Left 4 Dead 2

Left 4 Dead 2

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Beta Chainsaw Animations
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Game Content: Weapons, Models
Weapons: Melee
File Size
Posted
Updated
5.705 MB
Oct 31, 2021 @ 4:23am
May 1, 2024 @ 9:33am
4 Change Notes ( view )

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Beta Chainsaw Animations

In 1 collection by Cuba
Cuba's Vanilla+ Mods
51 items
Description
"I'm gonna make mincemeat with this chainsaw!" - Blake Jordan

Back again with another beta fix up job. This time I patched up some of the many unused chainsaw animations to a working state and filled the gaps with adjusted retail animations.
The chainsaw started its life as just another melee weapon, having around 2-7 swings and now gibbing zombies instantly like we know today. Its unknown if it had fuel at this time but it went through many different idle positions and valve stuck with this one the longest before settling on the retail idle.
As a result of this there is a few attacks that were made for this idle that are "swings", a remnant of the way it worked before you just held it down and killed everything in your path. Due to this they blend a little strange but its more than acceptable in my opinion.

Bonus fact!
If you check out the common infected in hlmv you can find a ton of chainsaw reaction animations of them jolting around while being ripped apart, these are leftovers of the chainsaws past as a traditional melee.

Enough of the history lesson, time to move onto the details:
+Real beta/wip Idle
+3 beta/wip swings replacing the normal "hold" attack animations (minor fixes had to be done)
+deploy, shove and rev animations adjusted to fit the old idle (originals overwritten or lost)
+TLS origin and rip cord jigglebones
+HQ Viewmodel and Worldmodel from the SDK
+Fancy layers for all animations
+Works with reskins
+Animated worldmodel [New as of 6/05/2023]


Cue the unfunny Nu-Doom jokes

Credits:
Cuba: Patching together
mav: Providing fixed chain animation
ihcorochris: Reshaded vmt
67 Comments
♥Legoshi♥ Apr 20 @ 7:47pm 
Same question as the guy below. The Chainsaw feels bland without an animation. It's literally just a mesh that kills when holding click button.
T626 Apr 5 @ 11:08am 
@Cuba Can this work compatibly alongside your other mod, https://steamcommunity.com/sharedfiles/filedetails/?id=2972113942&searchtext=animated+chainsaw? They glow red and conflict with each other. But I think it's just because the edit the same files. Nonetheless, I wanted to ask you just to be sure.
Barney Calhoun Nov 27, 2024 @ 5:47am 
funfact: using gmod i found out theres unused animations for this, the chainsaw going up to down which would cause the commons to split in half/gore excessevly
NickIsDaName Jul 21, 2024 @ 1:12pm 
this would be cool if a version with extended melee skin compatibility was made
corpse part May 9, 2024 @ 4:03pm 
Super, now it doesn't cause conflicts!!
Roderick May 27, 2023 @ 7:58pm 
Very neat! The sliced animation reminds me from Evil Within. :Ammo_to_destruction:
431xxz May 22, 2023 @ 11:00am 
Lollipop Chainsaw this will work with him?
Pluvillion May 11, 2023 @ 7:10am 
What chainsaw is Haruka holding?
PenumbralPeridoxide May 7, 2023 @ 3:39pm 
Is there a way that someone could add those chainsaw-strike animations from the zombies?
Cuba  [author] May 6, 2023 @ 4:45am 
+updated with animated worldmodel.
See this for more details
https://steamcommunity.com/sharedfiles/filedetails/?id=2972113942