RimWorld

RimWorld

688 ratings
No More Lethal Damage Threshold
3
7
4
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
3.651 MB
Nov 17, 2021 @ 7:26pm
Aug 18 @ 4:09pm
7 Change Notes ( view )

Subscribe to download
No More Lethal Damage Threshold

Description
Did you know pawns can only have a total of 150 damage across all body parts before the pawn dies for no reason? This mod fixes that by telling ShouldBeDeadFromLethalDamageThreshold to go **** itself!

Should be compatible with all mods and is save compatible!

All rights are reserved by me, you are not authorised to reupload this mod in any aspect unless you have received permission from me.

This is not for selfish reasons, one of my mods during the release of 1.6 had a reupload that the reuploader seriously screwed up somehow, which harmed the performance of about 1000 users that switched over.

If you want to update one of my mods, please seek me out and get me to do a check over your work, my username on Discord is jdalt40.
270 Comments
Jdalt40  [author] 33 minutes ago 
No clue, but it isn't this mod

It's either they're dying upon being downed (check your death on down chance in custom difficulty settings), or B&S doing something and killing them deliberately
The StarBorn 1 hour ago 
When I played Big and Small, this mod didn't seem to have any effect; the pawn still died after receiving a certain amount of damage, and there were no missing fatal body parts.
Joof Aug 29 @ 9:27am 
@Oozy, I had that after installing a bunch of mods midrun and didn't have this mod installed. Started a new colony and it worked.
Jdalt40  [author] Aug 27 @ 6:10pm 
Sorry about your run though, it's always tricky when a new major version releases, it's why I often delay updating my mods for a while, as I only update when I need to play, which often means I wait for stable mod lists
Jdalt40  [author] Aug 27 @ 6:08pm 
If you're having the problem without this mod, it's not this mod definitely, there is no way possible for NMLDT to persist in saves once removed as nothing is saved, only a calculation is changed if the mod is running
Oozy Aug 27 @ 6:15am 
Update: I started a new colony and it fixed itself, CE is working along with this mod. But if anyone still has this problem I think your save might be bricked since I tried to play without this mod and CE and it still persist, the telling signs are when the social tab in pawns begin to flicker and any injuries can't be healed (or they'll get treated but never healed), and most pawns no longer die despite all body parts being destroyed, some die but only sometimes but most will keep going even without a head. This may more may not be the cause of an update on a steam mod but idk it seems all good now aside from my bricked save ;_;
Jdalt40  [author] Aug 26 @ 8:48pm 
That shouldn't be possible, it only returns false for a method only checked if you have too much damage
Oozy Aug 26 @ 8:37pm 
Thanks for updating but now non of the pawns can be killed including mine, death is no longer possible ;_; I think it's CE that's conflicting so I have to turn this off, will update if it fixes it
o0Zeke0o Aug 26 @ 8:03am 
1.21.1 pls
Halicade Aug 26 @ 5:00am 
@LoneShadowTug Thanks! I love me too!