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The game mechanics of AAW prosecution sometimes react slow/dull, I do not usually trust this. The fighter force of PLA CSG is enhanced in the former update: besides AAW patrol, a specialized air intercept mission was added for F-35B due to its high-performance AESA, which helped to find the LHD in many demo/test after V1.0 of the scenario. (so I assume player is bond to breakthrough from south).
After all, South China Sea is no way to be a expansive area for advanced sensors, especially in east-west direction.
Never thought P8s could go that way, the no-navigation zone in Vietnam is to astrict player's attack to steer clear of PLA defense or attack ASBM(a key role in game), BUT, fly it to the mainland of China is really really weird(no offensive means).It is my negligence,I'll add later.
Thanks again and I'm working on a new update.
thx for your AAR, something I would never know by just making scenario myself
start with fire power, the quantity of ammunitions is indeed far more than completing the mission, the initial update was complained to difficult in other player's feedback, so this can be considered as a way to decrease the difficulty--you can carefully calculate your force to sink the LHD, but F2A is also available for current employment. I will cut off the number of tomahawks carried by SSN(maybe half?), thank you for suggestion.
I guess the strike mission bugs are caused by mission doctrine and the AI of CMO, I've tried to fix the problems in auto strike of computer, but they still occurs(like utilizing YJ91 to attack a unit with is radar off).