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- A Medic Main
and maybe a note -- sorry if it's already there and I missed it -- that because of how netcode/hitreg works, if you crouch a half-second before the shot goes off, you're probably still gonna get your head blown off, so while it's still useful, sometimes it just doesn't work
also @[@MF] D1p|0m@t!c ][mmun1ty, the part about medic getting more random crits has been sadly disproven. Theory-Y on youtube has a video that touches on that, among other mechanics
it's kinda unfortunate that trying to concisely/simply explain how medic works and how2play him is just impossible lol
add to this: strategy -- medics get to play general rank and strategize planned and realtime maneuvers "ingame" oh the fun, the ebbs and flows on both sides, victim concentrations, patient concentrations and the utterly hideous billing cycle (respawn timers...)
like any class if u don't do dick ur respawn times are hideous, stay alive longer and generate healing or damage to reduce respawn times;
as i've learned, medics absorb damage totals from heal targets, so when they go to attack they get those "random" crits more than any other class (most others combined...) not just the ubersaw, any melee, and any primary
play the mediguns to the map or situation; each one has its forte's and otherwise
movement/placement; the most scurrillious medics of all have the knack to stay behind heal target(s) and out of reach; infuriating they can be, so as medic, stay behind the lethal areas and if ur heal target(s) are worth a shit they'll respect it and not run off into the fray;
so much about medic is your heal targets knowing how to play it, 2/3 will charge off with no regard to your "sensibilities"
sh!t, comment over, this not a standalone guide!