Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

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The Hunnic Invaders
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Tags: mod, campaign
File Size
Posted
Updated
425.489 MB
Sep 3, 2021 @ 4:59am
Nov 14, 2021 @ 4:02am
4 Change Notes ( view )

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The Hunnic Invaders

Description
Overview
In total this mod adds a new culture with an associated faction The Huns. Currently it has 37 units, 5 generals, 2 Heroes and 55 buildings. The Huns encourage a new way of playing the game without forcing you to indulge in the brutal play style.

I really would love to hear everyone’s feedback both on balance for units, buildings and so on but also in terms of what is fun and what doesn’t make for a fun playing experience. I still have plans for this mod but the direction and prioritization I am very open to discuss.

Requirements
This mod requires the dlc:
Total War: Three Kingdoms – The furious wild

Update
This update is only visual. The models for all units have been changed and should look a lot better. I have also read through your comments and noticed that many want the next focus to be on improving character portraits, therefore that has been bumped up to be the next priority.

In depth info

There is one new playable faction led by Monkhbat Bayarsaikhan. It replaces the old Han Sui faction (not a previous playable faction).

Early releases will be uploaded on nexus:
https://www.nexusmods.com/totalwarthreekingdoms/mods/163

Generals and units

There are five types of generals and two unique hero types for the Huns. Tiger, Horse, Eagle, Goat and Bear.
Currently there is only one female and male armour, Huns can use Chinese weapons, retainers and so on, but not armours.
Together they can field from a pool of 37 units. Units are restricted to relevant commanders and technologies but do not require commander level like some do in traditional three kingdoms. I dint like that feature and I am looking at other ways to balance this.
Since the general pool has been acting up the current method to get more generals is through events. This is not ideal I know and im working on a way to set up a pool for Hun generals but for now I hope this will suffice.
Generals and units are as follows:
Tiger
  1. Hunnic Devil Cavalry
  2. Hunnic Horsemen
  3. Hunnic Mounted Warband
  4. Noble Acatziri Raiders
  5. Nokkors
  6. Shamans of the Eternal Sky
  7. Steppe Mounted Brigands
  8. Steppe Mounted Tribespeople
  9. Steppe Raiders
Horse
  1. Steppe Cataphracts
  2. Noble Steppe Cataphracts
  3. Elite Hunnic Lancers
  4. First Wave Lancers
  5. Hunnic Lancers
  6. Steppe Lancers
Eagle
  1. Steppe Bows
  2. Steppe Shield Archers
  3. Uar Archers
  4. Sisters of scythia
  5. Avar Horde
  6. Hunnic Ambushers
  7. Hunnic Devil Archers
  8. Hunnic Horse Archers
  9. Hunnic Mounted Bows
  10. Noble Horse Archers
  11. Steppe Horse Archers
  12. Steppe Mounted Bows
  13. Unnigarde
Goat
  1. Scirii Warriors
  2. Steppe Levy
  3. Hunnic Spears
  4. Steppe Spearmen
Bear
  1. Steppe Tribespeople
  2. Uar Warriors
  3. Chosen Uar Warriors
  4. Hunnic Dismounted Warband
  5. Steppe Warriors

The Huns have three heroes.
Bayarsaikhan Monkhbat (faction leader)
Boolyn khatan khaan (daughter of the faction leader)
Esen Batsaikhan (son of the faction leader)

The wolf is a mercenary general and can recruit expensive units that have an extremely high replenishment rate.
The scorpion can recruit slaves with low moral and berserk risk. However they are extremely cheap. Slaves suffer reduced recruitment in friendly territory and should be recruited in settled stance in forign territory.

Buildings

Currently the Huns have 8 unique building chains with a total of 55 buildings. They also borrow 3 chains from the chines. Tribute hall, Market, and harbor. All non-town chains are the same as the Chinese.
  1. Law and order (3 buildings)
    This chain reduces corruption and gives public order.
  2. Legislative offices (10 buildings)
    At the cost of corruption or public order increase various income types.
  3. Community (8 buildings)
    Increase happiness, population growth or character experience.
  4. Herders housing (8 buildings)
    This depending on the route taking can produce or take food. It also generates money and can increase present
    income general income or neither.
  5. Raiding Camp (5 buildings)
    At the cost of corruption this building brings food, public order, and a boost to income from all groups.
  6. Inn (5 buildings)
    Gives income and boosts income from commercial sources. Eventually will however penalize public order slightly.
  7. Workshop (5 buildings)
    Gives income and boosts income from peasant sources.
  8. Artisans (11 buildings)
    Increase different types of incomes and gain industrial income. Can also increase food yield

Tech tree and faction abilities

Tech tree
The Huns share tech tree with the Chinese factions. However, the tech tree has been updated to ensure that units and buildings for the Huns are included in it.
Abilities
The Huns can ask for tribute and mercenary contracts.
They can also make their armies engage in a settle stance allowing for replenishment in foreign territory.
Similarly, to Zheng Jiang the Huns have an infamy system. This is the only way of gaining prestige for the Huns. Infamy increases by sacking settlements, razing settlements, and killing survivors after a battle.

Compatibility
This mod is very little compatible. Just has not been a priority so far. The mod wont work with any other mod altering CEO’s(adding armor’s, weapons, mounts and so on). Other mods should be loaded after this mod in the load order.

Credits
All the unit models and textures are by “Real” so thank you very much to him for his great work.
https://steamcommunity.com/id/Lwd0313/myworkshopfiles/
Also, thanks to “Hooveric”. Thanks to the modder “Yabgu Nizam Pasha” who allowed me to integrate his awesome unit variants as the Huns units
https://steamcommunity.com/id/yabgunizampasha/myworkshopfiles/
Steam user Cinderella also deserves some credit for a lot of advice on how to balance the huns, appreciate it!
nenyerbisnus is the artist behind the new boolyn so many thanks to him for taking the time to help make the mod look better.
https://steamcommunity.com/sharedfiles/filedetails/?id=2598801444

Currently being developed
Things are kinda slow at the moment, sorry. The near future will mainly be bug fixes, patches and some attempts to make the mod more compatible.

Want to contribute to the mod? Anyone with some time and a positive attitude is welcome😊 The mod needs Models as many of the units could use a bit of pep. Some buildings could also be cool. Three kingdoms uses Autodesk for models. Artists are also very welcome there is just so much missing art. If you don’t think these things are you, but still want to help and have an idea feel free to reach out. The development is quite loose minded so there wont be any deadlines or such things.
I can be reached here, on nexus or on my mail paydaypony@gmail.com

Known bugs and bug reporting
Known
Regions are having a laugh with their VFX display
Diplomacy will show two tribute logos in previous deals

Reporting
Please try and be specific. Knowing what faction you played as, rough turn or year in game is very useful. What did you do when first noticing the bug?
Popular Discussions View All (1)
0
Oct 25, 2021 @ 7:49am
Did a bit of tinkering with the mod.
Cinderella
197 Comments
Klaus Von Rainherz Apr 25 @ 10:36pm 
Wow. Great mod.
Yeazzal Apr 16, 2024 @ 3:54pm 
Hey! Great idea thanks!
Heli Rusher Jan 30, 2024 @ 1:06pm 
Are you still working on it? Or is aborted?
Il-Khan of Persia Nov 6, 2023 @ 6:28am 
As far as the first part goes, there are only Hunnic card portraits for the standard unit card style, but there isn't a version of the cards with the alternative style.
Fatiihcee Nov 6, 2023 @ 5:56am 
Most of the Hun unit cards don't have visible portraits. We also play the game in Turkish. When we activate the mode, the game switches to English. Can you set this up.
Du'u no Dewae Jul 19, 2023 @ 9:16am 
Also! Shouldn't all Hun cavalry run faster and shoot better than Chinese cavalry?

Kind of the whole reason why the Huns/Mongols were such an imminent threat... But in many cases from reading the unit descriptions, it seems like the Hun cavalry actually SUCK compared to Ma Teng... So why would anyone even bother keeping this mod after reading the unit combat stats?
Du'u no Dewae Jul 19, 2023 @ 9:13am 
Most of the Hun unit cards don't have visible portraits. Makes it hard to guess what type on unit you are recruiting unless you read EVERY unit description.
Il-Khan of Persia Jun 24, 2023 @ 1:55pm 
So "Huna" or any other version of it isn't great to use. For instance, the "White Huns" that invaded Persia are more accurately the "Kidarites" in the 5th century and the "Hephthalites" a century later.

A little bit before the Han fell into this 3K period, the Xiongnu collapsed. The main Steppe power above China during the 3K period was the Xianbei, so it would make more sense for this mod faction to be called Xianbei, not Xiongnu.
Il-Khan of Persia Jun 24, 2023 @ 1:55pm 
@hahani

The Huns were once *part* of the Xiongnu, but they weren't the same ethnically as the Xiongnu ruling class/ dynasty, which makes sense given the Xiongnu was a massive confederation of many tribes. So calling the Huns (if we're referring to Attila's Huns that invaded Europe) "Xiongnu" makes as much sense as calling the French "Romans" or "Gauls".

There are some instances of the Xiongnu being referred to as "Huna" or some other similar term like you described. However, it seems to be a catch-all term used for the Xiongnu but also for tribes after them that invaded Europe, Persia, India, Korea, etc.
hahani May 11, 2023 @ 5:16pm 
Huns were Xiongnu, that is basic knowledge if you learned world history. Some people who do not want to believe this is just uneducated person who does not want to accept the fact that the Han Empire was superior than the Roman empire which was destroyed by the small groups of Huns. (only 200,000. When they were in nomadic area, northwest and east of Chinese empire, their population were 12,000,000~20,000,000.) Koreans and Japanese used to call Xiongnu as "Hung" "Hyung" and "Hyungno"