Don't Starve Together

Don't Starve Together

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The Combat Overhaul: Reimagined
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84.754 MB
Sep 22, 2021 @ 5:04pm
Jan 25, 2022 @ 10:31pm
12 Change Notes ( view )

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The Combat Overhaul: Reimagined

Description
What You're Getting Into
For starters, this is a polished and professional version of my original mod. That one was used as an experiment to see what worked and what the community wanted.

For those of you who are new, welcome! Here, I reworked the basics of combat to add some spice and variety. It's made for the fun of it, not to be the next game update (as many people treat it). However, my assets are now much more practical than before, seeing how everything played.

Configurations
This is apparently a high demand thing. So what are they?

Quick Disable
A feature that lets you disable a group of things with a click of a button! Want only weapon animations, no mob changes, or no new weapons? Now, you can do that without scrolling through every single configuration!
(It's a testament to how little people regard my work, really)

Individual Configurations
Of course, this needs to exist. You can disable changes for specific weapons, disable added weapons, disable individual mob changes, and even disable some crossovers with other mods. That was left from the experimental phase.

Content
Here's a run-through on the actual content being altered or added. In case you need to translate something or you didn't look at the preview images.

Mob Combat
Here to really spice your experience. A selected amount of mobs have been either given new attacks or had their base attacks changed. Dodging includes a lot more movement and often requires you to move in more ways than running directly away in a straight line. I'm talking about kiting. It's not so brain-dead as it was, for these changed mobs at least.
The tree guard, spider queen, terrorbeak, hounds, and pigs are the only mobs that have changes. By the way, mob combat is compatible with Uncompromising Mode.

Weapons
The base of the mod. Many weapons have been given new swinging animations, but a good amount of weapons have been given a class. The only classes are basic, spear, and blunt. Classes are capable of inflicting a critical hit, each with varying chances. These critical swings do not affect attack speed, unlike the original mod. Not all weapons have a class of their own, mainly misc and basic equippables.

New Weapons
Controversy roams with these, but like I said, this mod is for the fun of it. These weapons were added to give some more options. If you don't like them, you could always just disable them (people don't read, if you can't tell). Some are experimental assets, usually brought from some part of Klei. Others derived from another weapon I originally added.

Extras
It's been a nightmare managing this mod when it was in its early stages. I've seen some of the best and the worst of people come around. The mod ended up changing from an experiment with the Steam Workshop to a burden for a bunch of people who were only using me. Demands and ignorance still come up, even for the very first version that points out the flaws (the updating issue). Anyway, everything is all set. Hopefully, you understand.

The Original, Working Mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2460598856&searchtext=combat+overhaul
It's not compatible, by the way.

Special Thanks To:

The Scounger for helping me fix a serious multiplayer issue for the original mod.

ChubbyPanda for helping me build up ideas for the mod.

My character bots for helping me test each feature of this mod until game updates broke them (R. I. P.).

Remilia_Scarlet and Shimo for helping me with the Chinese translation.

Other supporters who gave me a reason to keep pushing to the end.

Speaking of the end,
I'm no longer working on or managing mods anymore. I've moved on to take care of myself over spending hours just to get some virtual validation. Besides, I don't and shouldn't owe the community anything for what I contributed to it.
Popular Discussions View All (3)
15
Jul 16, 2022 @ 1:44am
PINNED: Place Bugs Here
JustResort
0
Nov 20, 2021 @ 2:09am
PINNED: 中文翻译 (Chinese Translation)
Shimo
0
Nov 16, 2021 @ 11:31am
PINNED: Traducción al Español (Spanish Translation)
JustResort
157 Comments
SomeRandomChild May 2 @ 2:24am 
Please apply the spear rules to the elding spear, I want the Wigdfrid benefits on it too :DSTsmallbird: :steamsad:
Kirigio Oct 23, 2023 @ 10:02pm 
pls, someone fix and reupload the mod :steamsad::steamsad:
Birb II ,,King of the Arc" Aug 29, 2023 @ 12:43pm 
Hey why is it that with the razor equipped i cant cut off beefaloo's fur, and that razor is now a weapon with 30 uses?

pls winter in 3 days i need that fur
OMC_01001111 Aug 5, 2023 @ 6:08am 
adding classes to armor could be a nice change like marble is heavy and log suit basic
demonyte Mar 21, 2023 @ 6:17am 
Shogun Showstopper is bugged, when using his ability to slash from distance, after he deal damage game is stop working
TACO7u7 Jan 20, 2023 @ 12:30pm 
The katana hability crash servers, but is soo coool :DSTwilson:
Gen Nov 15, 2022 @ 4:56pm 
Game tends to crash when using the shogun katana on birbs
ALEXZANDER Jul 21, 2022 @ 5:56am 
@everyone - the developer in my opinion abondoned moding due to life situations so dont wait something else more -__-
FoxxoChan Jul 16, 2022 @ 1:44am 
attack speed with f is broken
Pó Royal Jul 3, 2022 @ 8:47am 
Here lies an epic mod, too bad the creator stopped working on it. We need this to be continued, There ain't no other mod that changes dst combat.