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UKSF Battle-Ready Jackal (GMG) (CUP)
   
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Data Type: Composition
Meta: Dependency
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22/nov./2021 às 19:44
22/nov./2021 às 19:58
2 notas de atualização (ver)

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UKSF Battle-Ready Jackal (GMG) (CUP)

Descrição
A custom composition offering a UKSF-styled Jackal MWMIK with GMG turret, kitted out for long-range patrols deep within enemy territory. I created this for a scenario I've been working on (as seen in the screenshots) and decided to share it for any UKSF/SAS/SBS/SRR/SFSG fanboys out there.

If you enjoy or use this composition, please leave some love, and check out my SP scenarios in my Workshop!

Features:
* Tons of detailed gear and kit added based on photo references from the conflicts in Afghanistan and Syria
* Usable weapons, including AA12, L115A1, M32 GL, NLAWs, and more!
* Working ammo and grenade storage pre-packed for BAF (CUP) weapons

Please note:
* This Jackal (GMG) is available in the Editor in "Groups (F2) > Compositions" ... assuming you have the required CUP addons activated, this will not show up as a separate addon in the Arma 3 Launcher.
* Ensure you have turned off vertical mode and surface snapping when placing, and be sure to place on a flat surface (feel free to test it in the VR map) or you may encounter bugs.
* Some items appear out of place while driving the vehicle in first person view, they appear normal when viewing in third person or while riding as a passenger or gunner.
* This vehicle composition cannot be easily rotated in the editor, use a script to do it instead if needed.
* Composition includes only the Jeep, the units in the screenshots are not included. There are blank 1m user texture surfaces on the sides and toward the front of the Jackal (see some screenshots for the "Nemesis" version), these textures are not included (happy to share on request), but you can add your own .paa's as desired.
3 comentário(s)
June 4/out./2022 às 10:24 
Thanks man
HeadUp  [autor(a)] 4/out./2022 às 9:36 
BIS_fnc_attachToRelative - more info can be found on the BI wiki
June 4/out./2022 às 8:06 
Hey dude, how do you attach all the objects and such to the vehicle itself?