RimWorld

RimWorld

153 ratings
Simply More Implants
   
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Mod, 1.3, 1.4
File Size
Posted
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146.704 KB
Oct 1, 2021 @ 4:42pm
Oct 6, 2022 @ 3:13pm
8 Change Notes ( view )
You need DLC to use this item.

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Simply More Implants

Description
Adds a variety of new, stackable implants that serve as straight upgrades. These implants can be obtained from quests and trading, or can be crafted as long as you have the required techprints.

In order to craft any implants, you will need medical components. Medical components cost about as much as advanced components, but require neutroamine to make.



Implants are split up into 2 tiers. Techprints for tier 1 implants can be acquired from outlanders as well as the empire, while tier 2 techprints are empire-exclusive.

Included implants are as follows:
Name
Cost
Usage
Notes
bionic gyroscope
1 med. component, 15 plasteel
Increases melee hit and dodge chances
Requires a high melee skill to use effectively
wayfarer implant
1 med. component, 20 steel, 5 plasteel
Reduces stress and aids in foraging
Requires a high plant skill to use effectively
cellular stabilizer
1 med. components, 2 luciferium, 20 plasteel
Cures some age-related conditions over time
Slow, does not prevent new conditions
lumbar rig
1 med. components, 2 luciferium, 20 plasteel
Cures bad back and frailty over time
Slow, does not prevent new conditions
electromagnetic shield
2 med. components, 10 plasteel
Reduces the duration of brain shock
smooth voice modulator
1 med. component, 65 steel
Improves socializing and bartering, worsens intimidation and negotiating
Replaces rough voice modulator
rough voice modulator
1 med. component, 65 steel
Improves intimidation and negotiating, worsens socializing and bartering
Replaces smooth voice modulator
ophthalmic augment
2 med. components, 2 adv. components, 20 plasteel
Has a chance to increase the quality of crafted items
Requires high crafting and artistic skills to use effectively
painswitch
1 med. component, 5 plasteel
Knocks out the user if they reach their pain shock threshold
Meant for use with a painstopper
psychic foil skullplate
1 med. component, 1 psychic foil helmet
-80% psychic sensitivity
Replaces eltex skullplate
eltex skullplate
1 med. component, 1 eltex helmet
+30% psychic sensitivity
Replaces psychic foil skullplate
psycho-processor
2 med. components, 6 components, 15 plasteel, 15 gold
Passively generates research while the user is sleeping
bionic wind gauge
2 med. components, 5 plasteel
Increases shooting accuracy
Requires high shooting skill to use effectively
meditative refresher
2 med. components, 2 ind. components, 5 plasteel, 40 gold
-80% rest fall rate
Only active when the user is meditating
psychic assistant
2 med. components, 2 eltex, 10 plasteel, 60 gold
-15% psyfocus cost factor, -100 minimum neural heat
biocapsule
2 med. components, 15 plasteel, 450 silver
Increases biosculpter speed by 60% (120% for transhumanists)
Requires Ideology DLC
neural supercapacitor
1 med. component, 15 plasteel, 25 gold
Doubles the duration of neural supercharge
Requires Ideology DLC

Balancing is always a concern for me. If you feel that the cost, rarity, or effectiveness is too low or high, let me know in the comments below.
Popular Discussions View All (2)
0
Oct 31, 2023 @ 9:44am
recipe bug with biocapsule and neurocapacitor
Cliff
0
Sep 13, 2022 @ 3:47am
[Suggestion] Integrated voice-modulation implant
ProfessorMinius
63 Comments
Papa comunista Aug 20, 2024 @ 6:49pm 
does it require royalty?
removedclaw Jun 5, 2024 @ 2:19pm 
ive had hardly any problems in 1.5 with anomaly, nearing the end of the game the only thing ive noticed is the psycho processor will just disappear when trying to install it, other than that it seems pretty solid
TorMechia Apr 16, 2024 @ 5:27pm 
Also hoping for 1.5
ed asner Apr 16, 2024 @ 11:48am 
Any plan to update this? Easily one of my fave bionic mods.
Freeasabird🕊 Apr 9, 2024 @ 10:19pm 
I have the framework mod installed but it still says i need it. its in my mod list why the hell does it say i need it when i have it installed???
Alerios Mar 5, 2024 @ 10:04am 
Is community framework really necessary?
FrAmed46 Dec 30, 2023 @ 3:57pm 
Mid save compatible to add??
Turnovus  [author] Sep 24, 2023 @ 6:50am 
@colin094
They should appear on any workbench that allows you to craft other components, like the fabrication bench.
colin094 Sep 23, 2023 @ 12:04pm 
does anyone know how to make medical componenets ? Ive done the research for it but I cant where to put a bill in for it