Transport Fever 2

Transport Fever 2

377 ratings
(v1.2)_[uep2]_040c_<Large_port_oil_loading_terminal_(7_in_1)>
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File Size
Posted
Updated
56.132 MB
Sep 10, 2021 @ 1:34am
Sep 14, 2021 @ 6:05am
2 Change Notes ( view )

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(v1.2)_[uep2]_040c_<Large_port_oil_loading_terminal_(7_in_1)>

In 1 collection by hugedragonyk
<urban expansion project package II> _ (UEP-2)
59 items
Description
-----MOD upgrade-2021.09.14-------
1. Add two new oil depots, the industrial chain is crude oil-oil, oil-fuel, adjust product demand and output through the MOD menu.
2. MOD's road station cargo storage space increased to 2491 units.
3. MOD's railway station cargo storage space increased to 2327 units.
--------How to update the MOD placed on the map in the game---------
Method 1: After the MOD is updated, open the MOD menu in the game, select any option, and close the menu to complete the MOD upgrade and update (Note: Method 1 will cause the MOD's depot function to fail, unknown BUG.)
Method 2: After the MOD is updated, delete the MOD building on the map in the game, and then place the MOD on the map again. (This operation is a perfect upgrade to avoid the BUG of depot function failure)
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----------ENGLISH-----------
urban_expansion_package_II
[uep2]_040c_<Large_port_oil_loading_terminal_(7_in_1)>
MOD available time: 1950
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Industry + Road Depot + Railway Depot + Shipyard + Pier + Road Freight Station + Railway Freight Station (7-in-1)
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Notice_1:
1 . MOD has many integrated functions, such as freight docks and shipyards with roads/railroad stations and water surfaces. When you place MOD on the shore, you may encounter "conflict" or "unable to build" prompts.At this time, please use the "M" and "N" keys on the keyboard to rotate the MOD to use it normally.
2. Unlike the game's default dock, the MOD's ship docking path is tied to the road station and railway station by default, and the docking path of the ship cannot follow the change of water surface height. Therefore, please do not use the "," and "." keys to adjust the height of the MOD, place the MOD first, and then connect the road/rail.
3. The MOD uses the game's default resources. Please do not use the MOD that directly overrides the game's default railway, which will cause the MOD to be unusable! ! ! This type of MOD that directly covers and replaces the road/railway of the game may cause other authors' MODs to not be used normally! ! !
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(1). You can find this MOD in the "Industry/urban_expansion_project_package_II" option.
(2). You can find the assets of the MOD in the "Assets/urban_expansion_project_package_II" option.
(3). You need to load the "sand box" MOD that comes with the game to enable the "Industry" button.
(4). MOD uses the default road width of the game. If you use a road mod, please make sure that the width of the road mod is the same as the game’s default road width.
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Function Description:
2 railway freight stations, ___( Platform 1 - 2 )
11 truck freight stations, ___( Platform 3 - 11 )
2 piers, ___( Platform 12 - 14 )
1 road depot,
2 railway depots,
1 shipyards.
10 optional port freight output levels.
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Each station has an independent freight storage point. It can store 200-800 units of products, and all cargo storage points are connected to each other, which can serve the transportation of oil products, or store and transport other products.
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Added the function of vehicle access control. The door will automatically open when trucks enters the dock.
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The railway part supports COMMON API, and the rail type and electrified railway can be customized through the menu.
If you choose to enable electrified railways, the electrified contact network in the railway station will be hidden. But you can still let electrified trains in.
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For the road part, you can choose from two road appearances: "City road" / "Country road".
You can also customize the opening/closing of the tram tracks.
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Notice_2:
Temporary solutions to unknown bugs about garage function failure:
Please set up all the functions of the MOD first, and then put the MOD on the map to avoid this problem.
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Copyright declaration: original model works, without permission, no reprint and commercial sale!
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MOD by:HugeDragonYK HAVE FUN. 2021.09.10 v1.1
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101 Comments
super0907136486 Mar 11 @ 12:07am 
請問要如何對應?
Edd1e Jul 16, 2023 @ 7:47am 
sometimes when there's too much truck getting out the traffic light will bugged. Always red while the main road turns green to red then immediately turning green again, whole truck station will jam together.
Is it only my problem or I put way too many truck lol.
trexxet Jul 8, 2023 @ 3:01pm 
Also, as it has passenger capacity, can you add a bus stop to it? Seems like externally connected bus stop doesn't work.
trexxet Jul 8, 2023 @ 12:31pm 
Absolutely beautiful, but uhhhm can you add a no-industry version? I want to use it as a distribution center for oil, without producing or consuming anything
cityrat Apr 9, 2023 @ 2:58am 
Is it possible to increase pier capacity? It looks a bit strange and imbalanced with train and truck stations which are > 2000 units. Using of big ships is non-effective because port can not store full load cargo for them without losses :(
hugedragonyk  [author] Dec 2, 2022 @ 9:31pm 
@RustyBucket
Start a new game and load this mod separately.
If there is no problem loading this mod alone in the new game, then you need to check all the loaded mods in your previous game save, and find which mod that directly overwrites or replaces the default settings of your game.
RustyBucket Dec 2, 2022 @ 12:24am 
1. There aren't any terminals, only depots in places where terminals should be.
2. I don't know which mod I have active (Asset Expansion, Asset Mega Pack, Fences, Field Plopper) would do that, but it might be possible
hugedragonyk  [author] Dec 1, 2022 @ 9:04pm 
@RustyBucket
1. In some cases, tpf2 will not automatically set the correct terminal according to your vehicle type, you need to manually modify their terminal numbers. (e.g. check if the stop location for the train is incorrectly set to the pier by the game.)
2. Do not use mods that directly replace the game's default roads/railways, as this will cause other people's mods to not work properly.
RustyBucket Dec 1, 2022 @ 2:30pm 
I can't get the terminals to work, all it displays are depots (but I can't buy any vehicles in them) with names that seem like they're supposed to be terminals. Dunno whether you still update, but if so, would be niche if you could investigate and maybe even fix it
hugedragonyk  [author] Aug 31, 2022 @ 12:29am 
@PzSniper
Do not use mods that directly modify the default output level of the game industry, this will cause conflicts and make the mods not work properly.
@Tandpastatester
Yes, all released UEP2 series mods will be updated gradually. Optimize paths and add some new features. Everything is done in my spare time. step by step.