Total War: SHOGUN 2

Total War: SHOGUN 2

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Shogun 2 Ninja Guide
By kai
A basic Guide how to level up with ninja.
   
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Shogun 2 Ninja Guide
The Skill Tree Of Ninja :

Spy
+1 to subterfuge when spying
+5% increase to campaign map line of sight
Level 2

+2 to subterfuge when spying
+10% increase to campaign map line of sight
Level 3

+4 to subterfuge when spying
+15% increase to campaign map line of sight
In silence much may be learned.

Saboteur
+1 to subterfuge when sabotaging buildings
Level 2

+2 to subterfuge when sabotaging buildings
There is beauty in destruction, and in flames.

Assassin
+1 to subterfuge when assassinating
Level 2

+2 to subterfuge when assassinating
A knife is truly dangerous only in the right hands.

Military Spy
+1 to subterfuge when scouting in the field
Level 2

+2 to subterfuge when scouting in the field
Level 3

+4 to subterfuge when scouting in the field
An army, for all its strength, can be a delicate thing.

Infiltrator
+5% to the chance that the ninja will avoid detection when unsuccessful
Level 2

+10% to the chance that the ninja will avoid detection when unsuccessful
Leave no footprints, even in darkness.

Misdirection
+1 to subterfuge when sabotaging armies
Level 2

+2 to subterfuge when sabotaging armies
Level 3

+4 to subterfuge when sabotaging armies
Confusion is a powerful ally and friend.

Exotic Weapons
+2 to convalescence time for characters wounded by ninja
Level 2

+1 to subterfuge when assassinating+5 to convalescence time for characters wounded by ninja
Anything is a weapon, a weapon anything.

Criminal Contacts
+1 to subterfuge when establishing spy networks
Level 2

+2 to subterfuge when establishing spy networks
Level 3

+4 to subterfuge when establishing spy networks+10% increase to campaign map line of sight
In the service of the great, a man must choose strange friends.

Master of Disguise
+5% to the chance that the ninja will avoid detection when unsuccessful+5% to campaign movement range for the army this agent is embedded into
Level 2

+10% to the chance that the ninja will avoid detection when unsuccessful+10% to campaign movement range for the army this agent is embedded into
Lies made flesh are not falsehood.

Gunpowder Alchemist
+1 to subterfuge when sabotaging buildings
Level 2

+2 to subterfuge when sabotaging buildings
Fire, sulphur and demon's breath are tools for the cunning.

Escape Artist
+10&% to the chance of escaping from enemy agents
+10% to the chance of escape following an unsuccessful action
Level 2

+20&% to the chance of escaping from enemy agents
+20% to the chance of escape following an unsuccessful action
There is always a way out. Always.

Poisoner
+1 to subterfuge when assassinating
Death comes in many forms, not all of them edged.

Noble Bandit
+5% to the chance that the ninja will avoid detection when unsuccessful
+5% to campaign movement range for the army this agent is embedded into
+10% to the chance of escape following an unsuccessful action
Level 2

+10% to the chance that the ninja will avoid detection when unsuccessful
+10% to campaign movement range for the army this agent is embedded into
+20% to the chance of escape following an unsuccessful action
To hide is one thing. To walk abroad another.

Invisible
+3% to the agent's success chance
Level 2

+6% to the agent's success chance
Level 3

+9% to the agent's success chance
A lifetime to master the art of stealth is time well spent.


*Notorious Killer Level 1
+10% to the agent's critical success chance
Level 2

+20% to the agent's critical success chance
Reputation is a weapon forged from your enemy's fears.