Garry's Mod

Garry's Mod

2,024 ratings
gm_megastruct13
2
3
4
4
2
3
3
2
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: Map
Addon Tags: Build, Water
File Size
Posted
82.523 MB
Nov 22, 2021 @ 10:38am
1 Change Note ( view )

Subscribe to download
gm_megastruct13

In 1 collection by FFox
Remastered Classic Maps
6 items
Description
Return to a Classic GMOD map

gm_megastruct13

This is a very old map from the GMOD 9 /10 days, really old which I remastered and added a new look to it making it compatible with the lastest Garry's Mod features, following the style of nowadays gm_construct.

The original map is gm_megastruct_revolution By: WilsonBJ
https://youtu.be/BQAxWhkiBuc

In my enhancement:

I've added Colorizable Sky Support (env_skypaint), re-done the Dark/Black Room, re-done the White Room which is now also colorizable/paintable with the ToolGun, gave it new lighting (very close to the default construct), tweaked the old and excessive bloom, I've also added 2 signature and iconic buildings to the flatgrass area of the map and updated the skybox. The previous and constantly open area_portals have been change to func_areaportalwindows and they now fade and close. Soundscapes were also implemented.

Night version:
https://steamcommunity.com/sharedfiles/filedetails/?id=2663311351

Nav Mesh
https://steamcommunity.com/sharedfiles/filedetails/?id=2664928487

If it doesn't work for any reason type in console nav_load while in the map.

EXTRA NOTES:
That is the original self-made nav_mesh for both maps, these are 100% generated using the propper commands, they do cover all of the map surface, complete navigation for nextbot, took me some minutes to do but less than I expected.

If you are subscribed to an alternative mesh by a different author I cannot tell exactly what the downside of that is, please don't mix them use only one.

You can play around with the HDR intensity if you want by typing in the console the following command:

ent_fire tonemapcontroller setbloomscale [values from 0.1 to 10, 0.35 is the default]

Features
-AI Noded +NAV MESH
-Considerably large playable area
-Compatible with in-game Fog editor
-Compatible with in-game Sky editor
-Compatible with in-game Sun editor
-Cubemaps
-Full HDR
-Flatgrass Area
-Gravity Control (see the mountain area and spawn something there)
-Huge
-Open Skybox
-Updated Soundscapes
-Various Rooms
-Water

This is a very ancient map and it has been re-uploaded several times but without any upgrades whatsoever, it has been featured once in one of DasBoSchitt's "The GMOD Idiot Box" featuring the night version.

The map is a bit heavy in size because it has been recompiled in the lastest version of Source both SDR and HDR.
Let's not forget originally this is from 2008 or earlier.
Popular Discussions View All (3)
4
Dec 9, 2021 @ 11:41pm
Secred Buttons
Maccie
1
Jul 29, 2023 @ 12:38pm
Extreme amounts of Lua Errors
BOOK SIMON
1
Nov 27, 2021 @ 3:46pm
Ai nodes will not show up.
GAMERBOYNOA
131 Comments
hulk hogλn May 1 @ 9:54am 
perfect map
took me a while to remember the name tho
messi egy kutya Apr 4 @ 10:24am 
good:steamthumbsup:
FFox  [author] Mar 11 @ 7:56am 
sv_skyname [example_sky]
Luna Melody Mar 10 @ 10:45pm 
Question, I want to darken the map to make it feel like nightfall. How do I do that? I was using the daytime for a project so I can build that would look great at night. But I don't know how to change the map's sky and lighting to make it nightfall.
FFox  [author] Feb 20 @ 3:18pm 
This map doesn't require anything. Just enable HDR. Likely it is off. Console command: mat_hdr_level 2
MorbiusCr1tikal_ Feb 20 @ 2:01pm 
I have missing textures despite having CS:S. What do I do? I tried many different things.
Fatal Error Jan 21 @ 12:51pm 
me to
mkitsie Dec 13, 2023 @ 3:50pm 
What "entities" are people talking about? I'm looking everywhere and haven't found anything.
FFox  [author] Nov 9, 2023 @ 2:14am 
No worries lol is kinda confusing I know
pill Nov 8, 2023 @ 10:34pm 
nvm read the comments
srry