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Patchwork - Leather Patch Correction
   
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Type: Game
Game Category: Board Games, Abstract Games
Complexity: Low Complexity
Number of Players: 1, 2
Play Time: 10 minutes, 30 minutes
Language: English
Tags: Automa
File Size
Posted
Updated
105.094 KB
Nov 23, 2021 @ 9:24am
Nov 23, 2021 @ 1:48pm
3 Change Notes ( view )

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Patchwork - Leather Patch Correction

Description
All components taken from Patchwork w/ Automa & Promo (Grid) by theDissilent:
https://steamcommunity.com/sharedfiles/filedetails/?id=2089383147

This mod updates the central time board so that the first 1x1 leather patch is moved back 18 spaces, making it now the third patch. This was a change incorporated into newer prints of Patchwork, as well as the app versions and the Halloween version (which also features 14 rebalanced pieces, not in this mod). The original board is also included in a separate bag.

Explanation for change by Lookout Games:

But what happened? Why did you do that? And do I need the correction?

All in all this is something you need to decide on your own. The "long" story behind this is, that - when the development of the app started - Uwe suddenly had a platform where he was able to conduct a lot of playtesting easily and fast (the original intent of this was to "teach" the AI). In this process he became aware that the first leather patch statistically is coming too early. This means that in more than approx. 50% of the games, the first leather patch is not useful (as it can't fulfill its means - filling gaps - as there are no gaps at that time). Thus he decided to put the patch on a later space. However, "Patchwork" already was a much appreciated and great game before that change and a lot of people had no issue with this "statistical flaw". And while Uwe's perfectionism in his games is perfectly fine, deciding to not change the board is too.

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In Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board. To start play, lay out all of the patches at random in a circle and place a marker directly clockwise of the 2-1 patch. Each player takes five buttons — the currency/points in the game — and someone is chosen as the start player.

On a turn, a player either purchases one of the three patches standing clockwise of the spool or passes. To purchase a patch, you pay the cost in buttons shown on the patch, move the spool to that patch's location in the circle, add the patch to your game board, then advance your time token on the time track a number of spaces equal to the time shown on the patch. You're free to place the patch anywhere on your board that doesn't overlap other patches, but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player's time token, then you take another turn; otherwise the opponent now goes. Instead of purchasing a patch, you can choose to pass; to do this, you move your time token to the space immediately in front of the opponent's time token, then take one button from the bank for each space you moved.

In addition to a button cost and time cost, each patch also features 0-3 buttons, and when you move your time token past a button on the time track, you earn "button income": sum the number of buttons depicted on your personal game board, then take this many buttons from the bank.

What's more, the time track depicts five 1x1 patches on it, and during set-up you place five actual 1x1 patches on these spaces. Whoever first passes a patch on the time track claims this patch and immediately places it on his game board.

Additionally, the first player to completely fill in a 7x7 square on his game board earns a bonus tile worth 7 extra points at the end of the game. (Of course, this doesn't happen in every game.)

When a player takes an action that moves his time token to the central square of the time track, he takes one final button income from the bank. Once both players are in the center, the game ends and scoring takes place. Each player scores one point per button in his possession, then loses two points for each empty square on his game board. Scores can be negative. The player with the most points wins.

AWARDS & HONORS
2016 International Gamers Award - General Strategy: Two-players Nominee
2015 Spiel des Jahres Recommended
2015 Spiel der Spiele Special Prize Winner
2015 International Gamers Award - General Strategy: Two-players Nominee
2015 Hungarian Board Game Award Nominee
2014 Meeples' Choice Nominee
2014 Golden Geek Best Abstract Board Game Winner
2014 Golden Geek Best Abstract Board Game Nominee
2014 Golden Geek Best 2-Player Board Game Nominee

Patchwork: Automa
A solo variant with 24 cards for Uwe Rosenberg's 2 player game
Patchwork included in Lookout Games' customer magazine "Neues vom Ausguck" issue 11, August 2018.

Patchwork: 5x5 Bonuskarte
Single card, given out at Spiel 2017 in Essen. The first player who fills out a 5x5 square gets the card and may choose from the next 4 tiles.

Rules:
Official Rules: http://lookout-spiele.de/wp-content/uploads/Patchwork_Rules_US.pdf
and Expansion: http://lookout-spiele.de/wp-content/uploads/Patchwork_Automa_EN_WEB.pdf

Boardgamegeek entry: https://boardgamegeek.com/boardgame/163412/patchwork
Expansion: https://boardgamegeek.com/boardgameexpansion/257570/patchwork-automa
and Promo: https://boardgamegeek.com/boardgame/238617/patchwork-5x5-bonuskarte

Game Information
Playing Time = 15-30 minutes
Players = 2 (1 with Automa)
Age Group = For Ages 8+

Mod Notes:
There are plenty of other Patchwork Mods in the Workshop. This mod is based on their work.
What sets this mod apart:
* The inclusion of the Automa Expansion, and the Bonuskarte Promo
* Use of the Grid Shapes designed by theDissilent. Shapes will snap properly to Grid, and will not stack when placed too close together.
1 Comments
CerdoRojo Dec 8, 2021 @ 8:20am 
This is the good one.