Transport Fever 2

Transport Fever 2

138 ratings
Badgerrhax Building Blocks
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File Size
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5.910 MB
Sep 15, 2021 @ 12:28pm
Jan 15, 2022 @ 7:16am
4 Change Notes ( view )

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Badgerrhax Building Blocks

Description
A detailer's dream
If only there was more customization on assets - always a need for a shape not quite like some others... always just too big, or too small...
If only I could have this shape with this material, it would be perfect...

Mods like joefried's viaducts are a great inspiration - they unlocked so much potential for detailing and building custom structures

But I always want more choices!

Features
- 100 material choices (textures from the base game + some custom glass textures)
- 11 generic shapes
- 4 base size variants with appropriate UVs
- Rotate in any axis (using keyboard - N, M, O, P, [, ])
- Scale in any axis (slider combinations providing scale range of 0.1 - 99.9)
- Snap to track

Since we can't scale texture coordinates on models dynamically based on object scale, we have to use "base" sizes with preset coordinates.
This means that scaling the models does distort the textures, so it's best to try and keep at least the primary faces fairly uniform..

If you think there needs to be more base sizes with different texture scales, let me know in the comments which sizes would be most useful

Not much else to say.. enjoy!

-- updated 16/09/21 to add a set of emissive materials... they are very bright, use sparingly!

-- updated 15/01/22
- adds better snap offset controls
- adds fine rotation sliders because the keyboard steps are sometimes not fine enough
- adds a simple repeat and gap slider to assist in placing lines of blocks (e.g. pillars or walls)
36 Comments
inboxweb.net May 1 @ 11:16am 
amazing mod. I would like more colors like green please, and grass option. Could you?
N0neGiv3N Nov 9, 2023 @ 3:18pm 
There are only two time periods; BBB (Before Building Blocks) and ABB (After Building Blocks). Absolutely priceless mod!
dwtrains_nz Jun 27, 2023 @ 12:55am 
It appears that that may have been the problem, so yay.
This mod sure is fiddly, but I think eventually I'll get something along the lines of this built ( https://youtu.be/2mbErgPy5dQ?t=319 ).
dwtrains_nz Jun 26, 2023 @ 9:09pm 
Does this mod need to be in a certain position in your mod order to appear?
I've been right through my assets tab, I can't see these shapes anywhere there.
LSkeetskeet Sep 23, 2022 @ 5:32am 
I encounter an effect with the 4th shape, where the sloped sides cannot both be lit by a light source when the slopes oppose each other as such \ / to form a viaduct. One side is always lit whilst the other will remain in darkness. When you rotate the light source in environment tools, it is nearly impossible to light both faces. One will be in light and the other in dark.
Francis_Kee Sep 10, 2022 @ 9:20am 
sorry ,I think I can't find the Y Rotate and Z Rotate(not the fine choice), what's wrong with my mod?
anthony Apr 25, 2022 @ 7:39am 
Thanks Baderrhax. Using your blocks I have built the lift/overpass structures found on some surface stations on the London Underground and the ring shaped piece makes a perfect mini-roundabout.
mp3erberlin Mar 8, 2022 @ 1:26pm 
Auch wenn die C-taste das ansnapen verhindert ist es doch unbequem ständig 2 Tasten gleichzeitig mit der linken Hand bedienen zu müßen. Ich würde deswegen trotzdem eine an/aus Funktion begrüßen. Und wie ich lese bin ich nicht der einzige.
(Mit dem Google übersetzter geschrieben)

Even if the C-key prevents snapping, it is still uncomfortable to constantly have to use 2 keys with your left hand at the same time. I would still welcome an on/off function. And from what I've read, I'm not the only one.
(Written with the Google translated)
mongolteiko Mar 2, 2022 @ 11:24am 
Ahh forgot about that. lol Ta.
badgerrhax  [author] Mar 2, 2022 @ 10:38am 
You can hold C on the keyboard with any track snapping asset to disable snapping