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Good to hear it helped!
I wrote this guide when I was not that good at GoH yet - and at time of writing this guide is over three years old, coming up on four years. Sometimes I worry that what was true in late 2021 is no longer true.
But, come to think of it, until the devs significantly improve AI decision-making, this might not be necessary.
- don't discount scounts. They have 1,25 sight range and being placed in a bush away from enemy attack vector nets you awareness of their movements before they start shooting at you. Bonus points for placing such dude at spawn to see actual composition of the incoming wave.
- wanna make sure not to lose that precious trophy? - at the battle start, leave one crew member behind. as long as at least one survives, you can pay to restore your unit.
- best static MG for defense is DS-39 (the Soviet one, not the Finnish) - as it has a shield protecting the gunner from small arms fire and assistant gunner is prone (unlike crouched for, say German tripods), the emplacement itself is nigh-impervious to small arms from the front. Combined with a foxhole (offset it slightly to the side so that assistant gunner stays inside when traversing the gun) and it mowes down infantry like crazy. I tend to go to great lengths to acquire those
On Easy I just barely managed to do it.
I have PTSD from that mission. Havent played it in ages, never beat it, need to go back to it maybe today... but yes this is a great example of why its actually really hard to defend the top of a hill (mountain)... direct fire weapons hate to defend downhill!