Stellaris

Stellaris

1,099 ratings
The New Era
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76.641 MB
Oct 15, 2021 @ 4:16am
May 6, 2022 @ 9:40am
28 Change Notes ( view )

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The New Era

Description
The New Era
This mod is a completely update-independent project. The new era is about the full conversion of stellaris, which means it has alternative mechanics to vanilla. Also in the mod there is no compatibility with other mods. You should play on version 3.1.2, since it was she who was taken as the basis for the mod and its updates.

This mod completely changes every aspect of the vanilla game. There is a completely new technology tree nailed down from scratch, an adequate system of job financing, a new battle, and so on. This mod involves the transformation of stellaris into something more realistic and adequate than the "D*ck" update in vanilla. In the process of its development, we are slowly but inevitably moving towards a utopian dream, the dream of stellaris for 300 playable years. This mod simulates the development of the galaxy over eras. You start out as a primitive to go through 3 ages and become a great Galactic empire.

Eras in mod:
  • 1. The Era of the Primitives
    - civilizations just go out into space and master the worlds around them.

  • 2. The era of the New Time
    - civilizations enter the colonial race, conquer space, fight.

  • 3. Era of Empires
    - superpowers are fighting a war for world domination.
In this mod:
  • The system of the economy in the districts.
    The entire planetary infrastructure has been completely redesigned. Added a bunch of new resources, districts and buildings. In addition, the mechanics of economic space exploration have changed a lot, for example, spaceships are now being built at planetary shipyards. Realistic economy just now!

  • New tech tree.
    Our mod implements a completely unique technology tree that has no analogs in stellaris. New components, technologies, resources and much more! This also includes reworking the research mechanics, now technologies are time-bound. The maximum lead is 20 years.

  • New Ethics&Goverments system.
    Our fashion provides for a new system of government. I brought back the political system from 1.5.1 with a number of changes aimed at improving the balance and gameplay of Stellaris.

  • Budget system.
    Now it is possible to finance a specific industry by pouring money into it. Now you can manage and prioritize your economy significantly better.

  • New traditions
    New imperial traditions, they will lead your society through a long path of cultural and technological evolution into the space age.

  • New FLT
    Now, at the start of the game you once again can chose - warp or hyper!

  • Optimization.
    Our mod made a unique optimization of Stellaris, according to our system, 1 pop = 100 million people, so the planetary population growth is reduced by 3 times in proportion to the increase in labor efficiency. In our mod, you can play 100 years in 2 hours!

    If you want to help the creator of the mod in its development and speed it up, you can make a donation.
    https://www.patreon.com/lKomandante

    Also you can see my grafical addon
    https://steamcommunity.com/sharedfiles/filedetails/?id=2801740781

    Join my Discord server!
    https://discord.gg/t5eUyrXpBc

    spawn-bug fix as per the dev: start the game in multiplayer then save and load it in singleplayer
Popular Discussions View All (5)
113
Jun 25, 2024 @ 10:37pm
Crashes & Bugs
Komandante
27
Nov 17, 2022 @ 10:00am
Ideas for mod
Komandante
3
Aug 24, 2022 @ 2:04am
Some tips on not dying too early
shadofx
408 Comments
greatswizard Apr 18 @ 12:20pm 
any archivist out there able to tell me which DLC I should disable before playing the mod ?
hajdu.janos2002 Apr 5 @ 12:34am 
Is it working with DLC-s?
Astolfo Feb 23 @ 12:39am 
Pls update:steamsad:
De4dlocker Feb 13 @ 4:56pm 
got to 7140 then had a civil war when i sent my fleet to wipe out the rebels they jumped in reverse and just started flying away from the galaxy
TeslatheProtogen Jan 15 @ 2:53pm 
please update...
salem Jan 13 @ 7:15pm 
it hasnt been updated in >2 years. no
Grand Admiral Thrawn Dec 24, 2024 @ 12:41pm 
Does this still work?
Vietnam Oct 12, 2024 @ 1:27am 
this game needs more realistic mods
merklow Sep 29, 2024 @ 10:38pm 
accidently got sent early, 7028 now, switching to the army page on my homeworld causes a frame of error to pop up before showing me the correct screen
chemistry research increases in the tech screen are listed as society
mathamatical verticle (sciece era) wont let me take it
ended game at 7036, havent left the homeworld, phyhics had not had tech

i love the skeleton of it but its currently not really playable
merklow Sep 29, 2024 @ 10:20pm 
currently playing a playthrough, some notes
-from 7000, to 7020 its sorta boring.. i spent the time trying to figure out how space ships can be made (its timelocked i guess..)
-at 7019 i basically researched everything and i thought the game might be broken 7020 unlocked more research
-at 7022 i still cant create science ships (they are unlocked but it says they dont have the correct copoments (intentional? hard to say)
-7025 phyhics needs more stuff to research and chemisty has so much (litterally 2020s didnt even give anything to research)