Counter-Strike 2

Counter-Strike 2

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DC's Fake High Poly
Da dC^
Introduction to DC's Fake High Poly



Firtst of all thank you for checking this guide. Lot's of you asked me how I do my "high-poly" and here you go. I will show you how I do my fake high poly look. It is really simple to do.

I was obsessed with the look of high poly. It is really amazing and I love how edges look smooth. But I have never put time into learning that skill or even trying, and not gonna lie I'm one lazy person, so I came up with my lazy solution, almost one year ago. And today I wanna share it with you guys and hopefully help some one.

Some of you experienced skin makers will think that this is dumb, but doing real high poly takes days or weeks, but my thing is efortless and can be done in minutes, sadly it wont give you same results as real high poly but I'm sure it will give you good results for the amount time you put into this.

I think this is really usefull in trying to get quick details and depth to your skin.

You will only need any version of Substance Painter, the newer the better tho.

I don't know if I need to say this but, I don't hate high poly nor I am against it.

Explanation

Well, we will use Ambient Occlusion and UV border generated from Substance Painter to get this look.

Ambient Occlusion and UV border will be used as height!!!!

NOTE: The higher resolution of document and the higher antialiasing the better result and more convincing it will look. If your PC can handle you should bake in 4k and antialiasing 8x8, but if you cant 2k and 4x4 will be enough, and if you cant do that well just bake at 2k no antialiasing.


How to

Open any CS:GO weapon model in Substance Painter. Bake it as said in "NOTE".

After its done baking, create new fill layer disable everything but the height. Like this:


Then apply black mask to that layer and generator to that black mask ,and pick Ambient Occlusion from the generators. And also make sure Global Invert is ON. You should have this.


After that go to your fill layer and and slowly slide height slider to negative, make sure you dont go to full -1 or it will give you strong normals and it's not gonna look good. In my opinion you shouldnt go more then -0.8. So you have that:


Well now our height is noisy, looks ugly, it is gonna look even uglier if you didnt bake at 4k and 8x8. Lucky there is easy fix, just go back to AO generator and slide that Blur slider a bit until noise is gone, but dont go too much on blur or you will lose details. Easy fix!


Now our Ambient Occlusion step is done.

Second step is repeating everything, but you wont pick AO generator you will pick "UV Border Generator". This generator will use parts of UV to give us details, on some weapons this generator helps so much but on others it is rly bad. I would recommend adjusting "Balance" slider, try to keep it as close to minimum as you can, because this generator is strong. And this generator dosen't have blur in it's self so I highly recommend adding blur filter to it. If you dont like the parts of UV Border, simply add Paint to mask and mask our parts that look out of place.


Final out come is this, after this I would bake this whole thing. And start texturing if I didn't already.


Final word

Well I hope I helped someone, if you need more help with this feel free to message me.

fake it till you make it
   
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7 commenti
76561198304309968 23 mag 2024, ore 7:59 
is this poop? https://imgur.com/a/5AWlZYL
p.s.: i just started to get the hang of S3DP
dC^  [autore] 23 mar 2023, ore 10:50 
make em thic
SLIMEface 23 mar 2023, ore 3:47 
you can take my sharp edged model from my cold dead hands
dC^  [autore] 23 mar 2023, ore 2:10 
Uh thank you
MultiH 22 mar 2023, ore 22:27 
I bet whoever made this tutorial smells nice.
taki 5 set 2022, ore 14:51 
This tutorial is very useful
FANIQUELA 30 ago 2022, ore 11:52 
Amazing tutorial :missing: :missing: :missing: