From The Depths

From The Depths

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The Caravonian Rebellion
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Blueprints: Large
Planet: #planet, Campaign
File Size
Posted
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105.959 MB
Sep 7, 2021 @ 12:14am
May 11 @ 4:58am
81 Change Notes ( view )

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The Caravonian Rebellion

Description
Welcome to the Caravonian Archipelago, once a quite cluster of islands now turned into a warzone thanks to a recent discovery of massive amounts of resources under it. It is up to you, the leader of the country's resistance movement, to drive these seven greedy factions after ending a quarrel with separatists.

DISCLAIMER: 90% of the vehicles in this Custom Campaign are vulnerable to EMP. Hence, it is recommended to not use EMP should you wish to make fights end too one sided towards your fleets.

Check my YouTube channel below for streams since Twitch has pulled out of South Korea!

Check VODS and videos here! https://www.youtube.com/@ApertureGaming011/videos (Streams happen here too now)

Join our discord channel to chat along with other people in our community! https://discord.gg/vvMEEqM2AM

Link for the portraits' artist: https://www.fiverr.com/hafidzhikiko?source=order_page_summary_seller_link

Join the official FtD Custom Campaigns to find more CCs of your liking! https://discord.gg/gK4rUjkYZc
Popular Discussions View All (1)
8
May 9 @ 4:49am
CAMPAIGN FEEDBACK
ApertureGaming011
43 Comments
ApertureGaming011  [author] May 22 @ 2:28am 
@Twiceexceptional

Confirmed, thank you for telling me
Twiceexceptional May 10 @ 3:10am 
I think you left damage debugging on for the manta class corvette
ApertureGaming011  [author] May 6 @ 6:42pm 
Also, the reasons on why this CC uses the old diplomacy was because:
-The CC was conceived and mostly developed during before the new one was introduced
-As the leader of the country's resistance, it didn't make sense for the enemy factions to even consider diplomatic relations with the very country they're trying to militarily annex.
ApertureGaming011  [author] May 6 @ 6:41pm 
So one thing that I have noted is that ever since I've set the Yellow and Blue factions' relations to neutral, the blue faction tended to build more units (most of them being small aircraft, which the faction's specialized in). The next update will aim to restore the factions' hostilities in hopes to revert the issue.

In other notes, yes, I plan to make an optional mode of this CC where the new diplomacy will be used. I believe some parts of the map may have to change though...
Brother Brogorbious May 6 @ 7:10am 
Maybe just restore the new diplomacy, that way we can at least get commodities to keep up.
ApertureGaming011  [author] May 6 @ 5:13am 
@Brother Brogorbious

I'm gonna be honest, your concerns about enemy spawns are a recent problem that I've faced myself. I'm trying to figure out ways to solve it, but I'm starting to hit roadblocks here and there. No matter how much I change the material cap, the enemy just build on units until it fills up the global material cap.

If anybody has ideas, then I'm all ears
ApertureGaming011  [author] May 6 @ 5:12am 
Okay, I reduced the material cap to x1.25 from 1.75, to hopefully stall the amount of enemy units built
Brother Brogorbious May 5 @ 11:51am 
I love the campaign so far it's just I don't know what to do, because it is so dissimilar to Neter. In Neter I get reimbursed with commodities after each war, in this game I can't even afford half the shit my enemy just used against me and they were the smallest faction.
ApertureGaming011  [author] May 4 @ 11:20pm 
@Brother Brogorbious: It seems like I may have screwed something up...
Brother Brogorbious May 4 @ 8:38pm 
Am I mentally stunted? I just beat the starter faction using every cheap trick in the book and I my budget went from 8 cents to 4 dollars and a cheese wheel. I have 3,000,000 faction value and everyone else has ~16,000,000. Am I playing it wrong; or am I supposed to be pushed around this whole campaign?