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Báo cáo lỗi dịch thuật
This is what I used to work for me all the time:
respawnOnStart = 0;
zeusCompositionScriptLevel = 2;
disableChannels[] ={{0,true,true},{1,true,true},{2,true,true},{3,true,true}};
I have tried the enableChannels thing as well however I have had very little luck with that in any of the times that I have been trying so far.
I just also double downed the idea of porting it over to the more offical side of the MP missions so it pops up as white instead of green and still does not function.
I am now going to try your guys work arounds, since I am just confused at this point trying this method over and over to have nothing work.
DD_removeMarkerChannels = [0, 1, 2, 3, 4, 5];
addMissionEventHandler ["MarkerCreated", {
params ["_marker", "_channelNumber", "_owner", "_local"];
if(!_local && _owner != player && _channelNumber in DD_removeMarkerChannels) then {
deleteMarkerLocal _marker;
};
}];
If the issue persist, try the command that I mentioned. Keep in mind though that the command is local, so you have to "remoteExec" it to all players.
I also have to ask, how did you setup your way that used to work and now it does not?
The issue persist for me so far, as I may have forgotten to state that before my break my method of disabling channels worked just fine, however now it no longer wishs to work whatsoever.
And please let me know if this was the issue!
At this point I am just wondering if I am missing something or was something updated that change how to disableChannels.
Anyways best of luck!