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After 2 days of cursing/investigation i found that the ingame FPS limiter causes the "late start" in the CPU frame timing. It must be set to off @scuba guy.
I got better result on 5800x3d and 3080 with Index by the changes below. My eyes somehow cant accept the blurriness from the downscaled image, it hurts the sense of space too much for me.
Ingame:
- Resolution scale: 100
- VR Pixel density: 140
- Image contrast: 0.40
- Exposure Gain: 0.65
Steam VR:
- CRM: 130%
- Custom scale: 90%
vrperfkit.yml:
- renderScale: 0.75
nvidiaprofileinspector (i'm not 100% sure if it does anything, but it feels better, please let me know if it's just a pacebo):
- Antialiasing - Mode: Override any application setting
- Antialiasing - Setting: 2x Ms
- Antialiasing - Transparency Multisampling: Disabled
- Antialiasing - Transparency Supersampling: 2x Sparse Grid Ss