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Thanks for the speedy turn around, and the awesome work you've done on this worksho.
Specifically the `onChat` command is filtering out any `player.admin` from talking.
I understand you were using it to trigger a function, but if that isn't the exact message the player said, I believe you need to `return true` inside the function to allow the chat message to go through.
You'll also have to update some GUIDs when you import translated decks (get GUID of an object with right click > scripting > GUID), I keep all GUIDs in script at the top of a file so just look through them and update them. That should be all you need to change in the script to get it functioning but you will of course also have to translate the various text that's printed out or displayed in XML.