SPOOKWARE

SPOOKWARE

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SPOOKWARE Achievement and Microgame Guide
By bearsbearsbears
This guide walks you though obtaining all achievements, along with a guide for each microgame to help you through those elusive S-ranks
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Intro
This guide will walk walk you through the requirements for each Spookware achievement. The Story section is for the unavoidable ones you'll get by playing the game. The optional section is for more esoteric, obscure ones that you might not have found yet. The S-rank section is guides for individual microgames, that includes their controls, goals, and other tips, so that you can get an S-rank run on each chapters tape marathons. I'll update this guide when the next episodes come out.
This game has no permanently missable achievements, but this comes with a catch: in Chapters 4 and 5, if you return to the level from the map, you'll be placed far away from the endpoint. Make an effort to get achievements in those chapters during your first run.
Update 9/17/22: Episode 2 is out! Give me a couple of days to catch up

It should be noted that I'm not going to do a general guide, as a perfectly good one already exists.
https://steamcommunity.com/sharedfiles/filedetails/?id=2584992894
https://steamcommunity.com/sharedfiles/filedetails/?id=2862571482

Also, if you want more SPOOKWARE, you can pick up the original at the creator's itch.io (https://papercookies.itch.io/spookware) or play the second from the Dread X3 collection.
Story Achievements
Metal Steed: Complete the prologue. Do the tapes, leave the basement, and drive away

Getting the Band Back Together: Recruit all five musicians in chapter one

Bachelor of Bongo Arts: Complete chapter one. Recruit all 5 musicians and complete the graduation ceremony tapes

Purse Snatcher: Harass Lady Red with the right evidence. In order, Staff Testimony, Cigarette Remains, and the Pack of Cigs

Mr Blue’s Clues:Interrogate Mr Blue. Present the Report of Theft and then the Stolen Items.

Daytime Drinking: Make Sir Green admit he has a problem. He has only one piece of evidence to present: the Booze Bottles

Internal Affairs: Make Intern Orange come clean. This takes the Traveler Testimony and then the Staff Footsteps

Car, My Beloved:Complete chapter 2. Interrogate all four suspects and then complete the tape marathon in the control deck.

Fine Dining: Complete the first restaurant shift in chapter 3

Finest Dining: Complete the second restaurant shift, which will require finding at least three of the six recipes in the city.

Disciple of Infinite Taste:
Find all five recipes in the third chapter's temple section. After completing the entrance riddle, go to each of the five floors and win the micro game offered by the Master of taste.

Next Time on SPOOKWARE: Reach the credits. Complete chapter 3, which triggers after beating the third and final restaurant sequence.

BONE-licious: Uh, same as the last achievement? Instead of triggering at the credits, this one triggers on the chapter select page AFTER the credits.

A Tall Task: Beat Tall Tony in the basketball match.

The Great Escape: Crack the vent in your cell during the nighttime escape sequence

So Close to Freedom: Be betrayed.

The Fugitive Lifestyle: Escape prison. This will happen after you beat the tape marathon.

Extreme Hacking Skills: Complete Chapter 4. Beat the tape marathon and board the train.

A New Perspective on Life: Complete the first microgame of Chapter 5, the first person tutorial.

A Tear in Space-Time:Go to sleep in Chapter 5.

Watch Your Head: Defeat the alien on the top of the train car. Stun the alien so that it collides with the railway sign twice.

Knockout:Complete the chapter 5 marathon boss fight

Next-er Time On SPOOKWARE: Complete Episode 2. Should trigger after the credits
Optional Achievements - Part 1
The Great MIDIator: In Chapter One, a pair of students are arguing along the left back wall in the Highschool reception area, behind the registration desk. Talk to them to overhear their argument

TP Trouble: Chapter One, bathrooms on the first floor left wing. Pick up toilet paper from the trash can on the right and give it to the skeleton using the second stall from the left

Tree Guys: In chapter 1,2, and 3, there is one guy hidden in a tree to find.
  • Chapter One: Leftmost tree, in front of the gym. (Unlike the others, this one is very well hidden)
  • Chapter Two: Potted tree to the left of the diner door, on the right deck of the ship.
  • Chapter Three: On the main street, far left by the riverside intersection.



Honk If You’re Boney: On the chapter select screen, you can hit W or up to honk your horn. Slam it one hundred times for this achievement.

Virtuoso:
Complete all five Chapter One recruitment microgames without missing a single note.
Two things to note:
First, you have infinite chances to get this achievement. Even if you fail a tape or complete the chapter, you can always head back to the recruitment spot for another chance. For example, I totally screwed up the guitar one on my first go around and missed two notes. I instantly replayed it, and got the perfect run I needed for the achievement.
Second, the only micro game that’s really difficult is the guitar player, as it has a fast tempo and many double notes. You can cruise through the other four.
  • Guitar: Baseball field
  • Saxophone: Left wing, second floor library
  • Keyboard: Roof
  • Trumpet: Right wing, second floor bathrooms
  • Trombone: Right wing, first floor science lab

Bonehatten’s Finest:
Collect all six recipies in the city part of Bonehatten
  • Meat Grinder: Talk to the guy on the stairs, to the left of the vampire’s apartment
  • Garlic: Lockpick the door in the small courtyard and then knock on the closet door. He’ll hand you a single coin. Leave and press the glowing button on the nearby pole to reveal a blood vending machine. Get the blood and return to the closet
  • Octopus: Examine the small park behind the bus stop to find worms. Take them to the guy in the suit on the far left of the street, who’s fishing in the river. He’ll use them as bait and give you the recipe.
  • Eye Skewer: A milk gang grunt, in an alley to the right of the restaurant, wants a carton of milk. The carton can be found in the trash outside the apartments on the far left of the street
  • Grater: One door right to the milk gang alley. When you interact with it, the owner will yell at you for knocking on his expensive door. After being yelled at, knock one more time to learn the finger grating recipe.
  • Rat Roast: Enter the sewers through the manhole. Solve the pipe puzzle (same controls as Pipes in chapter 2) on the rightward valve to lower the water. Then, head to the left side and break up the puzzle on the leftward valve to raise the water again, so that you can talk to the skeleton and learn the rat recipe.
Optional Achievements - Part 2
It's a Bit Chilly Out: Find the frozen prisoner at night in Chapter 4. When you first challenge Tall Tony in the courtyard, you'll see a prisoner frozen to the bleachers. During the nighttime stealth sequence, you'll have to return and talk to him again. There will be one guard turning left and right at the entrance, a second acting similarly by the prisoner, and third guard paroling at the bottom to the right. There will also be a spotlight through the basketball court.



Slap-Shtick:Slap aliens 30 times in chapter 5. You might get this in normal gameplay, but you can totally grind for it in the first minigame if you'd like. You should do this one early, as you lose the ability to slap when you get the blaster.

No Respect For Property: In one of the train cars in Chapter 5, there will be a suitcase lodged in a window. Interact with it and open the window.


Skeletrooper: Fire the blaster 30 times without hitting an alien in Chapter 5. You might get this through natural play, or you can just spam the blaster from the second you get it.

Can't Touch Me: During the final fight at the end of chapter 5, Death will throw microtape attacks at you. Avoid ten of these blobs. You might get this through normal play (especially if you're like me and you totally took a dozen times to beat the boss), but you can always replay for more chances.

Microgame Guy/Microgame Boss/Microgame Champ: Added in the Episode 2 Update. Collect 30/60/90 Microgames and return to the tape shelf in the prologue. There are about 101 tapes in the entire game, so you'll be eligible for all three by the time you reach the ending. If you want them the second you can unlock them, you will have enough for Guy in Chapter 2, enough for Boss in Chapter 4 (or Chapter 3 if you get the five update microgames from Chapter 1), and enough for Champ when you cross the finish line in Chapter 4.
On the topic of the update microgames, there's a pack of 5 that were not in the game at launch and were added to Chapter 1 in an update. If you have a gap in your tape collection between Bossnosferatu and Boat, you're missing these tapes:

Classroom: Talk to the teacher in Class 1-A. Mash any combination of keys to stay awake until time runs out.
Baseball: Talk to the left skeleton in the pair on the baseball field. Hit any key when the ball reaches the red line. The timing for this is the point where the ball leaves the glove
Trolley: Interact with the trolley in the school library. Mash the right key until the gauge is all the way to the right
Raisedesk: Interact with the pile of boards in Class 1-B. Hit left when the arm is aimed at the desk. Repeat this three times, each time getting faster
Grabmilk: First, interact with the student blocking the door in the first floor right wing.Behind the cafeteria counter, interact with the bottle of milk. Move left or right and hit down when above the milk, like a claw machine. The milk will move around with each play.

Mircogame Saint/Microgame God: Added in the Episode 2 Update. Beat 15 microgames in a row in Remix Mode/Beat 20 microgames without losing a life.
Remix mode is accessible from the tape shelf in the prologue. You can select all tapes, or as many or as few as you like. Tapes obtained from gameplay but not part of the marathons (like Alarm or Steal) can be played in a remix.
In a remix, the tapes selected will be pulled at random from the tapes selected, with a boss tape every nine tapes. If there are no boss tapes selected, then a random microgame at normal speed will be used instead.
If you want a challenge, you select every last microgame and take them all on. If you just want these achievements, then you can take the easy way out and start a remix with a couple of simple tapes. I got both of these achievements with only two tapes: Alarm and Saw. My highscore was 70 tapes.
S-rank Achievements - Part 1
Each microgame tape section shares a pattern: 6 normal speed tapes, three sped up tapes, and then the boss tape. Boss tapes throw you a bone, and allow you to make three mistakes. You lose a micro game if you either make a mistake (3 for bosses) or run out of time.
If you’ve ever played WarioWare, you know that this type of game is way harder than it looks. This difficulty comes from three sources:
  • The microgames have unclear goals and controls. You need to figure out what to do and how to do it.
  • You have a very limited amount of time to read the situation and respond. For example, one game in chapter two is plugging numbers into an equation, and, in the heat of the moment, it’s very easy to misread the equation and plug in a wrong answer.
  • If you’re going for the S rank, you need to be flawless for ten micro games in a row, which takes some stamina and steady nerves

General tips
  • The microgame selection, outside of the boss tape, is randomly pulled from the chapter’s new microgames. Due to this, it’s possible to get repeats and, inversely, for a specific microgame to never show up. The latter can be a life saver, if highly luck based; for example, one microgame in chapter 2 that kept tripping me up, the Coffin one, miraculously didn’t show during my S-rank winning run.
  • Broadly speaking, each chapter has only a handful of truly difficult microgames. Because of this, there’s only a handful of games that you need to prepare for and know by heart. For example, in Chapter One, if you can get a handle on Spider Drums and Ghost Flash, you're ready to go.
  • Once you beat a microgame for the first time, you can practice them infinitely by heading to the tape shelf in the prologue basement. Before going for the S-rank, I would recommend practicing every microgame until you can consistently win them all, with special attention to the ones you find hardest.
  • You can always come back to try for the S-rank. For example, after you finish Chapter One, you can walk right back into the band room and try the microgame marathon until you get it.
  • Some microgames are randomized, some are set, and some have a limited amount of configurations. Because of this, some games can be made easy through memorization, like how Boat has only one pattern and Pipes has only two.
  • Part of the difficulty is keeping your cool through the micro game marathon. If you start slipping or feel overwhelmed, you can hit the Esc key to open the pause screen and take a breather.
  • After several failures on a marathon, you're allowed to choose one of three selected micro games to remove from future attempts. These can repeated, to my knowledge, three times per marathon. I tested this with Chapter 5 and you can in fact get the achievement for a perfect run with several struck out microgames.
A Perfect Start
There are 10 normal tapes and one boss tape in the first compilation. They all use the arrow keys (or WASD) as a control scheme. After beating the prologue, you can come back to the basement and interact with the TV for another chance. This one is the simplest of the bunch,
  • Defuse: Steer the cutters towards the wire that matches the color on the bomb screen. This one changes colors every time you play, so keep an eye out
  • Ghost: Avoid the ghost until time runs out. This one can be tricky. You have a second to get a head start, so head to the edge and start running counterclockwise.
  • Grave: Hold down until the shovel is buried (little click noise) and release. Repeat this three times
  • Guillotine: Hit any key when a watermelon goes through the middle of the screen. Halve all melons
  • Logsplit: Mash down and up in alternating order until the log is split
  • Beheading: Hit ANY keys in alternating order, until the head is cut off. I originally thought it was up and down, or left and right, but any works, surprisingly?
  • Shark: Eat all fish in the time limit. The hit box for eating the fish is the shark’s mouth, not the body. A strategy I picked up is to flip left and right, so the shark mouth hit box goes everywhere quickly.
  • Skeleton: This one can be tricky. Move the bones into their respective spots. The humerus and femur look similar, so make sure you know which bone you’re moving before you make a mistake.
  • Taxes: Hit down and then either left (green) or right (red). Repeat three times
  • Zombie Wall: Move left and right with the arrows, and down to shoot. Keep the flytrap zombies from crossing the white line until the timer runs out. Each zombie needs multiple hits to be kept down.
  • Boss Nosferatu: Sort cards into the four suites with left/right to move and down to place. One spot for each suite. You can make three mistakes, but the timer is a little tight.

Master of Bongo Arts
As with the first chapter, there are nine tapes and one boss tape. This one has a couple of real show stopping hard ones. It took me like ten tries to get an S rank? Almost all of them are in time to the music, so if you have a good sense of rhythm, you can play it like Rhythm Heaven.
  • Boat: Hit left or right to steal the boats as they hit the gutter. This one always follows the same pattern LRL LLRRLLRRR L R
  • Boxing: Hit the outstretched hands with the glove on their side of the screen.
  • Brew: Hit the limbs into the cauldron when they hit the bumpers. This is in time with the music
  • Ghostflash: This one is tricky. Hit the arrow that matches the one on the ghost when it’s close to the screen, which is after the musical sting finishes. The arrow order is randomized, and you will fail if you go too early or late.
  • Karate: Hit the boards as they cross the line.
  • Spider Drums: This one is harder than it looks. If you’ve ever played Space Channel 5, it’s like that. You need to remember both the directions and the rhythm in which they’re made; you cannot just press the right keys. You need to input two sets of drum beats. The second has a note on the offbeat, so one beat is faster than the others.
  • Stoplight: Hit the key that’s shown on the sign when the light turns green. This one has two distinct patterns: slow, medium, fast and slow, slow.
  • Woodchop: Hit the splits in the wood with the axe on their corresponding side
  • Xylophone: Easier than Spider Drums, but same basic principle. Remember both side and rhythm, as just mashing will fail you. Two sets of notes: the first is three and the second is five.
  • Bossconcert: Easier than most tapes in this collection, to be frank. Hit the notes as you would with the recruitment minigame.
S-Rank Achievements - Part 2
Ace Detective
This chapter has nine tapes and one boss tape.The theme of this chapter is puzzles, so this may or may not be hard depending on how you think. They all use a mouse, and a physical mouse you can move around is recommended. You can head back to the captain’s skull in the control deck for another try.
  • Coffin: Harder than it looks. There’s a short, medium, long legged, and very long legged mummy to sort, each with a proper coffin. The hardest one is the long legged one, as it’s not immediately clear which coffin it goes into.
  • Differences: Find and click the 2 or 3 differences between the two pictures. The differences can be: the clock face, the plates on the table, and any one of four pictures on the wall. One playthrough might be three pictures not matching, while another could be two pictures and the clock face.
  • Equation: This one is really easy to screw yourself over on. Using two numbers, out of 0 through 9, solve the equation. Most equations have multiple correct answers; e.g., _ + _ = 13 can be solved as 9/4, 6/7, and 5/8 (or flipped, as addition is commutative). Where things get tricky is the subtraction problems. Sometimes, the correct answer is NEGATIVE, so make sure you’ve read the equation right before putting in your answer. Also, whenever you put a number down, it is locked in until the end of the minigame, so if you make a mistake with your first number, you’ve already lost.
  • Ghost counting: Click the + button every time a new ghost flies in from the edge of the screen. The winning amount varies. I’ve seen 15,16, and 17 be the right answer.
  • Heart: Fiddle with the two sliders to make the blue EKG match the purple EKG template. A controls strength, so moving it up and down adjusts the strength accordingly. F controls horizontal position. For example, if the purple EKG is stronger and to the left of the blue one, move A up and F down.
  • Memory: Match four sets of two photos. Bookshelves, hooded statue, hand holding rifle, and skeleton on the ground.
  • Pipes: Play pipe dreams, and connect the lower left faucet with the upper right heart. This one has multiple possible layouts, but the correct answer always has to involve the upper middle pipe, as it is the only one that can connect to the heart. I’ve only seen two pipe layouts.
  • Puzzle: Assemble the tangram by dragging the smaller shapes into place. As always with this sort of puzzle, use the big pieces first, as they have very few possible locations. This game has multiple configurations
  • Simon Says: Repeat the five skull pattern by clicking each skull. The pattern is only five beats long, so it’s easy to remember.
  • Skeleton Boss: This one is actually quite hard. Drag the five bones into place without touching the maze walls. You can make three mistakes without failing the minigame. The pelvis and skull are easy to move, but the other three are harder. The rib cage is giant and bulky. The two long bones needed to be rotated. The timer is very generous on this one, so take your time with the harder bones. Also, this one is not randomized, you have to navigate the same maze every time.

Master Chef
This set has 17 total micro games, and, in the last shift, you go through 14 microgames in a row. You can always head to the restaurant kitchen for one more try. There is not a boss microgame or a speed up for this set. The soup making boss tape is a story part.
  • Egg: This one took me like six tries to even figure out what it wanted me to do /: . Use up to throw the egg into the air, and left/right to tilt the pan. The goal is to crack the egg by throwing three times, but you instantly lose if it falls offscreen. When you throw the egg up, it takes off with a startling amount of momentum, so you must tilt the pan to steer it back to the center. Throw to the left, tilt to the right. If you have two cracks down, toss it for an instant win.
  • Fingerchop: When a finger is on the middle of the board, press and hold down to cut it off. Continue holding down and left to move the finger off the board. Repeat with all five fingers.
  • Hotdog: Your goal for this one is to cut all the way to the right. Initially, hold right until the scissors get stuck. Then, hold left until it goes all the way back before holding right to cut even further. Repeat until the cut is long enough to season the hotdog. This takes at least three cuts.
  • Ice Cube: This one is tricky. Use down to drop the ice cube into the moving glass. There are two tricks. One, the ice cube keeps the momentum of the moving hand, so if you let go of it while moving right, it won’t fall straight down; rather, it will curve right. Second, the ice cube falls slowly, so you need to lead the ice cube drop. My strategy was to drop the ice cube when the glass hits the edge of the screen, as it stops for a few milliseconds, giving you a head start.
  • Living Food: Move your fork up and down with the arrows, and hit right to shoot a projectile. Survive until time runs out. To be very clear, the goal is to not be hit, and, not as I assumed, to stop the sand from crossing the left edge of the screen. There are two sandwich types: the triangles, which move quickly and can be beaten with one hit, and the big subs, which fire projectiles and can take three hits. If you collide with a sandwich or a bullet, you lose.
  • Microwave: use the right key to advance the timer and the left to decrease it. Match the time on the directions. Like a real timer, the clock advances faster as you hold it; press it and it moves a second, hold it and it starts moving by the fives. Move in big numbers until you’re a tiny bit away from the goal, and then stop to readjust.
  • Eye Skewer: skewer three eyeballs by pressing down when you move the skewer over them. Easy, but the skewer hit box is a little narrow.
  • Garlic: defend the blood goblet from Nosferatu by moving the garlic into him until time runs out. Nosferatu will attack three or four times, and he always pauses when he comes from a new direction. This one is strangely hard, as the Nosferatu-repelled-by-garlic hitbox and the Nosferatu-touching-the-goblet-and-making-you-lose hitbox are not the same size; the losing hitbox is way bigger.
  • Meat grinder: grind the body down by hitting the keys in a clockwise fashion (Up, right, down, left, repeat). Counter clockwise will not work.
  • Octopus: cut the tentacles by moving the knife over them (left or right) and hitting up or down.
  • Rat: Using up and down, rotate the rat so that the three pustules face the fire (the lower back side) and cook. You can hear them crackle and see them turn red when they face the fire, with a satisfying pop when they cook completely.
  • Grater: Alternate between holding up and down to grate down the finger. Repeat until the pasta is fully seasoned.
  • Temple Salt: Cut four fish by pressing the down key. Some fish move faster than others, so keep your reflexes sharp.
  • Temple Bitter: Oh my god, this one is a pain. Keep the fan over the Traveller as they wander to the flower basket. The failure point is if too much of their body is uncovered at once. You need to rapidly respond to any change in motion. You cannot stay still.
  • Temple Sweet: This one is also rather hard. Collect five persimmons (?) in a bowl. The problem is that the bowl can only comfortably fit three of them, so the last two are going to have to be stacked on top, where they roll around with any movement. As long as they don’t go offscreen before the timer runs out, you’re good
  • Temple Sour: Navigate the raven to the fruit without hitting the three yokai bobbing back and forth. Whenever you’re not hitting the up button, the raven is falling. When the yokai dart away from the center, make a run for it.
  • Temple Umami: Steer your sword into the four mushrooms growing on the trees.
S-Rank Achievements - Part 3
Olympic Level Hacking
Big word of warning: when you return to Chapter 4 after finishing it, you will be placed in your cell before the prison break sequence, with all microgames solved. Due to this, you might want to go for a perfect run during your initial run of Chapter 4
Double word of warning: I actually cannot get the tape marathon to work after finishing the chapter. I peeked in on the DreadXP offical discord and a couple of forum discussions, and it appears that a bunch of people are all reporting this. For the time being, it appears that our options are to either get the achievement on our first go around, or wait for a patch. Will update when there's more news
This set is relatively small and simple. All minigames are based around typing, so keep both hands on the keyboard.

Burger: This one is a problem. Using the letters to the side, recreate the burger presented. J for bottom bun, H for lettuce, G for patty, F for tomatoes, and D for top bun. The burger is completely random in both ingredients and amount, with one exception: since all burgers have two buns, any combo will begin with J and end with D. I've seen burgers as small as five ingredients and as big as six.

Cables: Trace the wire from beginning to end, and press the letter on the strip it passes through. Making a typo is a loss.The three letters are randomized, and sometimes they'll repeat, making for an easy answer. I've seen three different wire configurations: a zig zag across three, a zig zag across the left two, and a more complicated one. If you can memorize all three, you're good

Closedoor: Complete the five letter sequence to lock the door. Once you start typing, any typo will fail you.

Crackcode: You have a 3x3 panel of nine letter and a corresponding 3x3 sheet with three marked spaces. In the order of 1,2, and 3, press the corresponding keys. Not difficult, but it might trip you up when the pace increases. In the example below, the answer is DYF


Forestpapers: Complete two letter combos five times to collect all pages. There is no penalty for typos.

Mainframe: Mash the key on the computer screen to move the green bar to the right and do not mash to move it to the left. Your goal is to keep the green meter within the two blue lines when time runs out. The blue lines are random, so some runs may be easier than others.

Nuclearcode: Type in the four digit ID, then the 2 digit confrimation. Then, hit F to launch the missile at the city. When the bullseye hits the end of its sway and heads back towards the center, launch the missile. Making a typo or missing the city will fail the microgame.

Virus: Type 3 letter combos to kill three viruses. When you start a combo, you have to type the rest. Making a typo or switching viruses will fail the microgame. Sometimes, multiple viruses will start with the same letter, so make sure you know which specific virus you're targeting.

Vaseshooting: Type the 3 letter combo to shoot down four vases. There is no penalty for typos.

Bosshack: Same as Virus, but on a far larger scale and with three lives. Making a typo will take away a life. Two viruses,Three, Four, One, Two, Three, and Bossfight. Running out of time at any section is an instant loss.
S-Rank Achievements - Part 4
Total Knockout
Word of warning: Just like Chapter 4, selecting this level from the map will not put you at the end. It will place you at the very beginning, in the cargo hold, and you'll have to do every parkour puzzle and alien fight again to get another chance at the marathon. (may or may not be a bug, will update after a patch)
This one is going to be a doozy. In addition to doing the microgames, you need to run an obstacle course without ever missing a jump. There are three things in your favor. First, the microgames are a projectile that can be dodged, so you can go through very few microgames if you have the skills. Second, whenever you beat a microgame, you get some airtime, which can be used to recover from a bad jump. Three, there is no boss microgame and no pace increases.
For the platforming section, you need to constantly stay moving, as there is a wall approaching from behind. When you reach the end and slap Death, you win.
Most of those microgames are rough. To each their own, but I find Sort and Whackamole to be the worst of the lot, and would advise anyone going for a perfect run to make sure they have those mastered. If you want to block any micro games for this one, I would choose Sort, Whackamole, and ProtectheCake

Sort: Sort six balls by color into two bins. There are six balls, three red and three green. The balls will roll around and get spread everywhere if you take too long. Prioritize balls rolling behind the glass bowl, because it's time consuming to jump back there and fish them out. Your arms are longer than you'd think. If a ball is in your crosshairs and within grabbing range, it will glow. A point in your favor is the winning condition is when the sixth ball collides with its bin, so if you're running low on time, you can still win if you land a hail mary throw.

Blockgame: Complete a minecraft house by placing blocks into gaps in the wall. Click on a surface to place a block there. The holes are randomized. If you keep failing this one, there is something to note: the right hand corner and wall of the house almost always has a gap that you can't see from the front. There is no penalty for spamming blocks, but that will waste time and potentially block you from filling a gap.

Blocktheball: Play as a soccer goalie and prevent balls from entering the net by slapping them away. All balls will originate from the pitchers mound (the level is baseball diamond) and if you keep your eyes on that, you can predict the ball's trajectory. There will be either 4 or 5 balls to deflect. Jumping is a great way to get closer to the balls. Stay close to the next. Letting any ball enter the net is an instant failure.

Bowandarrow: Hit all targets with your bow and arrow. The longer you hold your click, the more you'll charge your shot. If any target goes offscreen, you instantly lose. There will be four targets total: One in the front (no charge needed), two in the middle, and one balloon in the back. The further back ones will need a charged shot to be hit. Also, I made the assumption that there was an invisible wall preventing you from crossing the line, but you totally can and get closer to the target.

Crossthestream: What if Frogger was a first person platformer? Jump across four rows of moving logs and go to the exit on the other side. The direction the logs travel in is randomized. I've seen the last row go left and go right on different runs. Try to stay towards the center and never stop moving.

Findgold: Dig up a treasure using a metal detector. The green dot is the treasure and it's position is its direction from you. When the dot is at the top of the circle, you are facing towards the treasure and should walk forwards. When the microgame starts, turn until the dot is at the top of the circle, walk forward, and when you pull out the shovel, click three times or until the treasure is dug up. The treasure mound is visible.

Forest: Find a page while being chased by a monster. The monster is not very fast, and as long as you keep moving, you should be fine. The monster always spawns in front of you to the left. The page will appear on a random tree. To find it faster, I would recommend moving in a circle, looking in all directions, and looking for any white flash. The location of the page is randomzied, which sometimes it's directly in front of you and sometimes its on the backside of a tree on the other side.

Ghostsearch: Hunt down a ghost in a maze and bust it with your flashlight. The ghost will vanish when you shine your light (just face the ghost) for several seconds. The ghost's starting location and movements are random. A strategy I used was to stand at the starting point and spin around I saw the ghost, so that I wouldn't waste time running.w

Protectthecake: Keep any fly from colliding with the cake until time runs out. If you swat a fly towards the cake and it hits it, that's a collision and an instant loss. Swat them AWAY from the cake. My strategy was to stay close to the cake and constantly swat in a circle

Whackamole: Hit only the red moles. Missing a red mole or hitting a blue mole is an instant loss. The location, amount, timing, and color of the moles is random, which can make this minigame very inconsistent. A reoccurring problem is the last mole spawning at the absolute last second, so I would recommend standing in the middle of the moles so you quickly respond.
20 Comments
etneveL Apr 13 @ 11:18am 
Not sure if this is common knowledge, but about the prison tape S rank:

I played through the game already, but I didn't got S rank on the prison tapes and I couldn't start it from the chapter selection, because as the guide says, I start after the tapes... so I decided to delete all of my progression and playthrough the game until then and S rank the tapes. You can do this in the settings.

There is no other way to get them if you already missed them.
mun Jan 26, 2024 @ 1:25pm 
edit: chapter 5, not chapter 4.
mun Jan 26, 2024 @ 1:10pm 
thanks for the guide! im having an issue right now; do you know if there is a way to bring back a tape after banishing it? my first time playing thru chapter 4, i didnt understand how i was supposed to beat findgold and sort and i banished both of them. because i didnt beat them, i dont have them unlocked in the basement (theyre the only ones missing), but i cant beat them because theyre banished now. i did the whole chapter again, i thought it would restart the banishes, but im either getting insanely unlucky or the tapes are just gone. any help?
bearsbearsbears  [author] Jul 9, 2023 @ 7:59am 
@Gloorb
When you remove a tape from a marathon, it won't appear again for that session
When I did chapter 5, I removed three tapes with Death and got the achievement for that specific chapter. As far as I know, banishing a tape doesn't nullify an achievement run
The problem with the chapter 4 tape marathon is, to the best of my knowledge, it can only be done once a playthrough. I can't do it again, no one of the forums can do it again, and no one on the offical discord can get it to work. If you don't have the achievement on your first run, you need to wipe your save and start a second plyathrough
Gloorb Jul 8, 2023 @ 2:03pm 
What happens if I remove a tape with Death because I can't replay the Prison Tapes for some reason.
avie!! Feb 9, 2023 @ 9:28am 
Just popping down a comment to mention that the game will let you just pick one minigame for the remix mode and the "minigame saint/god" achievements will still pop. Got 275 with just the "saw" minigame and the latter one popped for me.
Plague Dok Dec 15, 2022 @ 8:58pm 
My word, thank you for correcting me lol
Got so tired of trying to count that I straight up wrote them all out and figured it out! Crazy, thought I got the one I just achieved already. My bad haha
bearsbearsbears  [author] Dec 15, 2022 @ 8:17pm 
@Plague Dok
To my knowledge, there had been no changes since the last update. I've had 45 achievements since October. I did a count, and I do have 45. Mind you, I grouped the Minigame Guy/Boss/Champ and Minigame God/Saint achievements together, so that might have tripped you up
If you're missing a hidden achievement, it must be one of the following:
The Great MIDIator
TP Trouble
Tree Guys
Honk if You're Boney
Slap-Shtick
Skeletrooper
It's a Bit Chilly Out
Can't Touch Me
No Respect For Property
Plague Dok Dec 15, 2022 @ 6:55pm 
Was there an achievement recently added? I counted 44 on this guide and I myself have 44 total achievements, all featured here. I re-counted like 5 or 6 times, but not gonna lie I could've missed something. Correct me if I'm wrong, but it seems like there's 45 achievements now, at least on my end. It's appearing as a hidden achievement on my list. Is anyone else seeing it?
Agenta Dec 10, 2022 @ 2:55pm 
@bearsbearsbears thank you so much