Totally Accurate Battle Simulator

Totally Accurate Battle Simulator

34 ratings
How to make really, really broken units.
By Syncrios
In this guide I will show you how to make stats go to infinity, if your unit gets screwed up, it's your responsibility, however, I will help you fix that.
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Getting to the file
So Idk what you would do for mac or anything but for windows, you need to go to this directory "C:\Program Files (x86)\Steam\steamapps\common\Totally Accurate Battle Simulator\TotallyAccurateBattleSimulator_Data\CustomContent\CustomUnits"
Yeah, not exactly flattering, anyway once you're there it will look something like this:
https://steamuserimages-a.akamaihd.net/ugc/1629730806251902363/237CD34B69082984720E5C7C05BBC4CF1061561F/?imw=256&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Basics of what you're doing
Inside the file of the unit that you chose, you'll find two things, firstly, an image which is used to classify your unit, secondly, a unit File (.unit) with a name similar to that which you see in this image https://steamuserimages-a.akamaihd.net/ugc/1629730806251917291/39F2AB2B421EEC56D402E5102A7BC1B15C4475A8/?imw=256&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
More stuff but separated cause I like it like that
So now what you're going to do is go into the UNIT File (.unit) and open with notepad, if you look you'll find that I already have it set to notepad, so it might look different for you. Once you're inside, it 'll look something like this:
https://steamuserimages-a.akamaihd.net/ugc/1629730806251929035/B76DA95FF9A798FD76A11EA57AA5EACEA0CD6E19/?imw=256&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
That is, unless you use something other than notepad.
Immediately you're greeted with
{
"m_name": "Pinnacle of Mass [Unbound]",
"m_icon": "",
"m_id": {
"m_modID": -2,
"m_ID": 124865677
},
"m_unitBase": {
"m_modID": -1,
"m_ID": 1760500345
},
"m_holdingWithTwoHands": false,
"m_rightWeapon": {
"m_modID": -1,
"m_ID": 522953749
},
"m_rightWeaponData": {
"m_positionOffset": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"m_scale": {
"x": 1.0,
"y": 1.0,
"z": 1.0
},
"m_equip": 0,
"m_colors": [
40,
40,
49
],
"m_isTeamColor": [
false,
false,
false
]
},
"m_leftWeapon": {
"m_modID": 0,
"m_ID": 0
},
"m_leftWeaponData": {
"m_positionOffset": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"m_scale": {
"x": 1.0,
"y": 1.0,
"z": 1.0
},
"m_equip": 0,
"m_colors": [],
"m_isTeamColor": []
},
Giving more combat moves
so I know I didn't say anything about this before, but, if you copy your combat moves
https://steamuserimages-a.akamaihd.net/ugc/1629730806251948189/3AFC3A448674A07CCC19C5C829820D1C5D0038F9/?imw=256&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
And paste them.

https://steamuserimages-a.akamaihd.net/ugc/1629730806251951939/D3E26E3F1504E3AFA6037D4BBF56B2089A6DE995/?imw=256&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
You can get up to 1000x as many combat moves.
Far easier than using right and left click at once, and far easier than using UCM, you don't have to individually click it every, single, time.
Changing the stats
The values you want to change are:

"m_health": 100,

"m_movementSpeedMuiltiplier": 2.0,

"m_massMultiplier": 20.0,

"m_sizeMultiplier": 1.2000000476837159,

"attackSpeedMultiplier": 1.0,

"damageMultiplier": 1.0

You can change them to whatever you want, or, you could type in "Infinity" and completely break the unit.
Making m_movementSpeedMuiltiplier infinity makes it not work
making m_sizeMultiplier infinity makes it not work
honestly making m_massMultiplier infinity is hilarious and should be tried at least once.
Btw
If the unit doesn't appear when you go to custom content in game, you messed something up, this is very easy when copying and pasting combat moves, if this happens or if it appears as an odd wizard that multiplies whenever you select them, it's really easy to fix these problems, and if you get them you just need to go back and fix them, if you don't know what it should be, you could ask me or you could use another unit as an example.
71 Comments
Syncrios  [author] Jul 25, 2023 @ 4:07pm 
Bro, it was 69 comments.
ehwoof Jul 25, 2023 @ 9:19am 
One important thing: For some stats and other options, opening that unit in the unit creator can reset it.
Syncrios  [author] Jul 24, 2023 @ 7:33pm 
Yeah.
ehwoof Jul 24, 2023 @ 7:09pm 
Change the unit base for some fun.
Diabhork Jul 24, 2023 @ 3:21pm 
Kind of strange that the dev would have infinity work similar to an integer. Normally, they'd have something like -1 or 18,446,744,073,709,551,615 (64 bit integer limit)
TaxCollector Apr 24, 2023 @ 5:37pm 
Got it.
Syncrios  [author] Apr 24, 2023 @ 4:56pm 
It should work on any custom unit. The only reason why the stats wouldn't be changed is because you changed something like turn speed instead of something like move speed or that you didn't save your changes. If it still doesn't work, you should seriously consider just using he infinite stats unit I've already uploaded.
TaxCollector Apr 21, 2023 @ 1:12pm 
I check the unit again and the stats aren't changed. They're my old stats. Does this only work on newly made units?
Syncrios  [author] Apr 20, 2023 @ 8:22pm 
What happens when you close the notebook application after you're done making your changes?
TaxCollector Apr 20, 2023 @ 6:17pm 
So I don't need to hit anything like "Confirm changes" it just changes on the spot?