Blood Bowl 2

Blood Bowl 2

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Solutions to Challenges
By slup
A guide to get as low a number of dice rolls in the Challenges of Blood Bowl 2
   
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Description
These are my best attempts at solving the challenges in Blood Bowl 2 with the lowest number of dice used.
Since a Blood Bowl field is 26x15 fields I will be using the pseudo chess notation of Row A to the left going to Row O to the right and line 1-26 where needed, so the nearest end zone is A1-O1.

When determining block rolls the dice are picked from the same pool as the rest and converted using the following table:
  • 6=Pow
  • 5=Defender stumbles (pow with !)
  • 3-4=Push
  • 2=Both down
  • 1=Skull

If you have a better solution with fewer dice required, please post in the comments.
1. Road kill (13)
Goal: Injure the thrall
Dice: 21 available -> 6, 5, 4, 6, 5, 4, 6, 5, 4, 6, 5, 4, 6, 5, 4, 6, 5, 4, 6, 5, 4

Players with skills:
Deathroller: Leap, Sprint

Deathroller G13
  • Select Blitz Move
  • Leap G13 -> H15 (1 dice)
  • Dodge H15 -> H16 (1 dice)
  • Move H16 -> H17
  • GFI H17 -> H18 (1 dice)
  • GFI H18 -> H19 (1 dice)
  • Sprint GFI Block G20 (1 dice to GFI, 3 dice block), select pow or stumble
  • Armour, Injury and Casualty rolls 5 dice in total

Total 13 dice
2. Clean up this mess (25)
Goal: Push 2 opposition players off the field.
Dice: 53 available -> all 3's

Players with skills:
All your players (all linemen): Grab

For all pushes, do NOT follow up

Left side
Lineman F12
  • Block F13 (2 dice), grab E13

Lineman E14
  • Block E13 (2 dice), grab D13

Lineman D12
  • Block D13 (2 dice), grab C12

Lineman B12
  • Block C12 (2 dice), grab B11

Lineman A12
  • Block B11 (2 dice), grab A10

Lineman D8
  • Select Blitz
  • Move D8 -> B10
  • Block A10 (1 dice), push into crowd
  • Injury (2 dice)


Right side
Lineman J13
  • Block K12 (2 dice), grab L13

Lineman K14
  • Block L13 (2 dice), grab M13

Lineman L14
  • Block M13 (2 dice), grab N12

Lineman M11
  • Block N12 (2 dice), grab O13

Lineman N13
  • Block O13 (2 dice), DO NOT USE GRAB, push into crowd
  • Injury (2 dice)

Total 25 dice
3. Hot potato (19)
Goal: Injure the Wardancer.
Dice: 33 in total -> #22 is a 1, the rest are 6's

Players with skills:
None

Bombardier J1
  • Select Bombardier
  • Pass bomb to N11, Pogo (2 dice, pass, catch)
  • Pass bomb to H9, Goblin (2 dice, pass, catch)
  • Pass bomb to M15, Troll (2 dice, pass, catch)
  • Pass bomb to O24, Goblin (2 dice, pass, catch)
  • Pass bomb to D25, Goblin (2 dice, pass, catch)
  • Pass bomb to A16, Goblin (2 dice, pass, catch)
  • Pass bomb to A9, Empty Field (1 dice, pass)
  • Bomb explodes, hits Wardancer (1 dice), Armour, Injury, casualty rolls (5 dice)
  • Dead Wardancer :D

Total 19 dice
4. Minimize risk (6)
Goal: Score a touchdown before the end of this turn.
Dice: 17 available -> 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3

Players with skills (you):
Blitzer M14: Frenzy
Lineman L19: AG+
Blitzer I15: Tackle
Lineman G13: Block

Players with skills (opponent):
Lineman F14: Block
Ogre H15: Guard
Lineman H14: Guard
Blitzer I19: ST+, Tackle
Thrower L20: Leader
Blitzer N20: Strip Ball, Dodge

Thrower J11
  • Move J11 -> J17
  • Pass to L19 (3 dice, intercept, pass, catch)

Lineman L19
  • Dodge L19 -> K20 (1 dice)
  • Dodge K20 -> J21 (1 dice)
  • Move J21 -> J25
  • GFI J25 -> J26 (1 dice)

Total 6 dice
5. Orcs in need (10)
Goal: Score a touchdown before the end of this turn.
Dice: 36 available -> all 4's

Players with skills:
None

Thrower G3
  • Move G3 -> F8

Blitzer M14
  • Move M14 -> G9
  • GFI G9 -> F9 (1 dice)

Blitzer D7
  • Block E8 (1 dice), push E8 -> E9, chainpush E9 -> F10, follow up is optional

Black Orc B7
  • Select Blitz move
  • Move B7 -> D8
  • Block E9 (2 dice), push E9 -> F10, chainpush F10 -> F11, follow up is optional

Troll C16
  • Move C16 -> E12 (1 dice, Really stupid)
  • Activate Throw Team-Mate and select F11
  • Throw the goblin to E18 (3 dice, always hungry, pass, landing, scatter does not count). Scatter is always 4, 2, 8 which is the same square

Goblin E18
  • Move E18 -> E24
  • GFI E24 -> E25 (1 dice)
  • GFI E25 -> E26 (1 dice)

Total 10 dice
6. Run orc, run! (7)
Goal: Score a touchdown before the end of this turn.
Dice: 54 available -> all 3's

Players with skills (you):
Troll B11: Guard, Stand Firm
Black Orc D10: Block, Mighty Blow
Black Orc D14: Block
Blitzer C17: Guard
Blitzer E16: Block, Diving Tackle, Tackle

Players with skills (opponent):
Mummy C12: Stand Firm, Guard
Mummy E11: Stand Firm, Guard
Wight B18: Dodge
Skeleton C16: Block
Skeleton C18: Block

Black Orc F14
  • Block E13 (2 dice), push to E12, follow up is optional

Goblin B16
  • Dodge B16 -> B17 (1 dice)

Black Orc D14
  • Move D14 -> D17

Blitzer E16
  • Select Blitz Move
  • Move E16 -> C15
  • Block C16 (1 dice), push to C17, chainpush C17 to D18, follow up is optional

Blitzer D18
  • Dodge D18 -> E19 (1 dice)
  • Move D19 -> D24
  • GFI D24 -> D25 (1 dice)
  • GFI D25 -> D26 (1 dice)

Total 7 dice
7. Anyone for bowling? (52)
Goal: Knock 6 Mummies down.
Dice: 53 available -> 4, 6, 2, 4, 6, 2, 4, 6, 2, 4, 6, 2, 4, 6, 2, 4, 6, 2, 4, 6, 2, 4, 6, 2, 4, 6, 2, 4, 6, 2, 4, 6, 2, 4, 6, 2, 4, 6, 2, 4, 6, 2, 4, 6, 2, 4, 6, 2, 4, 6, 2, 4, 6

Players with skills:
None

I did this a long time ago and I cannot remember how. There must be a better solution.
8. Get lost! (13)
Goal: Push 2 opposition players off the field.
Dice: 51 available -> all 3's

Players with skills:
Block on all your players

Blitzer G12
  • Move G12 -> D15

Lineman E14
  • Block E15 (2 dice), push to E16, chainpush to D17, chainpush to C18, follow up is optional

Black Orc C18
  • Block B18 (2 dice), push to A17, follow up

Blitzer C16
  • Block B17 (1 dice), push to A18, follow up

Blitzer B16
  • Block A17 (1 dice), push into crowd, follow up
  • Injury roll (2 dice)

Blitzer D15
  • Select Blitz
  • Dodge C16 (1 dice)
  • Move B19
  • Block A18 (2 dice), push into crowd, follow up is optional
  • Injury roll (2 dice)

Total 13 dice
9. Wooden barrier (14)
Goal: Score a touchdown before the end of this turn.
Dice: 36 available -> all 4's

Players with skills (you):
Catcher F14: Dodge, Tackle
Blitzer J14: Mighty Blow, Tackle, Side Step, Dodge, Fend
Lineman F13: Dirty Player
Catcher F16: Guard
Thrower I5: Strong Arm, Accurate, Block Sure Hands, Catch

Players with skills (opponent):
Lineman G14: Dodge, Wrestle
Treeman G15: Guard, Grab, Block, Break Tackle
Lineman G16: Dodge, Wrestle
Lineman B24: ST+, Block
Lineman F24: Guard
Lineman H23: Kick
Thrower H24: Leader, Sure Hands, Safe Throw, Strong Arm, Accurate
Catcher J24: Wrestle
Wardancer N24: Mighty Blow, Frenzy, Tackle

Thrower F12
  • Move F12 -> F15

Lineman H12
  • Move H12 -> E14

Thrower I5
  • Move I5 -> J4 (1 dice, 4, pick up)
  • Move J4 -> E9
  • Pass to F14 catcher (2 dice, pass, catch)

Blitzer J14
  • Select Blitz
  • Dodge J14 -> K15 (1 dice)
  • Move K15 -> H15
  • Block G14 (2 dice) push to F14, Chainpush to E15, follow up is optional

Lineman G13
  • Block F14 (2 dice) push to E15, Chainpush to E16, follow up is optional

Catcher E16
  • Dodge E16 -> E17 (1 dice)
  • Move E17 -> E23
  • Dodge E23 -> E24 (1 dice)
  • GFI Dodge E24 -> E25 (2 dice)
  • GFI Dodge E25 -> E26 (2 dice)

Total 14 dice
10. Dwarves can also do it! (21)
Goal: Score a touchdown before the end of this turn.
Dice: 48 available -> all 3's

Players with skills:
None

Blitzer F12
  • Move F12 -> I13

Slayer L13
  • Select Blitz
  • Move J15
  • Block J14 (3 dice), push to I13, chainpush to H13, chainpush to G14
  • GFI Frenzy Block I13 (3 dice), push to H13, chainpush to G14, chainpush to F15

Blocker F13
  • Block F14 (2 dice), push to G15, follow up

Blocker I12
  • Block H13 (3 dice), push to G14, chainpush to F15, chainpush to F16, follow up

Blocker J14
  • Move J14 -> H16

Blocker K14
  • Move K14 -> H17
  • GFI H18 -> G17 (1 dice)

Runner D12
  • Move D12 -> E17

Blocker G12
  • Move G12 -> E14
  • GFI E14 -> E15 (1 dice)

Blitzer H12
  • Move H12 -> E14

Slayer G13
  • Block G14 (2 dice), push to F15, chainpush to F16, chainpush to F17
  • Frenzy Block F15 (3 dice), push to F16, chainpush to F17, chainpush to F18

Runner F18
  • Move F18 -> D24
  • GFI D24 -> D25 (1 dice)
  • GFI D25 -> D26 (1 dice)


Total 21 dice
4 Comments
Ylarr Aug 13, 2024 @ 10:25pm 
Anyone for bowling? in 41:
(Always take defender down, push choices don't matter unless specified)

Move I9 left, right, right, right
Move H11 right, down, left (chain pushing F10 to E9)
Move E9 left, right left
Move G8 up, right, left, up

It may be possible to do better, I focused on initiating 2 die blocks moving on a 2 or 1 die blocks moving on a 4 to prevent armour breaks (without going for it these actions give you a 6 for your next move).
The method above probably has room for improvement by aiming for more 1 die blocks and reducing GFIs (also final block resulted in an armour break).
Ylarr Aug 13, 2024 @ 8:13pm 
You can complete Hot Potato with 17 dice by using the enemy team to skip passing to the pogoer: Bombadier throw to F8 (1 dice, pass)
Enemy lineman intercepts and will throw to I9 (enemy actions seem to count as no dice)
Intercept with goblin in H9 (1 dice, intercept)
(Total saving of 2 dice)
Then continue passing to the troll etc.
75338 Mar 16, 2023 @ 9:48am 
Nice work.
Roseru Jun 22, 2022 @ 11:24pm 
Thanks!