RPG Maker MV

RPG Maker MV

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Vahlden's Quick 8 Faces Tutorial!
By Moonlit_Menagerie
Remember the full 8-face spreads in the RTP resources? This tutorial will teach you how to make your own 8-face spread in RPG Maker MV.
   
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Part 1: Creating Resources (Facesets) for your Game
Hello World! As this is my first RPG Maker MV tutorial, I wanted to keep it short, and simple.

First off, let's make a brand new project for this tutorial.







There we go. For this tutorial, we will be learning how to make full 8 face facesets for RPG Maker MV. Our first step is going to be to open the Character Generator - that's this button here.





When we get our first look at the character generator, it has a decent-looking Default Male character. This is who we'll be working with for this tutorial.





The first step is going to be to export the entire character set as a .json file. This is what MV's character generator uses to compile its characters created in-generator.

What you want to do is click "Save Settings..." to export as a .json.





I'm saving this in the actual file location that my project is located in, but you don't have to! Save wherever you feel comfortable. I usually keep my character tilesets and face/battler sheets in one convenient location, but again, that's up to you. So long as you know where your resources are, that's what's most important.

Now, onto the next step. We saved the character sheet in its entirety as a .json file that we can import later with "Load Settings..." in the generator if we need to. But the game can't read that .json file, so we need to export the face as a .png.

So next, go to "Face Image..." in the main generator window. This should pop up.





Click "Export..." to create a new faceset. By default this should pop up your game directory in img/faces where your project is stored.




Now that Default Male has a face, it's time to create more.
Part 2: Expanding your Faceset
So, you may have noticed something on the Import/Export window for character faces. You can click any of the eight tiles, and the face will be exported there.

Huh... I wonder what to do next. We can't export the file with the same name, as it would overwrite the existing face we just made. But... We can use "Import..." to load the face we just made alongside a new one.

For this next face, I'm going to make a "concentrating on using magic" expression. I'll then open the face exporter, but I'm not going to "Export..." just yet. First, I want to click the second face tile, which will be empty, until...






Alright, that looks good! But, what do I do now?

As it turns out, you will make far too much work for yourself if you export individual faces and expressions. So here's the main thing of my tutorial: how to keep all the faces on one sheet.

You should now click "Import..." and load the face you made for yourself back in Part 1. What you've got should look something like this.






Now you can click "Export..." and overwrite your existing faceset with the new one.

Just repeat these steps for each face you want to create, until you have a faceset with all eight!

Happy travels and work happily on your projects.
2 Comments
Mynx-In-Match Oct 22, 2022 @ 5:01pm 
Was wondering how to work this but just couldn't make the connection of when to use import. Thank you!
Aethiriat Games May 26, 2022 @ 6:12pm 
Thanks for the guide! I'm still kinda new around here and thought it was necessary to use GIMP or Photoshop Elements to do this. Thanks to you, I now know I can do this instead. Total time saver!

Guys, read this please! :steamthis: