Garry's Mod

Garry's Mod

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[LFS] Star Wars Galactic Civil War Capital Ships
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Content Type: Addon
Addon Type: Server content
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
2.847 MB
Dec 8, 2021 @ 12:13am
Aug 14, 2024 @ 2:19pm
3 Change Notes ( view )

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[LFS] Star Wars Galactic Civil War Capital Ships

Description
Requested from my old friends at Tamewater as they made a transition into Imperial RP, I present: A collection of Capital Ships mostly from Star Wars: Legends from the Galactic Civil War era and beyond. More will come, in time, as I continue to nail down balance.

As it stands, there are several things to note about this addon:
  • YOU CANNOT FLY ANY OF THE SHIPS INCLUDED IN THIS PACK. They are LFS COMPATIBLE, not actual ships themselves.
  • It has a large focus on Rebel/New Republic ships, with a few Imperial and Neutral ships to spice things up.
  • All ships fall into three balance categories; Corvettes, Frigates, and Cruisers:
    1. Corvettes are small, fast-firing, high-accuracy ships designed to counter enemy fighters.
    2. Frigates, being the middle ground, have a balance between accuracy, firepower, and size, making them decent jack-of-all-trade vessels.
    3. Cruisers are large, well-armed ships that can take a punch and return it in kind. While they hit like a truck, the larger turbolasers are less accurate, meaning they're less effective against enemy fighters.
  • EVERYTHING is prone to change. Think of this as something of a beta, as I work out the kinks and balance. Hard to do without a playerbase to test it on. ;3
  • While all ships do come equipped with the ability to spawn fighters, most of them come from various other mods. I will list the ones I have programmed in by default... eventually.
  • Free turrets! Included are to static emplacements: an Imperial Turbolaser and a Rebel AA battery. Shorter range than everything else, but significantly higher damage output.

If there's any particular ships FROM WITHIN THE REQUIRED ITEMS LIST that you'd like to see sooner rather than later, inform me in a civilized manner and I'll get to it when I have time. Maybe.
37 Comments
Dress Mar 27 @ 9:47am 
executor pls
Nashatok  [author] Feb 21, 2023 @ 4:42pm 
It's not implausible, but it will require basically remaking the base they function on from scratch.
Jerri Feb 21, 2023 @ 4:39pm 
will you port these to lvs?
Zerooo Nov 29, 2022 @ 11:39pm 
Ships can't fly in the sandbox but on the RP server?
Nashatok  [author] Oct 31, 2022 @ 5:58pm 
Huh, that's interesting. Sounds like it might be a conflict somewhere on the hyperspace tool, fucking with how things spawn and find targets. I'll take a look and see if I can get to the bottom of it, but I offer no promises.
HeadHuntingSniper Oct 31, 2022 @ 5:34pm 
[[LFS] Star Wars Galactic Civil War Capital Ships] lua/entities/aura_big_ship_base_rebel/init.lua:154: attempt to compare number with nil
1. TurretAI - lua/entities/aura_big_ship_base_rebel/init.lua:154
2. unknown - lua/entities/aura_big_ship_base_rebel/init.lua:65 (x7)

Can this be checked out/reviewed? I'll give some details on what is going on. I am using the Vanilla Hyperspace Tool to hyperspace in the ships. They work perfect fine if they are just spawned in normally, but if I hyperspace in a ship by itself, it is fine. If I hyperspace in a ship with an enemy ship/ai it will do this error and the hyperspaced in ship will not engage.
U_Vac Oct 15, 2022 @ 12:06pm 
Could you make a Halo version of this mod?
Nashatok  [author] May 7, 2022 @ 2:29pm 
.... Yes and no. The turrets have AI that can be toggled, and their allegiance can be switched around, but they cannot fly under their own power.
Grandpa Major May 7, 2022 @ 11:18am 
Like, ones that you can change AI on/off, change team, etc. ?
Grandpa Major May 7, 2022 @ 11:17am 
Are these AI ships?