饥荒联机版

饥荒联机版

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Infinite Touch Stone - Legacy
   
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1.611 MB
2021 年 12 月 3 日 下午 10:33
2021 年 12 月 10 日 下午 6:54
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Infinite Touch Stone - Legacy

描述
Reusable/Configurable Touch Stones

Now has a customizable respawn timer!

Now also grants the ability to also craft Pig Heads, Merm Heads and Touch Stones! You'll find them in the structures tab when standing next to a Prestihatitator (Heads) and a Shadow Manipulator (Incomplete Touch Stone)
*In order to make the Touch Stone actually work, you will need to recreate the original Touch Stone set piece and wait for a full moon.

Some important details:
The craftable Touch Stone is slightly different to the repaired Touch Stone or naturally spawning ones.
The Config that disables drops does not affect the craftable one, and only whether or not destroying the repaired Touch Stone/Natural Touch Stones drop materials.
Crafted Touch Stones will always be hammerable for half the material costs.

I drew inspiration from this mod https://steamcommunity.com/sharedfiles/filedetails/?id=511663030 but this mod hasn't been updated in years so I figured I would try my hand at recreating it the best I could.

Original Mod ID was 1260611112

I was given permission by the original author to reupload this mod and keep it up and running for the people who want to continue using it.


**IF YOU FIND ANY BUGS, PLEASE UPLOAD YOUR SERVER LOGS TO (https://pastebin.com/) AND LINK IT IN THE COMMENTS. YOU CAN FIND YOUR SERVER LOGS AT Documents\Klei\DoNotStarveTogether\#########\Cluster_##\Master\server_log.txt**
22 条留言
fatherg.m 2024 年 4 月 16 日 下午 1:49 
what do i need to do to make the crafted touchstone work? do i need to put the ground down and pigheads around?
hauntedsocks9 2024 年 2 月 19 日 下午 2:41 
it doesnt work.....
Araelynn  [作者] 2023 年 6 月 20 日 上午 9:52 
Then I have no idea :/ the logs don't really say what error is happening with this mod, just the other one.
Daé The Dergbold 🦎💜 2023 年 6 月 20 日 上午 3:27 
@Araelynn I did try changing the load order by adding the priority tag to the modinfo.lua, both 10 & -10, but that didn't seem to change anything either way..
I did also check line 407 in the wilton mod before, but all it seems to be doing is defining a new local inst called 'oldhauntStone' with the hauntable property as far as I can tell, which doesn't seem like it should be messing with your mod?
Araelynn  [作者] 2023 年 6 月 19 日 下午 5:14 
I took a look at it, looks like both are trying to modify the touchstone in a very specific way that makes them not compatible. From what I can tell, the "hauntable" function of the touchstone in the Wilton mod is what is making it error out, not the AddPrefabPostInit. I'm not sure what I could do to make these compatible, but the person who made the Wilton mod would probably know more about why our mods aren't compatible. Line 407 in their modmain.lua is what the logs are saying is the issue. I would also try swapping the mod load order if you can and see if that works.
Daé The Dergbold 🦎💜 2023 年 6 月 19 日 下午 4:56 
Heya!
This mod causes an endless loop when used with the Wilton mod
something to do with both mods calling AddPrefabPostInit?
I'm not sure- I couldn't gather much from looking through the files

here's my log for a stock server with just those two mods enabled:
https://pastebin.com/baZc4cGT

hopefully it's an easy fix?
thanks <3
Saz 2022 年 11 月 14 日 下午 5:29 
it works for me but doesnt drop the marble/nightmare fuel etc :|
Ambros 2022 年 11 月 4 日 上午 9:10 
It's not exactly a bug, but the crafted touchstones seems dosen't work for me.
I'll replicate the set pieces with Geometry Placing and waiting for the fist full moon, but they stay half broken. Could be a conflict with a Don't Drop Anything mod?
Lost 2022 年 3 月 21 日 下午 11:02 
Araelynn thank you very much, I am very grateful to you for the mod and the hint.
Lost 2022 年 3 月 21 日 下午 11:00 
Большое спасибо за мод