RimWorld

RimWorld

163 ratings
Tunneler Expanded
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
5.647 MB
Sep 11, 2021 @ 4:03pm
Aug 23 @ 7:38am
19 Change Notes ( view )
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Tunneler Expanded

In 1 collection by Xell
Xell's Mods
8 items
Description
Introducing my "Tunneler Expanded" mod for all your tunneler meme runs on ice or even in the deepest jungle. As long you got some overhead mountain your good to go.

The shrooms are Vanilla like from apperance and you dont need any other fancy mods.

Content so far:
  • Raw Fungus fueled Equipment is the most basic thing you need since you cant grow trees underground or would need a lot of extra steps.

  • Fungal passive cooler This thing is capable of reaching freezing temperatures. might need more than one uses raw fungus as fuel.

  • Fungal Generator fueled with raw fungus so you can make energy without extra steps.

  • Fungal Campfire uses raw fungus for fuel. produces heat so even primitive colonies can get heat if there are no trees.

  • Timbercap a plantable version of the vanilla shroom to grow yourself wood underground.

  • Fibershroom a new cloth similar to devilstrand but different stats with a complete production chain & can be used to produce an end game item for building and armor. takes a lot of work and materials.

  • Giantshroom a big slow growing shroom with a lot of harvest yield.

  • Healshroom a mushroom that produces a herbal medicine.

  • Jellyshroom a mushroom that produces insect jelly.

  • Meatshroom a shroom that got insects living inside it you can harvest it for insect meat.

  • Microshroom a fast growing but low yield fungus.

  • Fungal Soil better version of the fungal gravel but its not for free.

  • Fungal Wort you can now brew beer worth with your raw fungus.

  • Cotton Shroom harvest this mushroom for regular cotton/cloth.

  • Devil Shroom harvest this mushroom for luciferium.

  • Neutro Shroom harvest this mushroom for neutroamine.

  • Psychoid Shroom harvest this mushroom for psychoid leaves.

  • Steel Shroom harvest this mushroom for Steel.

  • Gold Shroom harvest this mushroom for Gold.


    Stats

    Timbercap — Grow days: 15 • Harvest: 20 wood
    Meatshroom — Grow days: 6 • Harvest: 10 megaspider meat
    Jelly shroom — Grow days: 9 • Harvest: 10 insect jelly
    Giant shroom — Grow days: 16 • Harvest: 70 raw fungus
    Micro shroom — Grow days: 3 • Harvest: 8 raw fungus
    Heal shroom — Grow days: 7 • Harvest: 1 herbal medicine
    Fiber shroom — Grow days: 15 • Harvest: 10 raw shroomfiber
    Cotton shroom — Grow days: 19 • Harvest: 8 cloth
    Devil shroom — Grow days: 22 • Harvest: 1 luciferium
    Neutro shroom — Grow days: 20 • Harvest: 4 neutroamine
    Psychoid shroom — Grow days: 9 • Harvest: 9 psychoid leaves
    Steel shroom — Grow days: 15 • Harvest: 10 steel
    Gold shroom — Grow days: 15 • Harvest: 10 gold



    enjoy :)


    If you like my mod please leave a like :)
143 Comments
Xell  [author] Aug 16 @ 12:02pm 
sure thing will do soon isch :)
ZX Zero Aug 16 @ 11:31am 
These new art are amazing, only need a new fiber cloth texture to match the others :steamthumbsup:
Xell  [author] Aug 12 @ 2:46am 
Sure thing can make that happen might take some time tho
Mutalith Aug 12 @ 2:37am 
I'm curious if there is a plan to add some underground versions of things like Smokeleaf or stuff from VE mods like Coffee and Tea? Loving the mod so far though!
Xell  [author] Aug 10 @ 1:13am 
Sure soon tm
Raismin Aug 8 @ 11:39pm 
Can you add a little table with growing time and harvest yield? So people that want to do comparison don't have to download the mod and check in game/in the code for it. even just after the description would be enough
Xell  [author] Jul 28 @ 8:47am 
Art Update is out now. Workshop pics update will follow soon...
Kasa Jul 14 @ 10:55am 
Sweet! Thank you!
Kasa Jul 11 @ 4:24pm 
Sweet!
Thank you very much!