RimWorld

RimWorld

38 ratings
Booze-O-Matic
   
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
374.635 KB
Nov 7, 2021 @ 8:34pm
Nov 5 @ 7:43pm
8 Change Notes ( view )

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Booze-O-Matic

In 1 collection by Zaljerem
Zal's Original Mods
106 items
Description
I'm a spacer, not some neolithic peasant. Why should I have to waste time smashing raw materials into a fermentable sludge? Where's my high-tech device to do just that, and brew it besides?

Right here. Introducing: The Booze-O-Matic.

Raw product goes in - booze comes out. You can't explain that.

Core:
Corn -> Moonshine
Rice -> Sake
Potatoes -> Vodka
Hops -> Beer
Agave -> Tequila
Berries -> Berry Wine
Psychoid Leaves -> Psychoid Liquer (alcohol+psychite kick)
Smokeleaf Leaves -> Smokeleaf Liquer (alcohol+smokeleaf kick)

Mod integrations:

[SYR] Coffee and Tea - produce large amounts of coffee and tea, quickly

Pirates! Gold - Sugar -> Rum

Dandelions - Dandelion Flowers -> Dandelion Wine

Alpha Bees - Standard Honey -> Mead

Synergy Flower -> Synergy liquer

RimCuisine 2 (Continued)
Cherries -> Cherry Wine
Peaches -> Peach Schnapps

RimCuisine 2 Bottling and Booze (replaces Core where equivalent)
Juniper Berries -> Gin
Potatoes -> Vodka
Rice -> Sake
Agave -> Tequila
Apples -> Cider
Sugar -> Rum
Ambrosia -> Ambrosia Nectar
Coconut -> Arrack
Honey -> Mead
Wheat -> Ale
Oats -> Stout
Corn -> Whiskey
Grapes -> Wine

Requires brewing and microelectronics research.

I may, at some point, add precursors and processes for the core alcohol and the fermenting barrel for the rest of you neolithic scum. I wouldn't hold your breath, though. :)

30 Comments
Zaljerem  [author] Nov 17 @ 6:34am 
And he comes back with a literal ♥♥♥♥-ton of booze ... :)
ferny Nov 17 @ 6:17am 
Johnny goes to the store
Tsornin Jul 13 @ 3:40pm 
Thanks!
Zaljerem  [author] Jul 12 @ 8:24pm 
Sorry, I'll fix the pre-req ... use this:
https://steamcommunity.com/sharedfiles/filedetails/?id=3210544395
Tsornin Jul 12 @ 8:22pm 
I do love this mod, but for me it isn't working because [SYR] Processor Framework isn't updated.
Bloody_Mir Apr 29, 2024 @ 12:31pm 
Thanks a lot. Keep up the good work!
Zaljerem  [author] Apr 29, 2024 @ 11:06am 
Ah yes, I think I've seen that mentioned before. I'll take another look and see if there is anything I can do on my side.
Bloody_Mir Apr 29, 2024 @ 11:05am 
Sorry, stupid of me not to include it. It's a setting from TD Enhancement Pack , under Alerts section. I guess it might be an issue the other dev needs to resolve.
Zaljerem  [author] Apr 29, 2024 @ 4:33am 
Not that I'm aware of, but I'd really need to know what mod creates that "empty workbench" alert to really try to address it.
Bloody_Mir Apr 29, 2024 @ 4:22am 
Thanks for the good work!

A minor question: I get an 'Empty workbench' alert all the time, for each of the Booz-O-Matic buildings. It's probably an interaction with other mods, is there a way to set a pseudo recipe and pause it to silence this? The alert is important for other workbenches, but since it is there all the time, it kind of voids its usefulness.