Stellaris

Stellaris

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Realistic Logistic Growth
   
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Oct 30, 2021 @ 11:49pm
Oct 29, 2024 @ 10:23am
17 Change Notes ( view )

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Realistic Logistic Growth

Description
[discord.gg]

Vanilla logistic growth is arbitrarily capped stupid low, and has a very high minimum. This mod fixes that by doing the following:

-Minimum growth is now 0.3, following the base + 2 pops.
-"Base" growth is also now 0.1
-Each pop provides 0.1 growth.
-Penalties for being close to the Carrying Capacity now kick in at 60% of Cap, not 50%.
-Max pops on a planet is now 10000.
-New colonies no longer receive a penalty to pop growth.
-Immigration is changed around to not have any limitations (Technically it still does, but they're so absurdly high there's no realistic way you could reach it
-Increased the number of pops that can grow/decline per month to 100.
-Raises the logistic growth ceiling to something absurd you should never be able to reach. Note: Apparently this doesn't actually work. The slider must be set manually.
-Sets the default value for Growth Scale to 0. Note: Apparently this doesn't actually work. The slider must be set manually.

Credits
Thanks to Hive for the thumbnail. You can find them here, and their repository here[drive.google.com]

[discord.gg]

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61 Comments
Alekseyev/JtL Dec 6, 2024 @ 5:17pm 
Edit: My bad, I didn't set the logistic growth ceiling to the max. Had misread the mod description before. Leaving the comment here though in case someone else does the same thing :D
Alekseyev/JtL Dec 6, 2024 @ 5:13pm 
Did something break in a recent Stellaris patch? I only get the 0.1 base pop growth, with no additional growth per pop. :(
James Fire  [author] Dec 5, 2024 @ 11:06pm 
I feel like the description and title is fairly self-explanatory?

*Maybe* with some looking up of words

What are you expecting it to do?
Graepix Dec 4, 2024 @ 10:09am 
How is this mod supposed to work, It feels like it just cripples my pop growth?
James Fire  [author] Jun 13, 2024 @ 10:26pm 
PR doesn't use pops. I don't know any specifics.
Braskan, the Void's Tear Jun 13, 2024 @ 8:46pm 
think this would work with production revolution?
Braskan, the Void's Tear Jun 12, 2024 @ 8:42pm 
okay great thanks
James Fire  [author] Jun 12, 2024 @ 8:41pm 
Makes max growth 10, I think. IIRC it's a multiple of base growth, which is 0.1 here.
Braskan, the Void's Tear Jun 12, 2024 @ 6:27pm 
what would lowering the logic cieling to 100 do?
James Fire  [author] May 18, 2024 @ 1:31pm 
If you let pops grow exponentially, yes.

The AI does let this happen.