3. Move right five.
4. Move down one, up one, down one, up one, down one, up one. BABA should now be on a TRIANGLE.
5. Move right four so that Empty Is You is in the top-right corner.
6. Move left seven, up one, left five. BABA should now be two right of Stop.
7. Move down one, up one, down one, up one.
8. Move right three, then down one, up one, down one, up one.
9. Move right five, up four, to get Empty Baba Is You (horizontally).
10. Move left eight to get BABA two right of Stop.
11. Move down two, left four, up two, left two, down two, so that Is is three above Win.
12. Move right two, down two, to get Empty Is blank Win.
13. Move up two, left one, down two, to get Empty Is Win.

07: Flight Academy
1. Bird Is Pull, get BIRD in same row as ROCKET with BIRD facing left.
2. Bird Is Move and break it so that BIRD ends up one right of ROCKET.
3. Rocket Is Pull and Bird Is Move. Break Bird Is Move when BIRD and ROCKET are back in starting area.
4. Bird Is Pull, get BIRD in same row as isolated Bird with BIRD facing left.
5. Bird Is Move and break it so that BIRD ends up one right of BELT, and Bird is on BELT.
6. Rocket Is Pull, get ROCKET in same row as BIRD with ROCKET facing left.
7. Rocket Is Move and break it so that ROCKET ends up one right of BIRD.
8. Bird Is Pull and Rocket Is Move. Break Rocket Is Move when BIRD and ROCKET are back in starting area.
9. Bird Is Pull, get BIRD in same row as isolated Is, BIRD facing left.
10. Bird Is Move, then break it so that BIRD ends up one right of BELT and Is is on BELT.
11. Bird Is Right.
12. Bird Is Move, then break it when BIRD is back in starting area.
13. Bird Is Pull, get BIRD in same row as Win.
14. Rocket Is Pull, get ROCKET one right of BIRD.
15. Rocket Is Pull and Bird Is Move. Break Bird Is Move so BIRD ends up one right of BELT and Win is on BELT.
16. Wait several turns until Bird Is Win is formed.
17. Bird Is Move and move onto BIRD when it's back in starting area.

08: Moonrise, Sunset
1. Moon Is Push And You (vertically), placing Moon last by pushing Moon down.
2. Move directly up until you are in same row as Cloud Is Stop, then move left until BABA and MOON are in same column.
3. Move right until BABA is one above MOON.
4. Move both to be between the two UFOS.
5. Move right one, to allow MOON and ICE to be removed.
6. Get Moon to be four up from the Baba in Baba Is You.
7. Sun Is Push, and push SUN on top of Moon.
8. Push Moon up until SUN is in same row as Cloud Is Stop.
9. Sun Is Push And You (vertically), with Push in place last by pushing Push right one.
10. Move left two, right one, to get SUN one above BABA.
11. Move both to be between the two UFOS.
12. Move right one, left one, right one, to form Flag Is Win.
13. Move onto FLAG.

09: Treacherous Wetlands
1. Baba Has Baba.
2. Use BABA to remove the four WATERS blocking the way down.
3. Use BABA to retrieve the ROCK and bring it into the open area.
4. Get a FRUIT on top of each FLOWER.
5. Fruit Is Sink, to remove FRUITS and FLOWERS.
6. Use BABA to form Flag Near Rock Is Win.
7. Use BABA to destroy all remaining WATERS.
8. Push ROCK next to FLAG, then move onto FLAG.

10: Sideways Fireplace
1. Place BOLT 2 up 2 left of the Baba in Baba Is You.
2. Push the 3 ROCKS so they are all in a column directly below BOLT.
3. Push the BOLT and ROCKS down until bottom ROCK hits bottom WALL.
4. Push ROCKS in turn so ROCKS end up directly below Bolt Is Stop.
5. Move left 4 until the 3 ROCKS fall up in a column just below upper WALL.
6. Place BOLT in the column which is 1 left of the ROCKS and in a spot 1 below the top of the level.
7. Push ROCKS up in turn so they are all in a column directly below BOLT.
8. Push BOLT and ROCKS down until bottom ROCK is in same row as Bolt Is Push.
9. Push Bolt up 1, so Bolt falls 1 right of bottom ROCK.
10. Push Bolt up 4, so Bolt falls left onto WALL.
11. Push Bolt up 2.
12. Repeat the last few steps for Is, to form Bolt Is (vertically).
13. Get BOLT on FIRE, then push BOLT up 1. This breaks Baba Is You and forms Bolt Is You (vertically).
14. Push Text Is Fall up 1, to break it.
15. Bolt Is Win.
Familiar Land - levels 11-16
11: Matrix
1. Right 1, up 1, to form Flag Is Baba.
2. Left 2, up 1. Left column is now BABA, BABA, Win, Baba (from top to bottom).
3. Right 1, down 1, left 1, up 1, right 1. 2nd left column is now BABA, BABA, Win, Is.
4. Right 1, to form Text Is Win.
5. Down 1, to win.

12: Skull Pile
1. Cake Is Rock.
2. Rock Is Push, and place ROCKS 1 up, 1 down, 1 left and 1 right of FLAG.
3. Break Rock Is Push.
4. Rock Is More (horizontally), where Is is on bottom ROCK.
5. Skull Is (horizontally), where Skull Is is one below Rock Is.
6. Place Push on right ROCK.
7. Push Push down 1, to form Rock Is Push and Skull Is More.
8. Immediately move onto FLAG, then wait several turns until you win.

13: Treehouse
1. Push Baba Is You right 2, so You is in same column as Text (from Text Is Float).
2. Rock Is just below Baba Is.
3. Push You down 1, to replace Baba Is You with Rock Is You.
4. Baba Is just below Rock Is.
5. Push You down 1, to replace Rock Is You with Baba Is You.
6. Rock Is blank Baba Is You (horizontally) and Rock blank Key (vertically), using the same blank.
7. Push Rock Is right 1, to form Rock Is Baba and Rock Is Key at the same time. Should now have 2 BABAS and 1 KEY.
8. Key Is Open (vertically) and Key Is Push (horizontally), keeping BABAS separate.
9. Push KEY on DOOR, to remove both.
10. Use one BABA to remove one WATER, then move remaining BABA onto FLAG.

14: Monstrous Walls
1. Push "Baba Is You" left 1.
2. Push "Facing" towards top-left corner, out of the way.
3. Push "Left Is Defeat" down until Defeat is just left of gap to FLAG area.
4. Push "Defeat" right until it is 4 below FLAG.
5. Push "Left Is" up until Left is 1 below the "Is" from Baba Is You.
6. Baba Is Left (vertically), retaining Baba Is You.
7. Carefully move onto FLAG.

15: Tropical Weather
1. Push Melt down 1, to break Baba Near Pillar Is Melt.
2. Pillar Is Push and place PILLAR 1 below Win, taking care to only turn bottom VINE into BOG.
3. Get Push 1 right of PILLAR, again taking care regarding VINE.
4. Get Is 1 below Push.
5. Push "Push Is" up 1, so Push is 1 right of Win.
6. Empty Has Baba (vertically) and Empty Near Pillar Is Melt (horizontally).
7. Break Empty Near Pillar Is Melt.
8. Use the BABA which is 1 left of Win to get Win into the open a bit more.
9. Baba Is Win (horizontally).

16: Parakeet Bouncer
1. Place KEKE 1 right of right BIRD, facing left.
2. Keke Is Move, then break so KEKE ends up 1 below Is from Baba Is You.
3. Me Is Push.
4. Place 1st ME 3 below Wall from Wall Is Stop, facing left.
5. Place 2nd ME 3 right of right BIRD, facing right.
6. Place 3rd ME 2 down 1 right of last Keke from Keke Is Keke, facing up.
7. Me Is Move then break immediately.
8. Me Is Push and push 1st ME right 1, to be 3 above up-facing BELT.
9. Break Me Is Push and form Keke Is Push.
10. Push Move down 1, to form Baba Is Move.
11. Wait several turns until Baba Is You is reformed. BABA should now be 1 right of You.
12. Move onto FLAG.
Familiar Land - Extra 01-03
Extra 01: Flight Academy 2
1. Break Bird Is Move.
2. Bird Is Pull and get BIRD in same row as ROCKET, facing left.
3. Bird Is Move, then break it so BIRD ends up 1 right of ROCKET.
4. Rocket Is Pull and Bird Is Move, then break Bird Is Move when BIRD and ROCKET are both accessible in starting area.
5. Bird Is Move, then break it so BIRD ends up 1 right of BELT and Bird is on BELT.
6. Rocket Is Move and Bird Is Pull, then break Rocket Is Move when BIRD and ROCKET are both accessible in starting area.
7. Rocket Is Pull and get ROCKET in same row as bottom set of TILES, facing left.
8. Rocket Is Move, then break so ROCKET ends up 1 right of BELT.
9. Bird Is Pull and get BIRD in same row as isolated Is, facing left.
10. Bird Is Move, then break so BIRD ends up 1 right of BELT and Is is on BELT. Should now have Bird Is next to Is Shift in top left, BIRD and ROCKET in same column facing left with BIRD 4 above ROCKET.
11. Move Defeat Pull (vertically), Rocket Is blank (horizontally) where blank is 1 above Move, Bird Is (horizontally) where Bird is 2 above Rocket.
12. Push "Move Defeat Pull" up 1, to form Rocket Is Move, then wait 1 turn.
13. Push "Move Defeat Pull" up 1, to form Rocket Is Defeat.
14. Push "Move Defeat Pull" up 1, to form Bird Is Move and Rocket Is Pull at a time when ROCKET is 1 left of BIRD with ROCKET on BELT.
15. Immediately push "Move Defeat Pull" up 1, to break Bird Is Move. Should now have ROCKET on TILE facing right, and BIRD on UFO facing right, with BIRD 1 right of ROCKET.
16. Bird Is Move, then break when BIRD is accessible in starting area.
17. Bird Is Pull and get BIRD in same row as Win, facing left.
18. Bird Is Move, then break so BIRD ends up 1 right of BELT and Win is on BELT.
19. Same as step 11 but with Bird and Rocket swapped.
20. Push "Move Defeat Pull" up 4. Should now have BIRD 1 left of UFO facing right, and ROCKET destroyed.
21. Bird Is Move, then move onto BIRD when possible.

Extra 02: Flight Academy 3
1. Immediately break Bird Is Move.
2. Bird Is Pull, get BIRD in same row as ROCKET, facing left.
3. Bird Is Move, then break so BIRD is 1 right of ROCKET.
4. Rocket Is Pull and Bird Is Move, then break Bird Is Move when BIRD and ROCKET are both accessible in starting area.
5. Bird Is Pull, get BIRD in same row as Bird, facing left.
6. Bird Is Move, then break so BIRD is 1 right of BELT and Bird is on BELT.
7. Rocket Is Pull, get ROCKET 2 above Right, facing down.
8. Rocket Is Move then break immediately. ROCKET should now be 1 above Right, facing down.
9. Bird Is Right, with Is on ROCKET.
10. Bird Is Move, then break when BIRD is accessible in starting area.
11. Rocket Is Move then break immediately. This breaks Bird Is Right and frees Bird.
12. Bird Is Pull, get BIRD in same row as isolated Is, facing left.
13. Bird Is Move, then break so BIRD is 1 right of BELT and Is is on BELT.
14. Bird Is Right.
15. Bird Is Move, then break when BIRD is accessible in starting area.
16. Bird Is Pull, get BIRD in same row as Win.
17. Use Rocket Is Move and/or Rocket Is Pull to get ROCKET 1 right of BIRD.
18. Rocket Is Pull (vertically) and Bird Is Move (horizontally) using the same Is. Break Bird Is Move so BIRD is 1 right of BELT and Win is on BELT.
19. Bird Is Move and move onto BIRD when possible.

Extra 03: House House
1. Rock Is Text (vertically).
2. Break Rock Is Text and form Key Is Rock.
3. Rock Is blank Bird (horizontally) and Rock blank Key (vertically) using same blank.
4. Push "Rock Is" right one, to form Rock Is Bird and Rock Is Key at the same time. Should now have 2 BIRDS and 1 KEY. Take care to avoid overlapping BIRDS from now on.
5. Key Is Rock.
6. Repeat steps 3-5 until you have 4 BIRDS.
7. Bird Is Open.
8. Use 2 BIRDS to remove 2 DOORS.
9. Use another BIRD to remove 1 WATER.
10. Use final BIRD to move onto FLAG.
Land Land Land - levels 01-12
01: Cave Of Mirages
1. Break Gem Is Broken.
2. Place GEM 1 right 1 down of isolated And.
3. Use "Gem" from "Gem Is Broken" to push GEM to be 1 right of isolated And.
4. Retain Ghost Is You (horizontally) and form "Is You" (vertically).
5. Push "Gem" right 1, to form Gem Is You (vertically).
6. Move left 2, to extract "And" and defeat GEM.
7. Cliff Is Cliff And Stop And Broken, then move onto FLAG.

02: Looking For Hollow Spots
1. Not Baba Is Broken (vertically).
2. Move "Flag Is Win" to starting area.
3. Push "Broken" away and form Not Flag Is Win.

03: Hidden Blueprints
1. Break Train Is Broken.
2. Train Is Push, then get TRAIN in the same row as Win with TRAIN to the right of Win, facing left or right.
3. Pipe Mimic Baba.
4. Train Is Move.
5. Baba Is Broken, with "Is" in the same row as Win.
6. Wait for TRAIN to break "Baba Is Broken", then break Train Is Move.
7. Baba Is Win.

04: Treasure Chest
1. Push "Key Is Defeat" left 1.
2. Key Is Defeat And Broken.
3. Lonely Key Is Defeat And Broken.
4. Get overlapping Key/KEY and push those into the open.
5. Push "Ghost Is You" right until Ghost is 1 below BOX.
6. Place BUGS as follows: 1st BUG 1 left of Ghost, 2nd BUG 1 above 1st BUG, 3rd BUG 1 above 2nd BUG, 4th BUG 2 above Ghost.
7. Break Bug Is Push.
8. Get Key/KEY 1 below Ghost, then move up 1 to form Key Is You.
9. Move onto each BUG in sequence, then move down 1 to form Ghost Is You and leave KEY on BOX.
10. Key Is Open, then move onto FLAG.

05: Secret Clearing
1. Break "All Near Baba Is Fall".
2. Place ORB 5 below FLAG.
3. All Near Baba Is Broken.
4. Orb Is Sun.
5. All Near Sun Is Broken.
6. Baba Is blank Fall (horizontally), where Fall is in the same column as SUN and a few squares below SUN.
7. Push "Fall" left 1, to form Baba Is Fall and fall onto FLAG.

06: Gone Fishing
1. Break "Jiji Is Move And Reverse".
2. Place JIJI on SKULL in the same row as Baba Is You, facing right.
3. Text Is Pull.
4. Jiji Is Move And Reverse (vertically), out of the way of JIJI's path.
5. When JIJI is 2 left of Baba Is You, push "Reverse" right 1.
6. Wait until JIJI pulls Baba Is You over to your side of the SKULLS, then break Jiji Is Move.
7. Break Text Is Pull.
8. Baba Is You And Reverse, then move BABA onto the FLAG.

07: Untouchable
1. Baba Is Push and Keke Is Reverse.
2. Move towards BABA and wait until KEKE can get to the left of Keke Fear Baba. Make sure that BABA doesn't end up at edge of level.
3. Push "Keke Fear Baba" all the way right.
4. Get KEKE to the left of BABA and get BABA into the main open area.
5. Break Keke Is Reverse.
6. Break Keke Fear Baba.
7. Get BABA 3 left of leftmost BLOB, facing right.
8. Use Baba, Keke and Push to remove the BLOBS.
9. Baba Fear Keke and Baba Is Reverse.
10. Approach BABA from the left, and eventually get BABA/KEKE overlapping.
11. BABA/KEKE Is Win.

08: Experiment
1. Break Baba Is Reverse.
2. Flag Is.
3. Push "Baba Reverse" onto BELT.
4. Move onto BELT.
5. Text Is Reverse, then push Win onto BELT.
6. Baba Is Reverse, then move onto BELT.
7. Flag Is Win, then move onto FLAG.

09: Time Travel
1. Fire Is Back.
2. Get ROCK onto BELT to form Flag Is Win.
3. Rock Is Back, then wait until ROCK is available again.
4. Push ROCK onto LAVA, then move onto FLAG.

10: Worm Study
1. Key Is Book.
2. Book Is Push.
3. Push BOOK onto LAVA.
4. Book Is Back, then wait until KEY is available again.
5. Key Is Push.
6. Push KEY onto DOOR.
7. Move onto FLAG.

11: Firewall
1. Place FRUIT on SQUARE.
2. Fruit Is Back, then wait until FRUIT is accessible again.
3. Fruit Is Push, then place FRUIT on SQUARE.
4. Fruit Is Back, then move to the right of the first patch of RUBBLE.
5. Wait until bottom FIRE turns into HUSK, then move above it.
6. Wait until top LAVA turns into RUBBLE, then move left of it.
7. Wait until top FIRE turns into HUSK, then move onto FLAG.

12: Returning Home
1. Move to the Rock And Back area, going through 1 TREE.
2. Move all the way up and down a few times in the column 1 left of BELT.
3. Push "Rock And Back" onto BELT so they end up in HOUSE room.
4. Push the following left through the BELT in order: Rock Is Push Worm Is You And Back, with Back ending on BELT.
5. Wait several turns, then push And (up or down) to break Worm Is You And Back.
6. Fire Is Defeat And Rock (horizontally) and Rock Is Push (vertically).
7. Push ROCKS out of the way, then form House Is Win.
Land Land Land - extra & glitch levels
Extra 01: Private Garden
1. All Near Baba Is Broken.
2. Flag Is Win (vertically) with "Is" 1 left of FLAG.
3. Break All Near Baba Is Broken.
4. Get ORB in the same row as FLAG, 1 right of HEDGE.
5. All Near Baba Is Broken.
6. Orb Is Sun.
7. All Near Sun Is Broken.
8. Baba Is blank Fall (vertically) with Fall 3 right of SUN.
9. Push "Fall" up 1, to form Baba Is Fall and then fall onto FLAG.

Extra 02: Garden? What Garden?
1. Break All Near Baba Is Fall.
2. Get ORB in the same row as Hedge Is Stop.
3. All Near Baba Is Broken.
4. Orb Is Sun.
5. Sun Is Fall and All Near Baba Is Broken.
6. Move onto the HEDGE which is 1 up 1 left of Hedge from Hedge Is Stop. Now SUN should be 1 left of Hedge Is Stop.
7. All Near Sun Is Broken.
8. Use "Baba Fall" to break Hedge Is Stop, then move onto FLAG.

00000 00 0 000
1. Push green blob right 1.
2. Form light grey-white-orange.
3. Move onto dark grey.

00000000
1. Push dark red square out of the way.
2. White blob Is You and green blob Is You.
3. Yellow blob Is You.
4. Push orange square right 1.

BABABABABA
1. Move up 4, right 4, down 2, right 1, down 1, left 4, down 1, left 1, up 2. This sets the isolated Baba to be Win.
2. Move top Baba onto Win object.

(BABA)
1. "Is ROCK ROCK" (vertically) with "Is" on SKULL. Push this down 1, to break SKULL Is SKULL.
2. Bottom FLAG Is top FLAG.
3. Move onto Flag.

AAAA
1. The square at the top is "Win" so use that to touch a Win object.

ABAB CD EFG
1. Push J right onto H.
2. J A B (vertically), retaining B A E.
3. Use 2 B to destroy 2 H in rightmost column of H.
4. W A R.
5. Push spare H onto top W.
6. Move onto C.

123
1. At the start of the level, you see 1+2=3. You first want to make 2=1 using the 2 and 1 from 1+2=3.
2. Form grey 0 = 3 in gold square.
3. Form grey 0 + 1 = 1 in white square.
4. Form 1 = 2 in gold square.
Land of Delicacies
01: What Does Baba Eat?
1. Baba Eat Wall And Flag.
2. Use BABA to eat the WALLS around the FLAG, and around the rules Wall Is Stop and Flag Is Stop.
3. Break the rule Baba Eat Wall And Flag.
4. Break the rule Flag Is Stop.

02: I Was Too Hungry...
1. Key Is Push (vertically) with Key one below KEY.
2. Push the rule Key Is Push up two, then push Push out of the way.
3. Push Key Is up two, so that Is ends up on KEY.
4. Key Has Flag.

03: Blow The Candles Out
1. Push Stop down one to break the rule Empty Is Stop and to destroy one GRASS.
2. Use the Stop text to push the top GRASS a few spaces left, then move Empty Is Stop out of the way.
3. Grass Is Push (horizontally) in the same row as the top GRASS, then push all of it left until GRASS is in the column with the gap.
4. Use the Is from Empty Is Stop to push the GRASS up two, so it's between Keke and Win.
5. Retrieve Grass Is Push and move it into the area with Baba Is You.
6. Baba Eat Empty (horizontal), Empty Is Stop (vertical), Grass Is Push (horizontal).
7. Push the Is down one to form Keke Is Win And Move.
8. Move onto KEKE.

04: Delicious Words
1. Eat the Stop in Hedge Is Stop.
2. Eat the Eat in Baba Eat Text.
3. Push Hedge Is up two, so you can access Hedge.
4. Form Baba Text Hedge Flag Is Win (vertically).
5. Push the previous phrase down two, to free Win.
6. Push Hedge left one.
7. Push Baba Text up one, to free Baba.
8. Push Flag Is down one, to free Is.
9. Form Baba Is Win.

05: The End
1. Push one ROCK into WATER.
2. Push remaining ROCK into second body of WATER.
3. Pillar Is Rock (vertically).
4. Push the Push text box into third body of WATER.
5. Push Rock one below Baba in Baba Is You, then push up one to replace Baba Is You with Rock Is You.
6. Push Rock Is You as far left as possible.
7. Separate the ROCKS so that one stack goes next to Left Is and the other stack stays close to the FLAG.
8. Flag Is Win then move onto FLAG.

06: Last Snack
1. Push Weak up one to break Fruit Is Weak.
2. Push FRUIT left then down to be able to move into main area.
3. Push Hedge Is Hedge up one.
4. Form Hedge Without blank Baba Is You (horizontally).
5. Form blank Is Fruit (vertically) using same blank as in previous step.
6. Push Baba Is You left one, to form Hedge Without Baba Is You and Baba Is Fruit.
7. Move onto the FLAG.

07: Exactly As It Says
1. Not Baba Is You.
2. Move up one, right three, down eight. This gets rid of FLAG and leaves one WATER.
3. Move around a bit to remove final WATER.
4. Replace Not Baba Is You with Baba Is You.
5. Form Hedge Is You (vertically), retaining Baba Is You.
6. Not Baba Is Hedge (horizontally), breaking Baba Is You.
7. Replace Not Baba Is Hedge with Baba Is Hedge.

08: Mixed Identity
1. Me Is Open (horizontally), Me Has Baba (vertically), Baba Is Shut (horizontally).
2. Keke Is Move (horizontally), with Move one up one right of isolated HEDGE.
3. Put spare Me one below Move.
4. Push Move Me up one when KEKE is one right of Me. This forms Keke Is Me, which then produces a BABA and removes ME.
5. Form Baba Is (vertically), with Baba two left of Keke in Keke Is Stop And Defeat.
6. Form Baba Is Win.

09: Feeling Dangerous
1. Flag Is You, then Baba Is Win.

10: Dangerous Feeling
1. Shell Is Flag.
2. Replace Baba Is You with Flag Is You.
3. Flag Has Text (vertically).
4. Destroy one FLAG with text box, e.g. form (vertically) FLAG text FLAG and move up into the HEDGE which is below Flag Feeling Defeat Is Win.
5. Flag Has Flag (vertically) and Flag Is Defeat (horizontally), with the latter done last.

11: Seasick
1. Flag Is Push.
2. Push FLAG up two, to be in same row as Baba Is Green.
3. Break Flag Is Push by pushing Flag away.
4. Push Baba Is Green left until Baba is on top of FLAG This turns the FLAG green.
5. Move onto the FLAG by pushing Baba away.

12: One More With Feeling!
1. Push Feeling onto CRAB.
2. Push Crab onto SHELL and ensure that Crab ends up in the Win room.
3. Crab Is Push (horizontally).
4. Go back through SHELL, then push Feeling/CRAB onto top SHELL and get it into Win room.
5. Break Crab Is Push.
6. Push the Is text box (which is near Crab and Stop) so that it ends up one left of Stop.
7. Crab Feeling Stop.
8. Crab Is Push and push CRAB so that CRAB ends up three left of the Stop in Crab Feeling Stop.
9. Break Crab Is Push and push that Is so that it ends up one left of Feeling.
10. Push Is Is down one.
11. Push the bottom Is right one, to form Crab Feeling Stop Is Win.
12. Form Crab Is Stop (horizontally) such that You end up on CRAB.

13: Former Glory
1. Rock Is Revert.
2. Teeth Is Revert.
3. Move onto KEKE.

14: How Time Flies...!
1. Stump Is Push.
2. Push STUMP onto WATER.
3. Push the following onto WATER: Is, Push, Husk, Is.
4. Stump Is Revert.

15: Seasons
1. Stump Is Revert (vertically) using the fixed Is.
2. When you see a SPROUT, form Flower Is Stump.
3. Flower Is Push and use the three separate FLOWERS to remove WATER.
4. Foliage Is Revert.

16: Sneaking About
1. Pumpkin Is Push (vertically), Pumpkin is blank And Key (horizontally), Fruit blank Is Revert (vertically) using the same blank.
2. Push Fruit down one, to form Pumpkin Is Fruit And Key and Fruit Is Revert.
3. Push PUMPKIN into Key Is Weak area, then break Key Is Weak.
4. Push PUMPKIN onto BOX, then move onto FLAG.

A: Appetizer
1. Skull Eat Potato.
2. Eat the three POTATOES.

B: Starter Course
1. Turnip Is Skull.

C: Main Course
1. Drink Is Skull.
2. Move onto BURGER.
3. Wait one turn.

D: Dessert
1. Skull Eat Grass (horizontally), move SKULL onto GRASS.
2. Donut Is Skull (vertically).

Extra 01: Lastest Snack
1. Push Weak up one.
2. Push FRUIT out of way so you can access main area.
3. Push Baba Is You right one.
4. Without Baba Is You (horizontally).
5. Baba Is blank Without Baba Is You (horizontally).
6. Baba Is Fruit Without Baba Is You.
7. Move onto FLAG.
Land of Oddities - levels 01-11
01: I'm Invincible!
1. Baba Is Safe (horizontally), then push this right until it's all to the right of the SKULLS.
2. Break Water Is Sink.
3. Water Has Flag.
4. Baba Is Safe Water Is Sink (vertically) with Baba 1 below middle GHOST.
5. Push it all up until Flag Is Win.
6. Move onto WATER.

02: Guarding Triplet
1. Keke Is Safe (vertically).
2. Get "Ice And" into starting area.
3. "Ice Is" 1 below "Keke Is".
4. Push "You" down 1, so Ice Is You.
5. "Keke Is" 1 below "Ice Is".
6. Push "You" down 1, so Keke Is You in same row as SKULLS.
7. Keke Is You And Safe (horizontally).
8. Keke Is You And Safe And Open (horizontally).
9. Move onto BABA then onto DOOR.

03: Safety Box
1. Replace Baba Is You with Box Is You.
2. Extract "Is" from Box Is Stop and get "Is" 3 below the Is from Baba And Box Is Not Flag.
3. Replace Box Is You with Baba Is You.
4. "Box Is" 1 below "Baba Is".
5. Push You down 1, to break Baba Is You and form Box Is You.
6. "Baba Is" 1 below "Box Is".
7. Push You down 1, to break Box Is You and form Baba Is You.
8. "Box Is" 1 below "Baba Is".
9. Push You down 1, to break Baba Is You and form Box Is You.
10. Box Is You (horizontally), Baba Is You (vertically), Baba Has Flag (horizontally).
11. Move BABA onto one LAVA in top patch of LAVAS, to destroy BABA and create FLAG.
12. Box Is You (horizontally), Flag Is You (vertically), Flag Has Baba (horizontally).
13. Repeat steps 10-12 until you get a FLAG not near LAVA.
14. Move BOX onto FLAG.

04: Warehouse
1. Baba Is (horizontally) with Is 1 left 1 down from bottom BELT.
2. Push "You" onto top BELT, then wait until Baba Is You is reformed at bottom of BELTS.
3. Place the spare "Is" 1 above the Is from Baba Is You.
4. "Baba Is Is" (vertically), retaining Baba Is You (horizontally).
5. Push "Baba Is You" left 1, so Baba Is You is also formed vertically.
6. Push "Baba Is" (from horizontal Baba Is You) down 1.
7. Push both FLAGS onto top BELTS in turn.
8. Push "Pull" onto top BELT.
9. Text Is Pull (horizontally) using the Is from Baba Is You.
10. Pull the spare "Baba Is" away from WALLS and into the open.
11. "Baba Is" (vertically) with Baba 1 left of first right-facing BELT.
12. Push "Baba Is" up as far as it can go. BABA should now be 1 left of SKULL.
13. Move right 1, to form Baba Is Safe.
14. Move right 1, to form Flag Is Win and break Flag Is Push.
15. Wait 1 turn, to break Text Is Pull.
16. Move left 2, then move onto FLAG.

05: Safety Vest
1. Break Text Is Float and move Float into the open.
2. Text Is Safe.
3. Use Float to remove WATERS.
4. Break Water Is Sink.
5. Baba Is Safe.
6. Place one FLAG 1 below the Is from Baba Is You.
7. Place another FLAG 1 left of the Is from Flag Is Win.
8. Place the final FLAG 2 down 1 left of isolated Text.
9. Text Near Flag Is Float (vertically) and Level Is Safe (horizontally), using the same Is. Then Level Is Sink (vertically).
10. Level Is Win.

06: Unsettling
1. Move up 2, left 4, down 2.
2. Move right until KEY and DOOR are removed.
3. Flag Is Win.
4. Wall Fear Baba.
5. Break Door Is Stop, by approaching Is from below.
6. Break Wall Is Stop, by approaching Is from above.
7. Break Wall Fear Baba.
8. Move onto FLAG.

07: Shelter
1. Place 1st ROCK 4 right of middle BOLT.
2. Place 2nd ROCK 1 row below bottom STATUE and 1 column left of 1st ROCK.
3. Place 3rd ROCK 2 below bottom STATUE.
4. Place 4th ROCK 1 right of top STATUE.
5. Statue Is Stop And Bolt and Bolt Is Defeat.
6. Robot Fear Rock.
7. Robot Is Move.
8. Wait until DOOR is removed, then move onto SUN.

08: Magician's Trick
1. Rock Fear Baba and Rock Is Swap.
2. Use BABA to get ROCK to swap with corner WALL that is 2 up 2 right of FLAG.
3. Move BABA to 1 above ROCK. Now ROCK should be 1 up 2 right of FLAG.
4. Move onto FLAG.

09: Haunted Spa
1. Get "Push" 2 below the top GHOST.
2. Push "Push" up 3, then wait 1 turn.
3. Rock Is Push.
4. Push "Text" down 1, to break Ghost Fear Text.
5. Get Ghost, Fear and Text to starting area.
6. Ghost Is Push and place GHOST 1 left of Rock Is Safe.
7. Break Ghost Is Push.
8. Push "Rock Is Safe" left 2, so "Is" is on GHOST.
9. Rock Is Stop.
10. Rock Is Push and use ROCK to remove all but one WATER.
11. Text Fear Ghost, which breaks Rock Is Safe.
12. Rock Is Push, then use ROCK to remove last WATER and itself.
13. Move onto FLAG.

10: Supply Route
1. Place 1st COG on left UFO.
2. Place 2nd COG on right UFO.
3. Place 3rd COG 1 up 1 right of left UFO.
4. Place 4th COG 1 up 1 left of right UFO.
5. Robot Is Push and place ROBOT 1 right of bottom UFO, facing down.
6. Robot Fear Cog, with Cog 2 left 1 down from BELT.
7. Robot Is Move, retaining Robot Fear Cog.
8. Quickly move onto BELT then wait 2 below Water from Water Is Sink.
9. Use BOLTS to remove right WATERS, then form Rocket Is Win.
10. Use BOLTS to remove left WATERS, then move onto ROCKET.

11: Antique Halls
1. Form a row of 3 PILLARS, where left PILLAR is 2 right of Text from Baba Fear Text.
2. Move BABA to be between Text and PILLAR.
3. Move left 1, to move "Baba Fear Text" left 1.
4. Form a column of 3 PILLARS, with top PILLAR 2 below Baba from Baba Fear Text.
5. Move BABA to be between Baba and PILLAR.
6. Move up 1, to break Baba Fear Text.
7. Text Fear Baba just below Flag Is Win.
8. Use 3 PILLARS to remove the 3 WATERS.
9. Text Is Not Push.
10. Move BABA to be 2 below Text from Text Fear Baba, then move up 1 This forms Flag/Text Is Win. Then move onto Flag/Text.
Land Of Oddities - levels 12-22
12: Hidden In The Thicket
1. Move right until Jiji becomes inaccessible, then break Text Fear Jiji such that Text and Fear are accessible.
2. Place GRASS 2 right of the Win from Leaf And Grass Is Defeat And Not Win.
3. Grass Is More (horizontally), wait 1 turn, then break it.
4. Grass Fear Jiji, then scare the GRASS below the isolated Flag.
5. Text Fear Grass (vertically), with Grass 2 left of isolated More.
6. Text Fear Grass (vertically) and Grass Is More (horizontally). Wait 2 turns then break Grass Is More.
7. Grass Fear Jiji, then scare GRASS so it is only in the same column as Text from Text Is Not More, plus one stack of GRASS 2 below the isolated Flag.
8. Text Fear Grass (vertically), with Grass 2 left of the isolated More.
9. Text Fear Grass (vertically) and Grass Is More (horizontally), then immediately break Grass Is More.
10. Grass Is More, then immediately break it. Should now have Flag 3 below the More from Text Is Not More.
11. Leaf Is Push and place LEAF 2 below the isolated Is.
12. Text Fear Leaf and Leaf Is More, then quickly break Leaf Is More.
13. Leaf Fear Jiji, and use JIJI to scare LEAFs away. Should then have 1 LEAF on GRASS and 1 LEAF just below the isolated Is.
14. Text Fear Leaf and Leaf Is More. Wait 1 turn, then break Leaf Is More. Should now have Flag in same row as isolated Win.
15. Text Fear Grass and Grass Is More. Break Grass Is More as soon as you have Flag Is Win, then move onto FLAG.

13: Dream Secret
1. Break "Text On Tile Is Hide".
2. Wait 1 turn.

14: Waiting For You
1. Bird Is Push (horizontally), with "Push" 2 left of BIRD.
2. Push "Bird Is Push" right 2, so BIRD is no longer near UFO.
3. Place BIRD 4 right of KEKE.
4. Replace Bird Is Push with Keke Is Open, by pushing Keke and Open up from below.
5. Wait 1 turn, so KEKE falls right onto BIRD to create MOON.
6. Move onto MOON, then wait 1 turn.

15: Abduction!
1. Pull the right UFO up until BABA is 1 left of "Baba Is Fall", then move left 1.
2. Pull the middle UFO up until BABA is 1 left 1 down of the Baba from Baba Is Fall, then move left 1.
3. Pull the left UFO up until BABA is 2 left of "Baba Is Fall". Then move right 1, up 1, right 1. BABA should now be 1 above Baba.
4. Move down 1, to break Baba Is Fall.
5. Idle Baba Is Fall (horizontally), with Fall 1 right 1 down from FLAG.
6. Move BABA to be 3 above FLAG, then wait 1 turn to fall onto FLAG.

16: Mimicry
1. Push KEY onto bottom DOOR.
2. Bird Mimic Baba Is Open.
3. Move BIRD onto DOOR.
4. Baba Mimic Flag.

17: Pay Attention
1. Wall Mimic Skull.
2. Replace Skull Is Skull with Skull Is Rock, using Rock Skull.
3. Baba Is Win, retaining Baba Is You.

18: No Duplicates
1. Push "Baba Mimic Bat" right 1.
2. Push "Flag" up 2, to replace Baba Mimic Bat with Flag Mimic Bat.

19: Deep Doors
1. Push "Text Near Ice Is Rock" right until it's lined up with "Wall And Ice Is Stop".
2. Push BIRD onto right DOOR.
3. Rock Is Push (vertically).
4. Push "Bird" towards right ICE until Bird turns into ROCK.
5. Push ROCK onto left DOOR.
6. Tile Is Text (horizontally).
7. Text Mimic Tile (vertically). This crosses out "Near Ice Is Rock", because Text Is Text overrides it.
8. Use "Push" to remove the final DOOR.
9. Flag Is Win, then move onto FLAG.

20: Cellar Access
1. Key Mimic Rock, and push KEY into the open.
2. Key Mimic Rock (vertically) with Mimic 1 left of the Text from "Text Near Wall Is Float".
3. Me Near Key Mimic Text (horizontally) retaining Key Mimic Rock.
4. Push KEY through ICE so KEY ends up 1 below bottom SKULL.
5. Push KEY left 2, so KEY ends up 2 below Defeat from Skull Is Float And Defeat.
6. Use ME to form Ghost Is Win.
7. Push KEY back through the ICE, so KEY ends up 2 below DOOR.
8. Push "Key Mimic Rock" down until Rock Is Open.
9. Push KEY onto DOOR.
10. Push "Me Near Key" right 1.
11. Push "Key" from "Me Near Key" up 2 right 1.
12. Push "Me Near" right 1.
13. Push "Near" up 2.
14. Push "Key Mimic Rock" up until Me Mimic Text.
15. Move onto GHOST.

21: Under The Floor
1. Place "Is" in gap between RUBBLE.
2. Baba Mimic Me Is (vertically).
3. Baba Mimic Me Is Word (vertically).
4. Rubble Is BABA And Weak.
5. Move ME onto the RUBBLE that is 1 right of "Is" to destroy it.
6. Destroy the RUBBLE that is in the same column as blank from Rubble Is blank And Weak, while Rubble Is BABA And Weak.
7. Destroy the RUBBLE that is 3 left of "Is" from Baba Mimic Me Is Word.
8. Break "Baba Mimic Me" while BABA is a few squares below RUBBLE.
9. Rubble Is Word And Weak.
10. RUBBLE RUBBLE Mimic Me (horizontally), then move down 1.
11. Place "Baba" 1 above the up-BELT. Should have RUBBLE 1 above Baba.
12. Arrow Is Stop And Weak.
13. RUBBLE RUBBLE Mimic Me, then move up 1.
14. Repeat step 13 until RUBBLE is in same row as ARROW.
15. RUBBLE Mimic Me (vertically) in the same column as Weak from Rubble Is Word And Weak.
16. Move left 2 to remove ARROW and get one RUBBLE into the Win area.
17. RUBBLE Mimic Me, then move left 1.
18. RUBBLE Mimic Me (vertically), then move down 3, to form Flag Is Win.
19. Baba Mimic Me (horizontally) and Me Is Word (vertically).
20. Move BABA to 1 left of "Is Flag" to turn BABA into FLAG.
21. Break Me Is Word, then move onto FLAG.

22: Fertile Ground
1. Belt Is Push.
2. Place 1st BELT 2 left of bottom SPROUT.
3. Place 2nd BELT 2 left of Shift, facing up.
4. Place 3rd BELT 2 up from 2nd BELT, facing down.
5. Break Belt Is Push.
6. Place Belt on each of the BELTS.
7. Belt Is Shift, then wait 1 turn. Should now have Belt/Belt text box.
8. Belt/Belt Is Push, then place BELT 1 below Jiji from Jiji Mimic Baba.
9. Belt/Belt 1 above Jiji.
10. Push "Belt/Belt" down 1, to replace Jiji Mimic Baba with Belt Mimic Baba.
11. Move down 1 up 1, to reform Jiji Mimic Baba. Should now have bottom left BELT facing up in the same row as FOOT.
12. Belt/Belt Is Push, and place one BELT 4 down 1 right of Defeat, and place the other BELT 4 right of that, both BELTS facing right.
13. Belt/Belt Is Shift.
14. Foot Is Move, then quickly move onto FLAG.
Land Of Oddities - level 23 & Extra 01-04
23: Baba Is Empty
1. Overlap the 2 BABAS.
2. Push ROCK 4 right 2 down of Defeat.
3. Empty Near blank Baba Is You (horizontally), blank Mimic Empty (vertically), using same blank.
4. Push "Baba Is You" left 1, to form Empty Near Baba Is You and Baba Mimic Empty.
5. Move BABA to 1 above ROCK without moving any text.
6. Move left 2, to get ROCK in same column as the 2 SKULLS.
7. Use BABA and EMPTY to form "Lock Is" in the same row as Empty Near Baba Is You.
8. Taking care not to break any rules, form Lock Is Empty Near Baba Is You.
9. Get "Push" out of the way but still accessible later.
10. Get "Is" onto bottom SKULL.
11. Move BABA to 1 above bottom SKULL, then move left 1 (to move "Is" left 1).
12. Get "Push" onto bottom SKULL, then move left 1 (to move "Is" left 1).
13. Get Rock onto bottom SKULL and repeat the trick to move "Is" left 1.
14. Get BABA to be 2 up 1 left of "Is", then move down 1, to form Flag Is Win.
15. Move "Flag Is Flag" right as far as it can go, without breaking it.
16. Move onto FLAG.

Extra 01: Where's The Box?
1. Box Is Baba Is You (horizontally), Baba Has Box (vertically).
2. Move BABA onto LAVA, then wait 1 turn.
3. Repeat step 2 until you can break Lava Is Sink.
4. Lava Is Flag.
5. Baba Is You (horizontally), Box Is You (vertically) and Baba Has Box (vertically).
6. Move BABA onto FLAG.

Extra 02: Bunker
1. Robot Is Push, then place ROBOT 4 right 1 up from top STATUE.
2. Replace Robot Is Push with Rock Is Push.
3. Push one ROCK on top of ROBOT, and other ROCK 1 below bottom STATUE.
4. Rock Fear Robot, then pull top ROCK down 1. That ROCK should end up on top of KEKE.
5. Rock Is Robot.
6. Robot Is Push, then push one ROBOT so it ends up 1 right of top STATUE.
7. Robot Is Rock, then pull top ROCK into the open.
8. Rock Is Robot, then Robot Is Push.
9. Get the spare two ROBOTS in the same column as each other, directly below bottom STATUE.
10. Robot Is Rock.
11. Rock Fear Rock.
12. Statue Is Stop And Bolt, Bolt Is Defeat.
13. Wait until Door Is Melt, then move onto SUN.

Extra 03: Psychokinesis
1. Rock Fear Baba and Rock Is Swap.
2. Get ROCK 1 left of Flag Is Win.
3. Move towards ROCK from above, so ROCK ends up 1 up 1 left of Rock.
4. Move towards ROCK from the left, so ROCK ends up between Flag and Rock.
5. Push "Swap" right 1.
6. Push "Rock Is" up as far as possible, so "Flag Rock Is" is at top of level.
7. Get "Flag Is" out of the way, then form Rock Is Win and move onto ROCK.

Extra 04: Cursed Spa
1. Place "Push" 2 below GHOST.
2. Push "Push" up 3, then wait 1 turn.
3. Rock Is Push.
4. Push "Text" down 1.
5. Bring "Text", "Fear" and "Ghost" into starting area, all accessible.
6. Ghost Is Push, then place GHOST 1 left of "Is" and in the same row as WATER.
7. Rock Is Push, and place ROCK 1 left of GHOST.
8. Rock Fear Ghost, then wait 1 turn.
9. Use ROCK to remove all WATER.
10. Break "Rock Is Push".
11. Move onto FLAG.
Land of Vehicles - levels 01-14
01: Electricity
1. Powered Keke Is Defeat.
2. Bird Is Power, with Is 1 above FLAG, then move onto FLAG.

02: Alpine Meadow
1. Push BEE onto RUBBLE.
2. Bee Is Push (vertically), just below BEE.
3. Push "Bee Is Push" up 2, until BEE is no longer near WALL.
4. Push "Push" right 2, then get "Bee Is" past the RUBBLE and still accessible.
5. Get "Push" past the RUBBLE, then form Bee Is Push.
6. Push 1st BEE onto middle WATER.
7. Get both BEES into the same area as Bee Is Push, with RUBBLE to the left and below.
8. Place one BEE near WALL and on GRASS.
9. Place other BEE not near WALL, and on EMPTY.
10. Use "Push" to remove the left WATER.
11. Place "Flag" 1 above the remaining WATER.
12. "Lonely blank blank Flag".
13. Lonely Bee Is Flag, then move onto FLAG.

03: Log Cabin
1. Get BIRD in the same column as bottom DOOR, facing up.
2. Use "Push" to remove the ICE.
3. Move onto FLAG when safe to do so, then wait until BIRD is near DOOR.

04: Test Chamber
1. Place BOX on LEVER.
2. Retrieve Lever and bring it into main area.
3. Box Is Lever.
4. Use "Push" to remove ICE and form Cake Is Win.
5. Lever Is Box.
6. Box Is Lever (horizontally) in the chamber just before CAKE, then move onto CAKE.

05: Clockwork Ghosts
1. Immediately move left 4 up 1, to ensure that left GHOST doesn't become inaccessible. That GHOST will then break Ghost Is Auto.
2. Form a row of 4 GHOSTS facing right, with the right GHOST 2 below the bottom DOOR.
3. Without ever breaking Ghost Is Push, form Ghost Is Auto and Ghost Is Open.
4. Move onto bottom ICE, then right and up into the same column as DOORS.
5. Push each GHOST in turn so they remove each DOOR, then move onto CLOCK.

06: Hangar
1. Move 1 left of Baba Is Fall.
2. Push "Baba Is Fall" right as far as possible.
3. Move down 1 up 1, to break Baba Is Fall.
4. Place ROCKETS on the bottom 4 MES, all facing up.
5. Rocket Is Push (horizontally) and Rocket Is Fall (vertically).
6. Rocket Is Auto, then wait a few turns.
7. Break Rocket Is Fall.
8. Place "Push" on the bottom ME.
9. Place "Is" on the second bottom ME.
10. Place "Rocket" on the third bottom ME, so Rocket Is Push is formed vertically to the right of the bottom MES.
11. Push "Baba", then "Is" then "Fall" onto the MES, then move onto FLAG.

07: Clockwords
1. Immediately move left 4, then wait 1 turn, then move left 1. That should rescue It Is You.
2. Place 1st CLOCK 1 above the "Is" from It Is You.
3. Place 2nd CLOCK 4 above the "Is" from Clock Is Push.
4. Place 3rd CLOCK 3 above the "You" from It Is You.
5. Push the "Is" from Clock Is Push up. Once it stops moving, push that "Is" left, then wait until "Is You" is formed vertically.
6. Push "Clock" down, left, up, left. Should now have Clock Is You (vertically).
7. Move down 1, then push "It" down. Should now have It Is You (horizontally) and Clock Is You (vertically), with "You" 2 above the Stop from Hedge Is Stop.
8. Move around carefully until you have one CLOCK 1 left of Clock from Clock Is You, and another CLOCK 5 above Win from Is Win And You.
9. Move right 1, to break Clock Is You.
10. Push "It Is You" right.
11. Push "It" down until It Is Win And You.

08: Clockworld
1. Form "It Is Win" vertically, dodging GHOSTS in the process.

09: Whoops Deluxe
1. Flag Is You.
2. Baba Is Win, then move onto BABA.

10: Tapestries
1. Get "Flag" onto the TILE that is 1 above the two CIRCLES.
2. Use "Push Is" to get "Flag" onto the bottom of the two CIRCLES.
3. Push "Flag" left until Flag Is You.
4. Form "Baba Is Win" (horizontally), then move onto BABA.

11: Presenting Credentials
1. Push "Push" down 1.
2. Push "Gem" down 1.
3. Push "Is" right 1.
4. Push "Push" right 1.
5. Push "Is" onto top FUNGUS.
6. Fungus Is You.
7. Retain Fungus Is You and form Fungus Is Tele.
8. Get FLAG near GEM, then break Fungus Is Tele and move onto FLAG.

12: Happy Dance
1. "Is blank Move" (vertically) and "blank Is Locked" (horizontally), with Move in its starting position.
2. Get 1st DOG 1 above "Is" from "blank Is Move".
3. Get 2nd DOG 6 columns right of 1st DOG and in the lowest row.
4. Move down 1, to form Dog Is Move.
5. Wait 1 turn, to form Dog Is Move and Dog Is Locked.
6. Wait several turns, until 2nd DOG is 2 down 1 left of Flag.
7. Move right 1, up 1 (to form Flag Is Win), then move onto FLAG.

13: Standby
1. Robot Is You (vertically) retaining Baba Is You.
2. Move ROBOT onto FLAG.

14: Written In Stone
1. Place one FLAG 1 right of Win.
2. Place other FLAG 1 above Baba Is You, then push FLAG down 1. This breaks Text Near Baba Is Still.
3. Place FLAG 1 below Near and Text Near Flag Is Still.
4. Text Is Fall, which should make Flag Is Win. Then move onto FLAG.
Land of Vehicles - levels 15-23 & Extras
15: Ventilation Shaft
1. "Is Down" (horizontally) with Down 1 left of first BELT.
2. Push "Is Down" right so both go onto BELT.
3. Flag Is You.
4. Belt Is Down, then push Defeat to the bottom out of the way.
5. Push "Down" to the bottom out of the way.
6. "Belt Is Still And".
7. "Baba Is" just above "Flag Is".
8. Push "You" up 1, so Baba Is You.
9. "Flag Is" just above "Baba Is".
10. Push "You" up 1, so Flag Is You.
11. Push "Flag Is You" right until You is 1 left of edge of level.
12. Flag Is You (horizontally) and Baba Is You (vertically).
13. Get BABA and FLAG right of BELTS.
14. Move around until Flag Is You (horizontally) with Flag 2 above Still, and Baba Is You (vertically).
15. Push "Baba Is You" down 4, so Belt Is Still And Baba.
16. Push "Is" out of the way to the right.
17. Push "Flag" left through the BELTS, then right through the BELTS, and leave it near the Is out of the way.
18. Push "Baba Is You" up 2, so Belt Is Still And You.
19. Replace Baba Is You with Flag Is You.
20. Baba Is Flag Is You.
21. Use one FLAG to retrieve Win, and get Win onto top SPROUT when other FLAG is left of BELTS.
22. Use left FLAG to push Win right.
23. Flag Is Win.

16: Antigravity
1. Place "Sun" on middle BELT at the top, then push "Sun" down 1. "Sun" should now be 5 below "On" from Fofo On Belt Is Fall.
2. Place "Push" on right BELT at the top.
3. Move FOFO onto right BELT at the bottom, then push "Sun" left 1.
4. Place "Is" onto middle BELT at the top, then push "Is" down 1.
5. Push "Push" down 1. Should now have "Sun Is Push" (horizontally).
6. Belt Is Shift.
7. Text Is Still such that "Sun" ends up 1 up 1 right of SUN.
8. Push SUN out of the way then move onto FLAG.

17: Planet Baba
1. Cloud Is You, then Foot Is Push.
2. Use FOOT to remove BABAS until you can form Foot Is Win and move onto FOOT.

18: What's That?
1. Break Rock Is Phantom.
2. Get ROCK 1 left of WALL in same row as "Flag Is".
3. Rock Is Phantom and Rock Is Push, then push ROCK right 1, so ROCK is on WALL.
4. Rock Is Baba.
5. Use BABA on WALL to form Flag Is Win, then move onto FLAG.

19: Where Am I Going?
1. Rock Is Pull.
2. Push "Push Phantom" down 2, so Skull Is Defeat And Push and Baba Is You And Phantom.
3. Place ROCK 1 below Phantom.
4. Pull ROCK up 3.
5. Pull ROCK down 1. Should now have Skull Is Defeat And ROCK.
6. Break Rock Is Pull.
7. Push "Push Phantom" down 2, so Skull Is Defeat And Phantom/ROCK.
8. "Rock Push Phantom" (vertically) and "Push Is Pull" (horizontally).
9. Push "Rock Push Phantom" down 1, to form Skull Is Defeat And Push, Baba Is You And Phantom and Rock Is Pull.
10. Pull ROCK down 1, to leave "Baba Is You And".
11. Push SKULLS out of the way then move onto FLAG.

20: Why All This?
1. Key Is Rock.
2. Rock Is Push and Rock Is Phantom.
3. Push ROCK onto DOOR.
4. Rock Is Key.
5. Flag Is Win.

21: Buzz
1. Break Arrow Is Shift.
2. Place BEE 1 left of Bee from Bee Is Push.
3. Arrow Is Phantom and Arrow Is Push.
4. Push up-facing ARROW up 1, to create a stack of 2 ARROWS. Push that stack onto WALL facing right, in the same row as "Bee" and "Win".
5. Push down-facing ARROW down 1, to create another stack of 2 ARROWS. Push that stack into the same row as the right-facing BELTS, facing right, several places left of the BELTS.
6. Arrow Is Shift, then break when "Bee" has moved right 1. Should now have "Bee blank1 blank2 Win".
7. Arrow Is Push and Arrow Is Phantom. Push lower ARROW onto WALL which is 1 left of the right-facing BELTS.
8. Break Arrow Is Phantom.
9. Arrow Is Shift, then break immediately.
10. Wait until Bee Is Win, then move onto BEE.

22: Midnight Meeting
1. Break "Baba Fear Monster".
2. Ghost Is You (vertically) and Text Fear Ghost (horizontally).
3. Move BABA onto MONSTER to create GHOST.
4. Flag Is Win, approaching Win from above.
5. Not Flag Is Win.

23: There And Back
1. Get BABA onto the Baba from Baba Is You.
2. Move BABA right 1, to break Lonely Baba Is Phantom.
3. Tower Is Push and Tower Is Phantom.
4. Get TOWER on WALL which is 1 right of isolated Flag.
5. Not Tower Is Push (vertically), with "Not" 1 up 1 right of the Baba from Baba Is You.
6. Push "Not Tower Is Push" left 1, to form Not Baba Is You and Not Tower Is Push.
7. Push "Flag" 2 left, so it's 2 below FLAG.
8. Push BELT right as far as possible, out of the way.
9. Push FLAG so it ends up 1 left of Melt.
10. Break Not Tower Is Push.
11. Not Lonely Baba Is Phantom.
12. Move BABA onto FLAG, then move left 2, so BABA is 1 above "Is".
13. Push "Is" down 2, to get it in the open a bit more.
14. Lonely Baba Is Phantom.
15. Push "Melt" down 1.
16. Push isolated "Is" right 1.
17. Break Lonely Baba Is Phantom.
18. Form "Flag Is Melt" then move onto CRAB.

Extra 01: Pushing Uphill
1. "Is Move" (vertically) with Move 4 below Defeat.
2. Get 1st CAT 2 up 1 left of Move.
3. Get 2nd CAT 5 right 3 down of 1st CAT.
4. Move right 1, to form Cat Is Move.
5. Move down 1, then wait several turns until Flag Is Win, then move onto FLAG.

Extra 02: Steep Hill
1. "Is Move" (vertically) with Move 5 left 2 down from Defeat.
2. Get 1st CAT 2 left of Defeat, 2nd CAT in rightmost column and 3 below bottom-right SKULL.
3. Move left 3 to form Cat Is Move while 2nd CAT is directly below the "Is" near Flag and Win.
4. Move up 1, then wait several turns until Flag Is Win, then move onto FLAG.
New Adventures map - levels 00-20
Valid as of v449.

00: Baba's Home
1. Wait several turns until Baba Is Sleep is broken.
2. Push DOOR out of the way.
3. Move BABA onto FLAG.

01: New Friends
1. Use FOFO to form Rock Is Push (vertically), using the Is from Fofo Is You.
2. Use JIJI to push isolated ROCK onto WATER.
3. Use JIJI to extract middle ROCK and push it onto right LAVA.
4. Use JIJI to extract other two ROCKS, then form column of ROCKS, with the bottom ROCK on the right LAVA.
5. Use FOFO to push the top two ROCKS onto WATER.
6. Use FOFO to push "Push" onto WATER.
7. Use FOFO to push Keke onto left LAVA, then push Keke down 1. This will destroy FOFO.
8. Replace Jiji Is You2 with Keke Is You2, then move KEKE onto FLAG.

02: Musical Interlude
1. Move BABA onto FLAG.

03: Who Is It?
1. Eye Follow It.
2. Arrow Is You.
3. Get 3 ARROWS in a row, then move those into tunnel so that rightmost ARROW is 1 below rightmost EYE.
4. Move up 2. This will destroy 1 ARROW, leaving 3.
5. Move left 1, up 1, left 1, up 1, down 1. Should now have 2 ARROWS in a row, with leftmost ARROW 2 right of the EYE above FLAG.
6. Move left 1. This will destroy 1 ARROW, leaving 2.
7. Backtrack until you have 2 ARROWS in a row again.
8. Go through same process as before to get EYE to move right 1 and destroy 1 ARROW, leaving 1.
9. Move remaining ARROW around EYE and onto FLAG.

04: A Simple Maze
1. Baba Is 3D.
2. Break Flag Is Stop.
3. Move onto FLAG.

05: Another Simple Maze
1. Replace Baba Is You with Baba Is 3D.
2. Navigate maze to push Is into the open.
3. Replace Baba Is 3D with Baba Is You.
4. Baba Is Win (vertically).

06: Colourful Cavern
1. "And Cyan And Pink And" (vertically), with the top "And" 3 left of the Fungi from Fungi Is Defeat.
2. Push "Baba Is You" right until You is 1 above the top "And", so "You And Cyan And Pink And".
3. "Gem Is You And Cyan And Pink And" (vertically).
4. Push the phrase down 1, to break Baba Is You.
5. Use GEM to push Win to form Gem Is You And Cyan And Pink And Win.

07: Baba Twins
1. Baba Is 3D.
2. Use top BABA to form Baba Is Float.
3. Move bottom BABA onto FLAG.
4. Use top BABA to break Baba Is Float.

08: Hedge Maze
1. Baba Is 3D.
2. Push ROCK onto WATER.
3. Push one ROCK next to FLAG, with ROCK not on SKULL.
4. Rock Is Baba.
5. Use active BABA to form Skull Is Defeat and Flag Is Win.
6. Switch to BABA nearest FLAG and move onto FLAG.

09: Private Club
1. Rock Is Group, retaining Group Is You.
2. Move ROCK onto SKULL to remove both.
3. Group Is You (horizontally), Rock Is You (vertically). Then Group Is Rock (horizontally).
4. Move onto FLAG.

10: Exclusive Membership
1. Belt Is Push (vertically), retaining Group Is You.
2. Get BELT 1 above Group, facing right.
3. Get "Push" out of the way.
4. Move onto BELT and get "Belt" out of the way.
5. "Group2 Group2" just below "Group Is".
6. Push the leftmost "Group2" up 1, to form Group2 Is You and Group Is Group2 at the same time.

11: New Members
1. Door Is Group and Door Is Group2. This removes both DOORS.
2. Key Is Push, then get KEY on SKULL.
3. Key Is Group2 and Not Key Is Group. This removes KEY and SKULL.
4. Not Key Is Win.

12: Clear Vision
1. Move up 3, right 2, down 4, right 1, up 2, left 1, up 1, right 2. KEKE should now be 1 left of the bottom UFO.
2. Push "Baba Is You" some way to the right, away from the top UFO.
3. Replace Baba Is You with Keke Is You.
4. Baba Is Push, then place BABA in the same column as the FLAG, facing the FLAG.
5. "Push Baba Seeing Flag Is Win" (vertically), then move onto BABA.

13: Boom!
1. Pumpkin Is Boom And Boom And Boom.
2. Flag Is Win.
3. Egg Is Pumpkin.
4. Pumpkin Is Boom And Boom And Boom.
5. Move onto FLAG.

14: Lesson In Adjacency
1. Use BABA to move "Ghost Is You" up 1, so GHOST can get to FLAG.
2. Get BABA and GHOST next to each other, then move GHOST onto FLAG.

15: Demolitionwork
1. Place BANANA 2 right of "Is" from Wall Is Stop.
2. Banana Is Boom (horizontally) and Banana Is Boom (vertically), placing Banana last.
3. Wall Is Banana.
4. Flag Is Win.
5. Banana Is You.
6. Keke Is Push.
7. Place KEKE 6 above FLAG.
8. Keke Is Boom (horizontally) and Keke Is Boom (vertically), placing Keke last.
9. Move onto FLAG.

16: Seeing Double
1. Break Bird Is Push And Fall.
2. Bird Is Push, then place BIRD 2 above "Without" from Rocket Without Baba Is You, facing left.
3. "Bird Is Is" (vertically) and "Baba Is You blank And Fall" (horizontally), with You 4 below Defeat.
4. Push "Baba Is You" right 1, to form Bird Is Baba and Baba Is You And Fall.
5. Move ROCKET onto SUN.

17: Seeing Trouble
1. Baba Is You (horizontally) and Bird Is You (vertically).
2. Break "Bird Is You" by using BIRD to push "Is" left 1.
3. Move "Baba Is You" right 2.
4. Push isolated "Is" right 1, to form Bird Is Baba.
5. Move ROCKET onto SUN.

18: Cornered Victory
1. "Train Is" just above "Baba Is".
2. Push "You" up 1, to replace Baba Is You with Train Is You.
3. Push "Train Is You" left until Train is 3 below Win.
4. BABA Is Push (horizontally), and push it so BABA is 2 below "Is" from Hedge Is Stop.
5. BABA Is Push And blank (horizontally) and Baba Is blank (vertically), using the same blank.
6. Replace blank with Boom.
7. Move onto Stop to break Hedge Is Stop.
8. Train Is You And Win.

19: Advanced Linguistics 1
1. Get left BELT facing right and right BELT facing left, so they are facing the same square.
2. Break Belt Is Push.
3. Place "Move" on one BELT and "Baba" on the other BELT.
4. Belt Is Shift, to create Baba/Move.
5. Baba Is Baba/Move.
6. Move onto COGS then onto FLAG.

20: Advanced Linguistics 2
1. Get left BELT facing right and right BELT facing left, so they are facing the same square.
2. Break Belt Is Push.
3. Place "Baba" on each BELT.
4. Belt Is Shift, to create Baba/Baba.
5. Baba/Baba Is Move.
6. Move onto FLAG.
New Adventures map - levels 21-22
21: Advanced Linguistics 3
1. Get left BELT facing right and right BELT facing left, so they are facing the same square.
2. Break Belt Is Push.
3. Get "Is" on each BELT.
4. Belt Is Shift, to create Is/Is.
5. Baba Is/Is Move, then move onto FLAG.

22: Conclusion
1. Cake Is Win, then move onto CAKE.
Starry Lands - levels 01-11
01: Harmful Presence
1. Push KEKE left 1.
2. Move 1 below "Push", to turn "Push" into EMPTY.
3. Keke Is Move (only moving Is), then break Keke Is Move by pushing Keke left 1, such that KEKE ends up 2 below Pipe.
4. Keke Is Move by pushing Keke right 1, then immediately push Keke right 1 again, to break Keke Is Move.
5. Keke Is Up, but don't move Up.
6. Keke Is Move, then break so KEKE is 1 left of Pipe Is Stop.
7. Keke Is Right, but don't move Right.
8. Keke Is Move, then wait until Pipe Is Stop is pushed as far right as possible.
9. Move below the "Stop" from Pipe Is Stop, to break Pipe Is Stop.
10. Push "Baba Is You" as far left as possible, then move onto FLAG.

02: Under Lock And Key
1. Form a column of 3 KEYS, with the top KEY 1 below the STATUE that is 2 below the top of the level. None of these KEYS should be below EMPTY.
2. Key Below Empty Is Bug. This should leave you with 3 KEYS and 2 BUGS.
3. Use one BUG to form Key Is Open and Statue Is Stop.
4. Key Is Push, and use 3 KEYS to remove 3 DOORS.
5. Gem Is Win, then move onto GEM.

03: Forage
1. FUNGUS Above FUNGUS blank Fofo (vertically).
2. Push "Push" left 1.
3. FUNGUS Above FUNGUS Is Fofo (vertically) and Fungus Is Word (horizontally), placing Word last. This should leave you with 2 FOFOS and 1 FUNGUS.
4. Immediately break Fungus Is Word.
5. Fungus Above Fofo Is Push.
6. Move around until FUNGUS is 1 right of Win.
7. Use FUNGUS and 1 FOFO to push Win to be 1 left of left FRUIT, so Win is accessible.
8. Fofo Is Win.

04: Harvest Party
1. Place Fear 1 left of isolated Rock.
2. Jiji Is Push and place JIJI 1 left of Fear.
3. Break Jiji Is Push.
4. Place ROCK 1 left of JIJI. Should now have the following in a row: ROCK JIJI Fear Rock.
5. Jiji Above Baba Mimic SQUARE.
6. Move around until Flag Is Win, then move BABA onto FLAG.

05: Smelting Facility
1. Place 1st ROCKET 3 above FIRE.
2. Place 2nd ROCKET 2 right 1 up from FIRE.
3. Place 3rd ROCKET 2 below FIRE.
4. Push "Push" up 1.
5. Empty Is Swap And Pull, placing And last.
6. Jiji Stop And (vertically) with Jiji 2 left of FIRE, and Rocket Is Stop (horizontally).
7. Push "Jiji Stop And" down 1, to form Rocket Is Jiji and Fire Is Still And Defeat And Sun.
8. Move down 1, so all JIJIS are exactly 2 away from SUN.
9. Move around until SUN is near ROBOT, then move onto FLAG.

06: Outreach
1. Plane Is Push.
2. Form a column of 8 PLANES. Top PLANE should be 1 row below CAR. Bottom PLANE should be in same row as Text (from Text Is Melt). Bottom PLANE should be 2 up, 2 left of It (from It Is You).
3. Plane Above blank Is Move (horizontally) and Plane Is Push (vertically), using the same Plane.
4. Plane Above Plane Is Move, retaining Plane Is Push. Wait until PLANES have stopped moving.
5. Car Is Move, then move onto CAR when possible.

07: Set The Stage
1. Place 1st BELT 4 below Flag, facing right.
2. Place 2nd BELT 2 below Open, facing right.
3. Belt Is Nudge, then break so that Flag is in the same row as "Is Win", and Pipe is in the same row as "Is Shut".
4. Place "Belt" 1 left 1 down of Text.
5. Belt Is Nudge and Text Is Not Push at the same time.
6. Move onto FLAG.

08: Shiny Ladder
1. Break "Robot Is Push" and "Robot Is Weak".
2. Get overlapping Baba/ROBOT.
3. Robot Has Text and Robot Is Weak. This produces Baba/Robot text box.
4. Robot Is Push, and set up Baba/Robot Is blank Nudge Left and ROBOT blank Nudge Right ROBOT.
5. Push "Nudge Left" up 1, to form Baba/Robot Is Nudge Left. Should now get Baba/Robot alternating between Nudge Left and Nudge Right each turn.
6. Move BABA onto FLAG.

09: Sun Boulevard
1. Rocket Make Robot.
2. Rocket Is Move, then break immediately.
3. Rocket Is Push, and place ROCKET 4 above the Is from Cloud Is Stop.
4. Rocket Is Nudge.
5. Rocket Is Move, then break so ROCKET is 1 above Cloud from Cloud Is Stop.
6. Rocket Is Fall.
7. Rocket Is Move, then break immediately.
8. Rocket Is Fall.
9. Rocket Make Robot, then break it.
10. Rocket Is Nudge until ROCKET and one DUST are removed.
11. Robot Make Rocket, then break it.
12. Robot Is Nudge until ROBOT and one DUST are removed.
13. Repeat steps 9-12 until all DUST is removed.
14. Move onto UFO.

10: Skygate
1. Rocket Is Push, place ROCKET 1 below the Is near Sun blank Empty, with ROCKET facing up.
2. Place "Push" 1 below ROCKET.
3. Place the 1st Stop 1 above the Is near Star blank Empty.
4. Place the 2nd Stop 1 up 3 left of the 1st Stop.
5. Place the 3rd Stop 2 below the 2nd Stop.
6. Form "blank1 Is Nudge" (horizontally) and "blank1 Rocket Facing Text Is blank2 Move" (vertically).
7. Ice Is Empty and Dust Is Cloud.
8. Rocket Facing Text Is Move, then wait 1 turn until Sun Is Empty.
9. Immediately push "Rocket Facing Text Is Move" up 1, to also make Rocket Is Nudge.
10. Wait several turns until Star Is Empty and Moon Is Empty, then move onto FLAG.

11: Rapid Growth
1. Jiji Is Push, and get JIJI in same row as SKULL facing right. I had JIJI 2 down 5 left of the Baba from Baba Is You.
2. Place "Push" in JIJI's path.
3. Jiji Near Skull Is Baba (vertically) just below JIJI, and Baba Is (horizontally) using the same Is.
4. Jiji Is Move (horizontally), then quickly make Baba Is Nudge too.
5. Get BABA and JIJI overlapping before they move onto the FLOWERS.
6. When BABA/JIJI is 2 below Flower from Flower On Baba Is Wall, move BABA right 1. This should separate BABA and JIJI while still allowing both of them past the FLOWERS.
7. Use one BABA to remove WATER.
8. Use other BABA to move onto ME.
Starry Lands - Extra 01-04
Extra 01: Destructive Presence
1. Push KEKE left 1.
2. Use a combination of Keke Is Move, Keke Is Right and Keke Is Up to get Grass Is Stop all the way to the right, so Grass is 2 below the Is from Baba Is You.
3. Move BABA below the Stop from Grass Is Stop to turn Stop into EMPTY.
4. Use KEKE to break Text Above Baba Is Empty, by pushing Baba down 1.
5. Move onto FLAG.

Extra 02: Milky Way
1. Robot Is Move, then break so ROBOT ends up in the same row as DUST.
2. Robot Is Fall.
3. Place Robot 2 left of Make.
4. Rocket Is Push, and place ROCKET 1 left of Robot, facing right.
5. Rocket Is Move, then wait until you form Robot Make Ufo Is Win.
6. Break Rocket Is Move.
7. Rocket Is Push, then place ROCKET 4 below Bird, facing down.
8. Bird blank Is Fall ROCKET (vertically).
9. Rocket Is Move, then quickly move BIRD to be 1 left of leftmost DUST.
10. Wait until Bird Is Fall.

Extra 03: Spaceport
1. Ufo Is Push, then place 1st UFO 1 below the Is near Sun ICE Push.
2. Place 2nd UFO 1 above the Is near Star ICE Push.
3. Break Ufo Is Push.
4. Rocket Is Push, then place ROCKET 1 right of 1st UFO, facing up.
5. Place "Ufo" 2 up 1 right of 2nd UFO.
6. Place "Push" 3 left 1 down of 2nd UFO.
7. Place "Stop" 3 above "Push".
8. Blank Is Nudge and blank Rocket Facing Text Is Move, using the same blank.
9. Ice Is Empty and Dust Is Cloud.
10. Rocket Is Shift.
11. Rocket Is Nudge and Rocket Facing Text Is Move.
12. Wait until Moon Is Push, Star Is Push and Sun Is Push, then move onto FLAG.

Extra 04: Sturdy Flowers
1. Jiji Is Push and place JIJI 2 down 3 left of the Baba from Baba Is You.
2. Place "Skull Push" 2 below "Baba Is" from Baba Is You.
3. Jiji Is blank Nudge (vertically) with Jiji 1 left 1 down from JIJI, and Baba Is blank (horizontally) using the same blank.
4. Push "Nudge" up 1, then move right 1. Should now have BABA and JIJI in the same column.
5. Keep moving up until BABA and JIJI overlap.
6. Wait until BABA/JIJI is 1 left of WATER, then move left. Should find that JIJI and WATER are removed but BABA is retained.
7. Wait until BABA is 1 left of SKULL, then move right 1 to leap over SKULL.
8. Move onto ME.
12 Comments
SazzyP  [author] Mar 6, 2022 @ 12:49pm 
Thanks, I plan to update this guide when the updates are less frequent.
PortalFan15 Feb 27, 2022 @ 2:20pm 
Need to update the guide for Familiar Land-14 "Silly Trick", Land Of Vehicles-Extra-3 "Words Eroded By Time" and I think a few others.
The Sojourner Jan 2, 2022 @ 7:15pm 
...and now I know exactly which words were featured in New Adventures (and which were left out but still exist in the level editor).
The Sojourner Jan 2, 2022 @ 7:13pm 
I kinda can't believe that it didn't occur to me to overlap KEY with the key to solve treasure chest. I solved it with that one trick. Overlapping text seems to always throw me off :P
Cleasky Jan 1, 2022 @ 2:26am 
In Oddities - 12: Hidden In The Thicket, the solution don't use the STOP on the top right corner and becomes very annoying. It's better to 1. put grass 2 right of the WIN (the bottom left corner), put leaf 5 right of the Win (just between the column of Flag and Is). 2. TEXT FEAR LEAF and LEAF IS MORE to make FLAG, IS and WIN on the same row. 3. GRASS IS MORE until one grass is above the leaf on the left most column. 4. LEAF IS STOP (horizontal), TEXT FEAR GRASS (horizontal, top row) and GRASS IS MORE (vertical), then move on to flag.
PortalFan15 Dec 30, 2021 @ 3:05pm 
figured out treasure chest, Key is Defeat and Broken, extract Lonely to an accessible area, place Key one left one down from KEY, Lonely Key is Defeat and Broken, place Key on KEY and push it to an accessible area, move Ghost is You right until Ghost is directly below BOX, place first BUG 1 left of Ghost, second BUG 1 up from first BUG, third BUG 1 up from the second BUG, and the last BUG place one above BOX. Break Bug is Push, push Key/KEY to one below Ghost, then push it up one to form Key/KEY is You. Moving along the BUGS, push Ghost down one to reform Ghost is You and leave KEY on BOX. Then form key is open and touch the flag.
SazzyP  [author] Dec 20, 2021 @ 2:26pm 
PortalFan15 - thanks. I have corrected Sideways Fireplace. I will hold off on the rest for now - I wasn't expecting more changes to be made by the developer!
PortalFan15 Dec 20, 2021 @ 1:48pm 
A few small corrections: Sideways fireplace step 1 should be "Place BOLT 2 up 2 left of the Baba in Baba Is You", and outreach has been removed from familiar land, so shift treehouse, parakeet bouncer, and tropical weather up one number each.
SazzyP  [author] Dec 18, 2021 @ 2:10am 
Thanks, andreasnielsen!
Someone Dec 18, 2021 @ 12:01am 
Amazing work