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Speaking about the description, Its not really the entity limit problem, its just that the original author of the map does not know what the distinction between prop_dynamic and prop_static is. Most of the props scattered throughout the map are immobile, and should have been prop_statics instead of prop_dynamics so that they wont count as networked entities!
It seemed very maze-like and massive, you’re unsure if you’re actually under or above ground. A very industrial/laboratory vibe. The difficulty balance is nice throughout the first 2 chapters.
Players be warned, the last chapter finale is one of the longest if not most brutal ones I’ve encountered yet. Playing this on expert/realism is only recommended if you got about 500+ hours. It does not let up.
The only thing I can say without spoiling too much is, you better have a good melee weapon.
I would recommend this campaign, buuuut with one caveat. Get some game time and experience with other community maps and save this one for later. When you do come around to playing it, assemble the best crew you can get. You’re gonna need it!