RimWorld

RimWorld

34 ratings
Booze-O-Matic
   
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Mod, 1.3, 1.4, 1.5, 1.6
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345.761 KB
Nov 7, 2021 @ 8:34pm
Jun 14 @ 8:14pm
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Booze-O-Matic

In 1 collection by Zaljerem
Zal's Original Mods
104 items
Description
I'm a spacer, not some neolithic peasant. Why should I have to waste time smashing raw materials into a fermentable sludge? Where's my high-tech device to do just that, and brew it besides?

Right here. Introducing: The Booze-O-Matic.

Raw product goes in - booze comes out. You can't explain that.

Core:
Corn -> Moonshine
Rice -> Sake
Potatoes -> Vodka
Hops -> Beer
Agave -> Tequila
Psychoid Leaves -> Psychoid Liquer (alcohol+psychite kick)
Smokeleaf Leaves -> Smokeleaf Liquer (alcohol+smokeleaf kick)

Mod integrations:

[SYR] Coffee and Tea - produce large amounts of coffee and tea, quickly

Pirates! Gold - Sugar -> Rum

Dandelions - Dandelion Flowers -> Dandelion Wine

Alpha Bees - Standard Honey -> Mead

Synergy Flower -> Synergy liquer

RimCuisine 2 (Continued)
Cherries -> Cherry Wine
Peaches -> Peach Schnapps

RimCuisine 2 Bottling and Booze (replaces Core where equivalent)
Juniper Berries -> Gin
Potatoes -> Vodka
Rice -> Sake
Agave -> Tequila
Apples -> Cider
Sugar -> Rum
Ambrosia -> Ambrosia Nectar
Coconut -> Arrack
Honey -> Mead
Wheat -> Ale
Oats -> Stout
Corn -> Whiskey
Grapes -> Wine

Requires brewing and microelectronics research.

I may, at some point, add precursors and processes for the core alcohol and the fermenting barrel for the rest of you neolithic scum. I wouldn't hold your breath, though. :)

28 Comments
Tsornin 4 hours ago 
Thanks!
Zaljerem  [author] 23 hours ago 
Sorry, I'll fix the pre-req ... use this:
https://steamcommunity.com/sharedfiles/filedetails/?id=3210544395
Tsornin 23 hours ago 
I do love this mod, but for me it isn't working because [SYR] Processor Framework isn't updated.
Bloody_Mir Apr 29, 2024 @ 12:31pm 
Thanks a lot. Keep up the good work!
Zaljerem  [author] Apr 29, 2024 @ 11:06am 
Ah yes, I think I've seen that mentioned before. I'll take another look and see if there is anything I can do on my side.
Bloody_Mir Apr 29, 2024 @ 11:05am 
Sorry, stupid of me not to include it. It's a setting from TD Enhancement Pack , under Alerts section. I guess it might be an issue the other dev needs to resolve.
Zaljerem  [author] Apr 29, 2024 @ 4:33am 
Not that I'm aware of, but I'd really need to know what mod creates that "empty workbench" alert to really try to address it.
Bloody_Mir Apr 29, 2024 @ 4:22am 
Thanks for the good work!

A minor question: I get an 'Empty workbench' alert all the time, for each of the Booz-O-Matic buildings. It's probably an interaction with other mods, is there a way to set a pseudo recipe and pause it to silence this? The alert is important for other workbenches, but since it is there all the time, it kind of voids its usefulness.
Zaljerem  [author] Apr 7, 2024 @ 5:10am 
I believe that's a limitation in Processor Framework, but I'll check into it.
christianmc1101 Apr 7, 2024 @ 4:12am 
Is it possible to permanently set the Quality setting?