Sid Meier's Civilization V

Sid Meier's Civilization V

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Carthage (Hannibal)
   
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12.850 MB
2014 年 5 月 27 日 上午 4:28
2024 年 11 月 5 日 上午 2:44
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Carthage (Hannibal)

在 JFD 的 1 个合集中
JFD's Civilisations
154 件物品
描述
CARTHAGE (HANNIBAL)
Unique Trait: The Punic Wars
Purchasing Combat Units generates Great Admiral Points or Great General Points, doubling in captured cities. Units may cross mountains after the first Shophet is earned, taking 50 damage if they end a turn on a mountain.

Unique Unit: Shophet
The Shophet is the unique Great General replacement for Carthage under Hannibal. This unit causes enemy cities within two tiles to take extra damage each turn. The closer the Shophet is to the city, the more damage the city takes (this ability stacks up to 60% of the city's current HP). In addition, Combat Units adjacent to or stacked with a Shophet gain the ability to ignore enemy Zone of Control. During peacetime, the Shophet can also be stationed in a city to boost that city's Building Production by the amount of XP generated for newly trained units there. This amount is doubled if the city is building a Courthouse. Use a Shophet to supplement your military strategies when waging war against other civilizations or to build up your cities during times of peace.

Unique Unit: African Forest Elephant
The African Forest Elephant is a Carthaginian unique unit under Hannibal, replacing the Horseman. The Carthaginian Elephants are slower but more powerful than the Horseman. They can move after attacking. They also strike fear into nearby enemy units, giving them all a negative combat modifier. Success in combat with an Elephant has an increased chance of generating Great Generals.
CARTHAGE (DIDO)
Unique Trait: Pheonician Heritage
Embarked Settlers have +2 Sight and +50% Defense. Purchasing a tile with Gold expands to claim an additional Coast or Ocean tile, and, once per city, reveals a source of the unique luxury resource Shellfish.

Unique Building: Cothon
The Cothon is Carthage's unique building under Dido, replacing the Harbour. In addition to its regular abilities, the Cothon may be unlocked at the discovery of Optics. It increases the Defense of the city for each Gold yielded by Coastal and Ocean tiles worked by the city. Cities with a Cothon should make for impenetrable centres of commerce and growth, giving you early advantages in securing lucrative trade.

Unique Unit: Quinquereme
Only Dido's Carthage may build this unit. It is a stronger version of the Trireme when beginning in friendly territory. When stationed in a city, it reduces the cost of purchasing tiles with Gold by 15%. Like the Trireme it is a melee attack unit, engaging units at sea or cities (but it has no ranged attack). Use Quinquereme to protect and expand your coastal empire.
PATCHNOTES
  • v5
  • Dido's capital reverted back to Carthage instead of Qart Hadasht.
  • Hannibal's civ adjective is now Carthaginian instead of Punic.
  • For Dido, a new UA: when purchasing a tile, a second water tile is also claimed and, if for the first time in that city, spawns Shellfish. Embarked Settlers have extra sight and defense whilst embarked.
  • In addition to being stronger in own borders, the Quinquereme now reduces the gold cost of purchasing tiles in cities its stationed in. It no longer ignores enemy ZoC.
  • The Cothon now increases city defense based on the gold output of coastal and ocean tiles owned by the city.
  • UA for Hannibal is now called Punic Wars.
  • The Shophet now boosts Building production in cities its stationed in during peacetime based on the XP generated for newly trained units, to better reflect its magistrate role. It retains the extra damage it deals to enemy cities as well as the ZoC benefit to other units, but loses the conversion to a Great Admiral when embarked.
  • Damage from the Shophet to nearby cities is now a percentage of the city's HP, up to 60%.
  • Shophet ZoC bonus now applies to Naval Units as well, as well as to the Shophet itself.
  • Added distinct spy list for Hannibal.
  • Fixed map and Dawn of Man thanks to DarthKyofu.
  • Shophet model no longer overwrites Danrell's Greek Knight unit model.
  • Removed the base Alpha and Civ icon atlases from GnK that the mod used to hard replace.
  • Various text, supports, and code standardizations/optimizations.
  • Fixed black outlines on Civ Icon and Unit Flag alphas (where applicable).
  • Fixed issue where the ambience in the leaderscene overwrote the music (where applicable).

If you prefer the original version, it can be downloaded here[drive.google.com].
DISCLAIMER
Sid Meier's Civilization V, Sid Meier's Civilization VI, Sid Meier's Civilization Beyond Earth, Civ, Civilization, 2K Games, Firaxis Games, and Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc who do not sponsor, endorse or otherwise authorise these mods.

By downloading and/or installing this mod you are agreeing to the following terms. This mod is distributed for free and provided as is, without any warranty of any kind whatsoever. You are using this mod at your own risk. You may not re-distribute, re-host, share, alone or as part of a bigger package this mod or its assets for any commercial or non-commercial purposes except where expressively and in verifiable writing given the permission to do so by the authors of this mod. All rights not described in this license agreement belong to their respective owners.
161 条留言
tmxk2012917 3 月 8 日 上午 10:45 
There is a icon JFD_CarthageDido_AlphaAtlas_22.dds. Should it be JFD_CarthageDido_AlphaAtlas_24 ?
Praylak 1 月 21 日 上午 9:26 
When selecting civs in game setup, I see this line beside Dido - TXT_KEY_TRAIT_JFD_CARTHAGE_DIDO_SHORT
I'm now looking at the line in an editor, any ideas how to fix?
Cetra 2020 年 1 月 5 日 下午 11:04 
I get the civ and can play it but none of the production bonuses work nor does the special ability's of the Great General, will a direct instaltion make a difference ?
SuperSaur 2019 年 6 月 20 日 上午 8:58 
My units do not take 50hp damage when ending their turn on a mountain. Bug?
d. bonglord 2016 年 10 月 16 日 下午 8:32 
Playing as Dido and Cothons aren't creating city connections.
borussia1979 2016 年 7 月 14 日 下午 1:03 
ОТЛИЧНО, СПАСИБО !
Lililick my balls 2016 年 7 月 8 日 上午 3:46 
how big production bonus are we talking about with a garrisoned unit ?
(Hannibal)
SapphicKerfuffle 2016 年 6 月 26 日 上午 9:08 
NO
Asafoe 2016 年 6 月 26 日 上午 4:13 
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS A SPOOKY SCARY SKELETON
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP!
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DerigarsChairman 2016 年 6 月 9 日 下午 8:23 
doing a 62 civ battle royale (im playing not watching), and well im starting Hannibal with 1 city instead of 2 (since i relocated him to cartho nova and am playing with original carthage, lets be honest spain is the home of the barcas so it makes sense)