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The way keep-upright constraints work in the source engine makes them always able to rotate around their local up/down axis (not something I can change, it's just how the physics behind them work).
So if you want a prop to hold a specific angle, I would suggest using wiremod for it, you can apply physics to props with an E2 chip, other people have done this before so there should be code for it if you search for it.
If you want to hold a specific angle for a prop using only keep-upright constraints, you'd have to get a bit creative with how you use keep-uprights, and possibly weld multiple props together at different keep-upright angles so they lock each other out of being able to spin around their local up-down axis.
I try to stand something up on its end and it still just falls over :(
"I Have A Question, Where Is The Original Keep Upright?"
it's been years, but iirc "keepupright" was a vanilla tool in earlier versions of Gmod.
But at some point, the tool was removed and replaced with a "keep upright" checkbox in the context menu when aiming at a prop and holding C.
However, the context menu version of it sucks, as it has no options at all, and is generally too strong and makes things spazz out.
So in 2014, I tried searching for the tool version of a keepupright, but could not find one anywhere (since it seemingly was a vanilla tool that had been removed), so I decided to make this tool to provide something similar to the OG vanilla keepupright, with some QoL additions to make it even easier to use.
So... I guess you could say that this is the new OG Keep Upright after the removal of the vanilla tool, since at the time of making this the only other option was using the context menu.
"Does it work with ragdolls?"
A:
"Keep upright constraints only work on props, but not special entities like ammo boxes, vehicles, chairs, NPCs or ragdolls. That's just how the constraint works in the game engine, and has nothing to do with this tool.
However, you can bypass this by adding a keep upright constraint to a prop and welding it to the special entity you want to keepupright, then disable the prop's collisions and use the color tool to make it invisible."
as mentioned in the notes at the bottom, you cannot use this tool on entities. That's just how keepupright constraints work in the game.
If you want to keep a pod upright, use the keep upright tool on a prop, and weld the prop to the pod. You can make the prop invisible and no collide it afterwards too.