Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Commerce is only really powerful if you actually finish the whole tree IMHO beacuse Landsknechte and Entrepreneurship suck.
In Vanilla, Mud Pyramid Mosques replaced Temples and offered 4 culture instead of the normal 2, for no maintenance. This made them excellent for puppet empires, allowing you to chew through Social Policies quickly and push towards the old-style cultural victory.
In G&K, Temples became a faith building, meaning Songhai's UB had weaker synergy with cultural victories; you had to build more buildings for the maximum culture output.
In BNW, culture no longer directly contributes towards cultural victory, leaving Songhai's UB as no longer pushing towards any particular victory route. All I really want is for it to get a late-game bonus to tourism (e.g. +2 tourism with Flight) and the culture/war hybrid would work effectively again.