Europa Universalis IV

Europa Universalis IV

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Optional Colonial Nation Founding
   
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4.419 MB
Sep 7, 2021 @ 10:12am
Feb 15, 2024 @ 12:20pm
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Optional Colonial Nation Founding

Description
Allrite lads!

This mod, based upon the fantastic work carried out by "Stop Hippo Infantcide" (https://steamcommunity.com/sharedfiles/filedetails/?id=2153568363), has been updated to fix many of the outstanding bugs from the older variant - including the "dual ownership" bug.

So what does this mod do? Essentially, this mod disables compulsory colonial nation founding upon reaching 5 colonies in the New World and Australasia. Now it offers you a decision based choice to found a colony instead, giving the player the option to rule the region more directly or relinquish control over to a colonial administration. By contrast, AI countries will always found a colonial nation, letting the player have their cake and eat it (if they so wish).

NOTE: Upon creation the country will be called C00/01/02 etc. - this is normal (and is needed for this mod to work); after a few moments a script will fire to rename the nation properly (e.g. Polish Colombia/Irish Canada/Hispaniola etc.). The whole process is demonstrated by the pictures above.

This mod is compatible with BT - Beyond Typus. Colonial nations in the expanded colonial regions in BT will also be optional (Newfoundland, Acadia, Polynesia etc.).

Tested on 1.36. Any bugs please give me a shout!
26 Comments
Zipzopdippidybopbop  [author] Nov 17, 2024 @ 2:51am 
Yep, I still use it when playing my own mods. Glad it still works for you too =)
beniers.R Nov 16, 2024 @ 6:30pm 
This mod still works. I tested it with 21 other mods (including extended timeline) and played for about 20 years as Portugal in 1540. The decision was visible and after 20 years I triggered it for a Brazilian colonial nation.
Zipzopdippidybopbop  [author] Feb 15, 2024 @ 12:21pm 
UPDATE - Updated to 1.36. Also added more slots (up to C99) just in case you or the AI are particularly fond of colonial spam.
Scullex Jan 13, 2024 @ 11:43pm 
very cool, thank god this still works
Zipzopdippidybopbop  [author] Aug 13, 2023 @ 4:29am 
Very welcome bud; hope you enjoy!
Comrade Hirocheeto Aug 12, 2023 @ 10:50pm 
Truth be told I hadn't actually tested it, since I assumed it would break. Turns out it works just fine, even beside a handful of other mods, so all is well. Thanks
Zipzopdippidybopbop  [author] Aug 12, 2023 @ 4:06am 
Hi Comrade,

Glad you like it! It should work as is without an update (as Colonial Nations haven't been touched as far as I know). Is it working fine for you?
Comrade Hirocheeto Aug 11, 2023 @ 7:02pm 
This is quite literally the perfect mod for what I would like. Are there any plans to update it past 1.31, or is it simply too much hassle?
Zipzopdippidybopbop  [author] Jan 2, 2023 @ 7:53am 
Fair enough - you're very welcome to do so; I could give it a go but I'm currently juggling other mods at the moment!
Dimonius Jan 2, 2023 @ 4:24am 
Thanks. Features of eu4 modding allows you to set conditions for those who have a dlc and those who do not have it. When I have more free time, I can offer a "working code" to solve this problem and make the mod playable for everyone at once.