Arma 3
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Basic Map Sharing - RCO
   
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12 Thg10, 2021 @ 6:13am
10 Thg11, 2021 @ 8:09am
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Basic Map Sharing - RCO

Trong 1 bộ sưu tập tạo bởi Rimmy
Rimmy's Cadian Oddities
5 vật phẩm
Mô tả
Basic Map Sharing is a lightweight mod designed to allow players to share map information with each other.

Features:
- Share lines and markers between players.
- Share with all players of the same side within 50 metres, useful for briefings.
- Directly copy any players map to your own. This also works on unconcious and dead players.
- Compatible with RR Immersive Maps.

How to restrict map marking:
In order for this mod to make any sense, players can't use channels like Global to put markers on map, as all players will see those regardless. In order to disable channels, put the following code in your mission's description.ext :
disableChannels[] ={{0,true,true},{1,true,true},{2,true,true}};

This will disable Global, Side and Command channels.
Note that Admins will always be able to talk in Global.

Credits:
The map marker transferring utilizes a script originally written by Killzone_Kid and then edited by LAxemann in order to copy polylines correctly as ArmA's default function for copying markers does not work with polylines.
26 bình luận
DireStatus 16 Thg05 @ 3:04pm 
@A. Ares
This is what I used to work for me all the time:

respawnOnStart = 0;
zeusCompositionScriptLevel = 2;
disableChannels[] ={{0,true,true},{1,true,true},{2,true,true},{3,true,true}};

I have tried the enableChannels thing as well however I have had very little luck with that in any of the times that I have been trying so far.

I just also double downed the idea of porting it over to the more offical side of the MP missions so it pops up as white instead of green and still does not function.

I am now going to try your guys work arounds, since I am just confused at this point trying this method over and over to have nothing work.
DimiDerevo 15 Thg05 @ 6:25am 
@DireStatus, you can delete marker when it is created from remote client. Just paste this in initPlayerLocal.sqf and change channel IDs [community.bistudio.com] in which you want to delete markers.

DD_removeMarkerChannels = [0, 1, 2, 3, 4, 5];
addMissionEventHandler ["MarkerCreated", {
params ["_marker", "_channelNumber", "_owner", "_local"];
if(!_local && _owner != player && _channelNumber in DD_removeMarkerChannels) then {
deleteMarkerLocal _marker;
};
}];
A. Ares 15 Thg05 @ 3:41am 
@DireStatus , I do believe that you can do it in run-time too with the enableChannel [community.bistudio.com] command. And this overrides Description.ext and Server config! Try using this when you export your mission in MPmissions file as a .pbo and then run it from your game, not through your editor!

If the issue persist, try the command that I mentioned. Keep in mind though that the command is local, so you have to "remoteExec" it to all players.

I also have to ask, how did you setup your way that used to work and now it does not?
DireStatus 15 Thg05 @ 2:33am 
Sorry being a tad late, I have been trying this with mainly local hosting and I will be looking into a dedicated server testing on this matter soon.

The issue persist for me so far, as I may have forgotten to state that before my break my method of disabling channels worked just fine, however now it no longer wishs to work whatsoever.
A. Ares 7 Thg05 @ 11:03am 
@DireStatus, the disableChannels in Description.ext is not considered in Eden Editor (as you can find in https://community.bistudio.com/wiki/Description.ext documentation). So, in case you are trying this in Eden Editor, then you will not see the expected outcome! Try running your mission in either local host (but not from the editor) or dedicated server environments!

And please let me know if this was the issue!
DireStatus 6 Thg05 @ 10:55pm 
I more than aware that this more falls on either myself or BI but, I got back from a like 8 month break from arma 3 and I have been trying my old missions with the disableChannels code already in it however, it just is not working whatsoever and even breaks other things in the missions descrition.ext when ever it is their.

At this point I am just wondering if I am missing something or was something updated that change how to disableChannels.

Anyways best of luck!
DimiDerevo 6 Thg05 @ 2:38pm 
Thank you
Rimmy  [tác giả] 6 Thg05 @ 7:11am 
@DimiDerevo As long as you also credit the original code makers, that being Killzone_Kid and LAxemann, then I have no problem with it. Link it when you're done.
DimiDerevo 6 Thg05 @ 2:45am 
Hey Rimmy, recently I got inspired by your mod and now I'm developing my own map sharing system for my little unit. I use your mod as a baseline and to look how it works in general. May I release my mod publicly when it is finished (with credits ofc)?
nanner 1 Thg03, 2023 @ 12:26pm 
Thanks Rimmy! I agree, you clearly stated how to restrict map marking.