RimWorld

RimWorld

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Mechalit Faction v2 1.6
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
3.875 MB
Nov 21, 2021 @ 5:53am
Jul 20 @ 11:12pm
9 Change Notes ( view )

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Mechalit Faction v2 1.6

In 1 collection by DaLLaN
DaLLaN mods))
9 items
Description



This is the second mod in the "Mechalit" mod series, and also a prepartional one before the third mod, that will add Mechalit faction itself and some new powerful mechanoids.
Mechalit Eqipment is focused mainly on textile and weaponry: adds synthread and hyperweave crafting recipes,
new types of textile and a wey to craft them, new equpment and weapons of the Mechalit faction. New hi-tech stuff should make game more enjoyable on later stages.
The mod is compatible with old saves and doesn't require new game, but Mechalit Core mod is needed.

FEATURES:
-9 new research projects
-new mecha-workbench
-ability to process unneeded skin into special material, and then - into synthread and hyperweave
-synthread and hyperweave craft
-new apparel
-new helmets and armor
-new futuristic weapons with unique sound effects
-new battle belts

-SYNTHREAD AND HYPERWEAVE CRAFT:
Both synthread and hyperweave are now available for craft on mecha-workbench, but it will require big amount of multicloth and other resources.
(For balance, market value of hyperweave was lowered from 16 to 8)

-NEW TYPES OF FABRICS:
-Multicloth - made from cloth or skin, using the N-16 gas (from the Mechalit Core mod). Can't be used to craft clothes. Can be used to make synthread.
-Thermothread - a semi-synthetic textile with great insulating properties. Made from synthread and wool.
-Mechaweave - a hi-tech textile, made from hyperweave and devilstrand. Gives good protection both from damage and extreme temperatures.

-NEW SUITS:
Suits cover the whole body and take 2 clothing slots (shirt and pants).
-Thermosuit - fully covers the body, keeping its temperature normal. Greatly protects from heat and cold, but offers almost no damage reduction.
-Protective suit - covers the whole body, protecting it from various types of damage. Slighly reduces movement and work speeds.
-Worker's exosuit - covers the whole body. Grants little protection, but increases movement and work speeds thanks to built-in servos.

-NEW BELTS:
-Train belt - It is attached to the waist and connects to the spinal cord. It facilitates the rapid assimilation of information and the improvement of muscle memory, and therefore increases the learning factor for everything.
Side effects: reduces the speed of work, the rate of absorption of food, increases the threshold of nervous breakdown. The training belt is necessary for colonists with a low level of any skill in order to develop it as quickly as possible.
Added a new Belt Kinetic Shield. High-tech equipment of the mehalit faction. Creates a kinetic field around the wearer, slowing projectiles and reducing any damage the wearer takes.
The shield has an active ability "Throw overheated energy cell"
-The "Owl" consumable is a super-high-tech irreproducible consumable of the mehalit faction. It is a modernized kinetic shield equipped with translucent wings made of anti-gravity plates, allowing it to "Glide" on the ground. The wings do not give flight, but they significantly increase the speed of the wearer. The shield has an improved active ability "Throw overheated energy cell"
-Shield "Bastion" is a super-high-tech non-reproducible equipment of the mehalit faction. It is a device that combines the principles of a belt-shield and a kinetic shield, being the ideal solution for melee fighters. Has no active abilities.
-The "Absolute" consumable is a super-high-tech, irreproducible consumable from the mehalit faction. It is a modernized kinetic shield equipped with two single-shot Absolute cannons and small wings. The shield creates an invisible magnetic field around the wearer, slowing projectiles and slightly reducing any damage the wearer takes. The cannons do decent area damage without hitting objects and buildings. The shield has an active ability "Shot Absolute" - the type of explosion - "Absolute".




-NEW HELMETS AND MECHALIT FACTION ARMOR SET:
-Tactical helmet - an advanced helmet with visor. Protects your head and makes you shots more accurate.
-"Puma" helmet - an advanced tactical software enhances fighter's melee efficiency, while special covering protects from psi-effects. Offers small protection, compared to power armor helmet.
-Mechalit helmet (blue and red) - a high-tech helmet with visor and psi-protection. Offers good protection against all types of damage. High-class tactical software assits in aiming and learning.
-Mechalit armor (blue and red) - a hi-tech piece of armor with mechanite controlled life support system. Greatly increases wearer's survival rate and boosts many of his stats.
-Armor and helmet "Legacy" - this decorative-looking armor is actually an ancient development of the best minds of the Mechalit faction "- nowadays an unreproducible technology. This armor was intended for the deserved supreme commanders of the faction, it not only emphasizes the status of the owner, but it also protects it well, practically without reducing mobility. The armor is equipped with a built-in kinetic shield, which reduces any damage received. And the built-in neural network of the helmet shows the target's vulnerabilities and all trajectories of movement, greatly helping the wearer both in close combat and in long range. But the main feature is of this armor - its "invulnerability." The lost technology of mechanite regeneration instantly restores any damage to the armor, and over time the armor does not wear out. Fathers pass it on to their children, and those to their children, which is why the armor got such a name. With the included Royalty add-on, the armor improves psi- characteristics of the owner and is suitable for nobility with the title "Earl" inclusive.

-NEW WEAPONS:
-"Amber" pistol
-"Neptune" SMG
-Plasmagun
-"Flash"
-"Dolphin" shotgun
-Mecharifle
-Training Rifle of fire it allows you to quickly increase the shooting skill of the owner, it is perfect for pawns with low shooting skills.
-"Eclipse" machinegun -
-"Lord"

-NEW SYNCHRO WEAPONS:
-The "Winter" rifle is a unique non-reproducible technology of the "Mechalit" faction, it cannot be bought or created in the usual way, it is an incredibly powerful sniper rifle. Projectiles have an additional damaging factor - frostbite, which ignores armor. "Winter" is a ranged synchro weapon. With the add-on, Royalty acquires the unique features of the add-on synchro weapons.

-NEW MELEE WEAPONS:
-"Rapier" - Easy plasma blade. Does not do great damage, but has a high attack speed. Thanks to the built-in micro-turbines, the blade increases the speed of the owner's movement.

-NEW SYNCHRO MELEE WEAPONS
-The Plasma Disc
-The Plasma Glaive
-The Imulse Glove

TERMINAL
Some weapons and equipment can only be crafted at the TERMINAL for astro-coins

-NEW FACTION "MECHALIT" x2
TRIM, THANKS FOR LIMITING THE DESCRIPTION DESCRIPTION OF FRACTIONS IN DISCUSSION

Popular Discussions View All (3)
9
Jan 8, 2024 @ 3:08am
MECHALIT
DaLLaN
3
Nov 22, 2021 @ 5:22am
PINNED: CHANGELOG v2
DaLLaN
1
Oct 28, 2022 @ 1:43pm
Mech Lancer Mechanoids problem
yavis
53 Comments
Noxus Jul 22 @ 8:56am 
thanks for the update :steamthumbsup:
DaLLaN  [author] Jul 20 @ 11:16pm 
The original mod has been updated to versions 1.5 and 1.6
The brightness of armor, weapons, projectiles, and all mod items has been greatly reduced.
Owl belt - reduced movement speed from 3.0 to 1.5
Belt "Absolute" - reduced movement speed from 1.0 to 0.5
The Left Twix Nov 26, 2022 @ 10:35am 
Жалко что с CE нету. Попробовал поиграть без CE, а у меня оказывается зависимость)
DaLLaN  [author] Nov 21, 2022 @ 6:15am 
A gene has been added to many fighters of the faction so as not to lose consciousness from a couple of toxic projectiles - "A standard gene that is implanted in many fighters of the Mechalith faction. It gives partial immunity to toxins, increased regeneration and immunity to diseases"
DaLLaN  [author] Nov 18, 2022 @ 9:31pm 
Напиши пожалуйста, как проверишь, а то у меня и до этого все норм работало и я не мог протестировать нормально)
Sulendil Nov 18, 2022 @ 12:31pm 
Спасибо за долгожданный фикс!
DaLLaN  [author] Nov 18, 2022 @ 11:14am 
Fixed a problem with invisible mechanoids (tnks yavis, otherwise I myself could not find this problem myself)

Changed the textures of armor and helmets. They have become less bland and blend better with vanilla.
1. Reduced brightness and contrast of all armor.
2. The tactical helmet has become less bulky.
3. Removed or reduced the horns of the fur helmets.
4. Legacy helmets have been reduced to look more like standard infantry helmets.
5. Reduced the brightness of all weapons.
6. The textures of the belts have been simplified (the wings of the absolute and the owl have been slightly clipped).
yavis Oct 31, 2022 @ 6:54pm 
The discussion I sent has the fix code in it
You can copy it and test it
Local directory:
X:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2660600094\1.4\Defs\PawnKindDefs\PawnKinds_Mechanoids.xml

Replace all the code inside

Just temporary, hope the author will update soon
(This is a mechanical translation)
Miakis Oct 31, 2022 @ 2:19pm 
So I translated the person below me and it found the problem. It stems from the invisible mechanoids being on the map. Once you delete them all from the map you can utilize the caravan again. I can find them with tools that assist in hauling, i think its called allow all to prioritize hauling.
Miakis Oct 31, 2022 @ 2:09pm 
So I have run into a bug and narrowed it down to this specific mod. It could be a compatibility issue but with only this one disabled I run into it. The bug is I am unable to see any items when trying to form a caravan. I can send the food ones, but if trying to send other items the list doesnt populate.