War of Rights

War of Rights

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Anderson's Brigade Company B's Guide to Civil War and Other Such Unpleasantries
By Dr Wongburger and 1 collaborators
Welcome to War of Rights soldier! The nation is in turmoil, and I Corps-Anderson's Brigade needs a few good men to take the fight back to the encroaching federal forces. At its core, War of Rights is a game about teamwork, and coordination between players. Without it, battle becomes little better than Neolithic warfare; complete with bashing your foes skull onto the ground below, and the whooping and hollering of your comrades beside you. While this may have its place, so too does discipline and strategy among players dedicated enough to apply them successfully in battle. This is where YOU come in. And you are in luck, because one of the biggest War of Rights units out there in the game, wants you! That's where I Corps-Anderson's Brigade comes in. Two US event battles, two EU event battles, and one drill event a week. That is 5 events a week available for you to take part in on your own time. This offers players a flexible schedule to participate in the grandest battles War of Rights has to offer. Nothing is mandatory, only encouraged. We all have lives of our own. Huge 200,300, hell maybe even 400 man servers, the thunderous roar of the cannons, daring and bold lines of infantry! From blasting off volleys of cannon fire to taking part in massive charges, we got you covered. So what do you say? If you are interested check out our web site below for more information on joining the good fight.

https://www.i-corps-wor.com/
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History of 1stGA: The Bold and The Beautiful
***The 1st Regulars Infantry Regiment completed its organization at Macon, Georgia, in April, 1861, and soon moved to Virginia. The men were from Atlanta and Brunswick, and Glynn and Montgomery counties. It was brigaded under General Toombs and in April, 1862, and contained 367 effectives.

Robert Augustus Toombs


***Transferred to G.T. Anderson's Brigade, the unit fought with the Army of Northern Virginia from the Seven Days' Battles to Fredericksburg. It then was ordered to Florida, assigned to G. P. Harrison's Brigade, Department of South Carolina, Georgia, Florida, and fought at Olustee.

G.T. Anderson

*** During the summer of 1864, it was stationed in the Charleston area and later saw action at Savannah and in North Carolina. The regiment reported 3 killed and 19 wounded at Savage's Station, had 27 killed and 77 wounded at Second Manassas, and lost 3 killed and 25 wounded at Olustee. Only 45 officers and men surrendered with the Army of Tennessee.

***At Antietam the 1st Georgia was on the right with the First Corp. under General Longstreet in Jones' Division, David R. Jones Commanding, in Anderson’s Brigade George T. Anderson Commanding.
Anderson’s Brigade Consisted of the following
• 1st Georgia (Regulars): Col William J. Magill (w), Cpt Richard A. Wayne
• 7th Georgia: Col George H. Carmical
• 8th Georgia: Col John R. Towers
• 9th Georgia: Ltc John C. L. Mounger (w)
• 11th Georgia: Maj Francis H. Little
I'm New: Wtf do I do Now?
***Listen up maggot! My name is 1stSgt.Dr Wongburger and I am here to whip you into fighting shape before I go make your wife a widow. You made the right choice joining up with Anderson's Brigade Company B. If you didn't, you should but I wont hold it against you. Hopefully you will still find this guide informative before entering combat. Now I ain't going to bore you with basic controls. I am going to have enough faith in your green ass to assume that if you made it this far in life, you probably can figure out basic movement controls in a video game. ***THAT BEING SAID*** There are some certain intricacies of movement controls in War of RIghts that you should be aware of! Take the time to browse through the control layouts in the menu options in-game to orient yourself.

***Pressing C, will toggle your pace in movement. There are two movement speeds to choose from, 'Quick Time', and 'Double Quick'. Double quick is a jogging march, while quick time is a walking march. Of course, you can sprint by holding shift. Reference the image to learn the controls. Managing your speed in combat does indeed have a learning curve, as weapon readiness varies whilst utilizing different speeds as well as whether or not you have a bayonet attached. Be mindful and when in doubt, get yourself into melee mode by pressing V, and make sure you have your bayonet handy. Pressing B will either attach or detach your bayonet.

***Next I would like to inform you all about discharges. While embarrassing in the premature sense, If you are going to become the soldier I know you can be, you are going to need to meet your new best friends. In the field you will have access to an assortment of different firearms to aid you. These weapon selections are tied to the infantry unit you are representing in game. While ole Jeff Davis may intend to equip our armies with the most of state of the art firearms, you will not always have the opportunity to be picky with selection. We will have to hold out until supplies come in, and that means YOU will have to become proficient with the firearms used in War of Rights!

*** Now I wont lie to you soldier, you will mainly be using the British Pattern Enfields or Springfields lifted from our adversaries. Learn your weapon inside and out and practice your aim at the drill camp firing range! Here you will have access to all weapons in the game. Its also a great place to make friendly conversation or share a sponge. Every now and again though, rifles run thin and we sometimes have to resort to using some older weapons. I'm talking about the Springfield 1842 or the 1841 Mississippi Rifle. Now laugh all you want and refer to these weapons of war as antiquated from a bygone era, but I am here to tell you that if it was good enough for our boys in the Mexican-American War, then its good enough for your mangy ass. Should you ever find yourself carrying a Springfield 1842, be aware that there are two ammunition selections to fire. The first and default ammo type is plain ole round ball, not terribly accurate when fired over long ranges, especially with a smooth bore like the Springfield 1842. The second ammo type you can toggle between the first by tapping the '5' key on your keyboard. This ammo type is called 'buck and ball', and is particularly deadly when facing down an enemy charge, or making a pocket through an enemy line while you are on the charge. While this ammo type excels in close quarters engagements, it is advisable to switch to round ball during longer range engagements. Learn these weapons, their firing patterns, the sights, the reach with bayonets fixed. And perhaps most of all, practice your aim. All this information will serve you in battle if you are mindful.





Combat Basics: What you Need to Know
*** Okay, so the quartermaster gave you your new duds and a rifle to boot, its finally time to get into the battle and kick some ass. Before you charge headlong into combat, there are some things that will help you keep your head on your shoulders. The first and perhaps most important thing you need to know, is that the game operates via a morale system tied to what is basically, a ticket system. Though not numbered, and not able to track its progress, there are five morale phases that will be located at the top of your screen to demonstrate how many losses each side has taken. These morale phases are as follow in preceding order:
Battle Ready- Your forces are fresh and casualties are as of yet light and manageable.
Engaged- The skirmishing is over, and your forces have begun taking more casualties.
Taking Losses- Battle continues, but casualties are now considerable
Breaking-Your forces are on the verge of collapse, casualties are too high to maintain.
Last Stand/Final Push- Depending on whether you are defending, or attacking, your team will get one last respawn before fleeing the battlefield

***The battle is over when the attacker captures the contested point when the defender is breaking (or below), or if either side runs out of Morale, but this can vary depending on casualty types. This is where the game demands teamwork from you. You see, there are three different formation types any soldier can be in at any given time; In Formation, Skirmish Formation, or Out of Line. A soldier is 'In Formation' when surrounded by his comrades usually in a group of five or more and somewhat in line. Any fewer or if too spread out amongst each other, and the soldiers will find themselves in 'Skirmish Formation'. And should a soldier find himself on the battlefield, without his compatriots, alone and not in line, then that soldier will be 'Out of Line' and in more ways than one. Allow me to elaborate.

***Depending on which of the three formations you are in, this will determine how much morale your casualty will cost the team. While In Formation, your death suffers the team a minor morale loss colloquially referred to as a single ticket. In Skirmishing Formation, the morale loss will be moreso, three tickets. And if your pathetic self should find yourself dying Out of Line? Five tickets to the team. While these ticket numbers are somewhat arbitrary, the percentage of morale loss is tied to each. 80%, 40% 0% respectively. This means that a good soldier will at ALL TIMES do his best to be in formation unless ordered otherwise. There is strength in numbers, but there are also buffs.

*** Apart from the morale loss tied to the formations, so too are buffs. While in formation, soldiers experience less weapon sway, and reduced suppression. This means that you are most combat effective while working with your team. Though it can be difficult to gauge how much these buffs contribute, I guarantee you will notice not having it in a scrap. Firing out line means you will have increased weapon sway, which is one more reason to remain IN FORMATION. One last important note on formation stances, a soldier in line and In Formation who crouches down will always be considered in Skirmishing Formation. It is sometimes best to take one for the team In Formation, rather than costing your team more tickets by dying crouching down needlessly.
Infantry Charges: Tips and Tricks
*** You know its inevitable right? The pounding of the drums, the blaring horns, the hoards of men screaming and charging at each other with spiteful animalistic contempt for one another. You are going to soon find yourself either engaging in a charge, or bracing an enemy charge. What you do in each of these scenarios will determine whether or not you will make it to write home to Mary Sue, or whether or not Jody Tuttle back home will have the distinct pleasure of taking your wife and raising your son when you are gone. But first things first. Lets talk melee.

*** There are two types of melee engagements a soldier will find himself in; one with his bayonet attached, and times when there just ain't enough cotton pickin time for that nonsense. Your bayonet will take a charging Yankee down in just two stabs. Should you have to club your foe to death, this will take three strikes. Clearly, it is ideal to always have your bayonet handy, but should an annoying CO order you to leave it detached, and should you then find yourself in a rumble by surprise, fear not because you are still formidable. You are not alone, and working together in charges is the only way you will be able to save your bacon. Coordinate with those around you. Do not needlessly charge and waste your life, and attack the same targets as your comrades to bring the enemy down quicker. One stab, and one strike with a butt of a rifle will take even the most patriotic federal boy down. Even if only some of you have your bayonets attached, you can still clear an enemy position IF you work together.

*** When defending a charge, it is always best to find yourself some defensible real estate. An approaching enemy will take some time to reach your position, and during that time both sides will have ample opportunity to fire at each other. A stone wall is ideal as it provides cover while crouching behind it. Split rail fences and wooden picket fences will do the job in a pinch too! If you see the enemy coming, make sure you are on the opposite side of the fence/wall. Let them come to you, as you and your band of merry fellows blast them on their pitiful approach. When the enemy comes close enough to the barrier separating you two, take a few steps back and get yourself out of the range of their bayonets. This is called bracing. At this point, the enemy charge will have to cross the fence line, and it is at THIS VERY MOMENT when you and your battle buddy should be stabbing them as they pour over. Yankees are defenseless as they hop a fence, so use this time to get your strikes in and clear the enemy advance before it ever begins.

*** I know what you are thinking; What if an approaching enemy charges my position, then diverts a different route to attack a portion of fence line not currently occupied by my forces? Great question, I am so glad you asked. It is at this time when the order will often be given to 'Mirror' the enemy charge. Mirroring is a simple tactic where your forces will mirror the enemy which ever direction they choose towards your line. This is done so as to not allow the enemy to cross over unimpeded. An enemy charge along a flank can devastate a well entrenched position facing the wrong way, so mirroring your enemy is integral to maintaining the defensive bonus you have. The longer you can keep the advancing enemy on their side of the barrier, the better as they will be easy pickings for those with shots.

*** You wont always have the luxury of sitting pretty behind cover and gracefully firing away at an approaching enemy like the dandy you are. Sometimes, you are that approaching enemy! If you don't stay aware, you wont even make it to the enemy. It is always ideal to coordinate your assaults with allied units, and by doing so, hitting an entrenched enemy from different angles, or making a hole in their line by sheer force and numbers. Listen to orders in a charge, attack direction can change on the fly, and when they do you need to be aware of which way to attack from. When advancing in open terrain, do your best to find whatever cover or concealment you can. Utilizing the terrain's dips and crests can both conceal your forces on the advance, as well as provide cover. Even charging down a fence line will offer you some cover and concealment from enemy positions. Stay In Formation as much as possible in a charge, keeping close with your allies on the move. While we all want to be the first man in, make sure you are the first among many or else the Yankees will slice you into dog meat! Do your best to save your loaded shot, for when you are confident you can hit, or when otherwise ordered to discharge your rifle. Between you and me, you had better shoot your load off before dying because the good men and women down in Augusta worked long and hard for you to fire that damn rifle, make it count soldier! That may be your only chance to take an enemy down with you.
Graduation!
Well done soldier! It's not often we find many like you who can read. You will make a great addition to Anderson's Brigade Company B. Again, if you are interested in joining a War of Rights community that is active weekly and filled with gamers who share similar interests such as yourself, then you have found it here in Anderson's Brigade. To join, please visit our website for teamspeak information. In events, Anderson's Brigade uses Teamspeak, so downloading that will get you halfway there to joining us in battle against the Northern aggressors! Utilize the advice offered here in this guide; though limited in scope, it contains what any fresh player will need before entering the game. Should you wish to learn more, we welcome everyone to join us on Thursdays for our drill instructions. It begins at 8:00 P.M. EST on the Anderson's Brigade Drill Camp Server in-game. Sic Semper Tyrannis!

https://www.i-corps-wor.com/
4 Comments
Bird Dog Feb 14, 2022 @ 3:32pm 
Da gone it...I work thursday nights. Yall such a good team and I want to drill! But I have been a reinactor and know most all of this in the field already. Hope you all still would accept me.
Warboy Nov 7, 2021 @ 10:39am 
I've been with 1st GA for four years now, some of us even 5-6 years (back in pre-alpha days) and a group doesn't last that long unless they know what they're doing and talking about. We're very friendly/helpful and I encourage all to give us a try. Even if your not sure then at least try it out for an event and then decide after if organised regimental gameplay is right for you...isn't that the whole reason why you bought this game? Free yourself from the toxic, racial and biased pub servers and join us for some real mature and organised gameplay, how WoR was always meant to be played.

In closing I looked forward to fighting alongside you fellow comrade :confedflag::JohnnyReb::civilwarartillery::civilwarcavalry::civilwarinfantry:
Dr Wongburger  [author] Nov 2, 2021 @ 7:23pm 
Hope it helped! Feel free to add me on Steam if you have any more inquiries. And remember, Anderson's Brigade wants you!
Dennis Nov 2, 2021 @ 5:33pm 
Thank you for making this guide