Tabletop Simulator

Tabletop Simulator

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Unfathomable + From the Abyss
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Type: Game
Game Category: Board Games
Complexity: Medium Complexity
Number of Players: 3, 4, 5, 6
Language: English
文件大小
发表于
更新日期
891.919 KB
2021 年 10 月 6 日 上午 11:41
2024 年 8 月 1 日 下午 3:35
22 项改动说明 ( 查看 )

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Unfathomable + From the Abyss

描述
Unfathomable is FFG's update of the classic Battlestar Galactica semi co-op game. 3-6 players evade Lovecraftian horrors in an attempt to get their steamer ship to America. However, one or more of them are deep ones, secretly thwarting the voyage.

Players: 3-6
Time: 2-4 hours

Scripting includes:
- 3-6p player automated start
- Chaos deck handling
- Skill check calculator
- Passenger placement
- Improved resource dials
- Character tokens with 3 states (human, hybrid, cultist)

Feel free to report any issues or suggestions in the comments below. Please buy this amazing game when it is available.

Disclaimer
Of course, this mod is indebted to the game makers. We do not own any of this license. If the publishers wish to remove this, we will do so. But I hope they consider the value of showing people this amazing game so gamers can later buy their own physical copy.

Credits
3D models courtesy of Ziggy Stardust
3D horrors models courtesy of TalkingBull

If you'd like to contribute, 3D models for the From the Abyss horrors would be much appreciated
98 条留言
metalcorn 1 月 31 日 上午 12:42 
@retson¡ne
TLDR You should put discarded skill cards right below the corresponding skill deck to make it reshuffle for you.

I've looked into the scripts and found out that each skill deck has a designated discard zone. You can see them in F3-script zone. If you discard the skills to the corresponding zone, drawing skill automatically reshuffles the discard pile. The calculate function is on the right side of the board. If you weren't using it, give it a shot. It discards cards accordingly.
retson¡ne 2024 年 9 月 7 日 下午 2:39 
Heya, this is a brilliant mod - thanks for creating it, my group has really been enjoying it. :Hearthian_Smile:

We've noticed there's a minor bug where if a deck that isn't part of a player's draw pool is empty when the player hits the "Draw Skill Cards" button, it generates a nil reference error in the getSkillCards function, at line 254 of the global script (since the returned deck is nil when it's empty).
Мумия 2024 年 8 月 27 日 上午 11:14 
there are also several Item Cards from addon without names, so it's difficult to search it in a deck
Мумия 2024 年 8 月 27 日 上午 9:25 
Thanks for your amazing work!

little bug: on "Create Ally Deck (new step)" we should roll a die twice until the results are different , but now the first result that comes up is accepted without checking for a difference
LobstersArentImmortal  [作者] 2024 年 8 月 1 日 下午 12:26 
Fixed the reported issues (reference cards, prelude cards face down, boon card names).

Thank you for the reports.
LobstersArentImmortal  [作者] 2024 年 8 月 1 日 下午 12:25 
If you're able to load them into TTS and then send me that save, that would be easiest for me. Or alternatively upload them to the workshop and then I can just grab them. You can add me on steam or discord (lobstersarentimmortal) if you want to send the save.
TalkingBull 2024 年 7 月 31 日 下午 5:35 
Just finished scanning and prepping the horrors for ingame use. Tell me how to get them to you if you want to have them...
SpAwN 2024 年 7 月 31 日 上午 6:23 
Just a note.. all of the value 1 Boon cards are incorrectly named Revelation (which is the name of the value 0 card.. ;o ). :)
BattleYak 2024 年 7 月 30 日 下午 1:13 
Thanks for the update and continued support.

Small tweaks I would like but aren't required:
- When using the expansion: The 3 player references dealt Allies + Horrors, Traitor reference, Player reference. Are dealt out so there is 2 of each and locked. But they are facing the same way. The only reason I see you'd deal out 2 is to show front and back, but currently that's not what happens.

- When using the expansion: The current option for "standard" preludes is dealt face up. However our play group typically chooses characters after the script automation, and I'm fairly sure we are not suppose to know the preludes till after we have chosen characters. We get around this using the custom setting and just dealing after. This is just more a request for them to be dealt face-down and also flipping the remaining prelude decks.
LobstersArentImmortal  [作者] 2024 年 7 月 30 日 上午 10:55 
Updated to handle the 0 boon and 0 treachery card, and deal 2 random allies on setup.

Setting aside all the 0 cost cards would be somewhat difficult with the way it's currently written, and the cards are organised in descending value anyway. Would maybe look into it later, but no promises on that one.

Thanks for the feedback.