Left 4 Dead 2

Left 4 Dead 2

862 ratings
Beta Chainsaw Animations
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Game Content: Weapons, Models
Weapons: Melee
File Size
Posted
Updated
5.705 MB
Oct 31, 2021 @ 4:23am
May 1, 2024 @ 9:33am
4 Change Notes ( view )

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Beta Chainsaw Animations

In 1 collection by Cuba
Cuba's Vanilla+ Mods
60 items
Description
"I'm gonna make mincemeat with this chainsaw!" - Blake Jordan

Back again with another beta fix up job. This time I patched up some of the many unused chainsaw animations to a working state and filled the gaps with adjusted retail animations.
The chainsaw started its life as just another melee weapon, having around 2-7 swings and now gibbing zombies instantly like we know today. Its unknown if it had fuel at this time but it went through many different idle positions and valve stuck with this one the longest before settling on the retail idle.
As a result of this there is a few attacks that were made for this idle that are "swings", a remnant of the way it worked before you just held it down and killed everything in your path. Due to this they blend a little strange but its more than acceptable in my opinion.

Bonus fact!
If you check out the common infected in hlmv you can find a ton of chainsaw reaction animations of them jolting around while being ripped apart, these are leftovers of the chainsaws past as a traditional melee.

Enough of the history lesson, time to move onto the details:
+Real beta/wip Idle
+3 beta/wip swings replacing the normal "hold" attack animations (minor fixes had to be done)
+deploy, shove and rev animations adjusted to fit the old idle (originals overwritten or lost)
+TLS origin and rip cord jigglebones
+HQ Viewmodel and Worldmodel from the SDK
+Fancy layers for all animations
+Works with reskins
+Animated worldmodel [New as of 6/05/2023]


Cue the unfunny Nu-Doom jokes

Credits:
Cuba: Patching together
mav: Providing fixed chain animation
ihcorochris: Reshaded vmt
71 Comments
Jul 14 @ 2:49pm 
omfg easily the best chainsaw re-animation in workshop :chainsaw:
Cuba  [author]
May 11 @ 4:38am 
nope
May 11 @ 1:27am 
does it expand the hitbox/hurtbox more range for attack?
Jul 30, 2025 @ 11:12pm 
@T626
@Legoshi's Lover
If only you guys read the description you guys would know he already put the animated worldmodel at this add-on, so you don't need to subscribe to both.
Apr 20, 2025 @ 7:47pm 
Same question as the guy below. The Chainsaw feels bland without an animation. It's literally just a mesh that kills when holding click button.
Apr 5, 2025 @ 11:08am 
@Cuba Can this work compatibly alongside your other mod, https://steamcommunity.com/sharedfiles/filedetails/?id=2972113942&searchtext=animated+chainsaw? They glow red and conflict with each other. But I think it's just because the edit the same files. Nonetheless, I wanted to ask you just to be sure.
Nov 27, 2024 @ 5:47am 
funfact: using gmod i found out theres unused animations for this, the chainsaw going up to down which would cause the commons to split in half/gore excessevly
Jul 21, 2024 @ 1:12pm 
this would be cool if a version with extended melee skin compatibility was made
May 9, 2024 @ 4:03pm 
Super, now it doesn't cause conflicts!!
May 27, 2023 @ 7:58pm 
Very neat! The sliced animation reminds me from Evil Within. :Ammo_to_destruction: