The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Dolmen Ruins - ESO Dark Anchors
   
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29.755 MB
Sep 2, 2021 @ 6:56pm
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Dolmen Ruins - ESO Dark Anchors

Description
In 2E 582, Molag Bal launched an all out invasion against Nirn. His aim was to merge Nirn with Coldharbor in a cataclysmic event that came to be known as the Planemeld. This was accomplished through the use of numerous Dark Anchors, or Dolmens, scattered around Tamriel (and presumably elsewhere too) that were to physically drag Nirn into Coldharbor. It was only through the heroic actions of one known as The Vestige that Molag Bal's plans were thwarted and all of Nirn saved from a gruesome end as soulless slaves. Though history does not record these events, the ruins themselves have survived. Adventurers have to this day reported many are guarded by daedra, others by the undead, and some by unnatural abominations of the wilds.

This mod aims to bring a bit of ESO lore to Skyrim by adding 12 inactive Dolmens around Skyrim, all in relatively remote areas. This is primarily just for show but several have enemies to fight as well so you can use them to acquire some of the harder to find Daedric ingredients. Explore Skyrim, and you should run into them soon enough. Don't be lazy, go out and look!

My Patreon Page: https://www.patreon.com/arthmoor

Installation Requirements

Official Skyrim patch 1.9.32.0.8 or greater.

Uninstalling

Due to the nature of Skyrim mods, especially those adding scripts, it is strongly discouraged to attempt uninstalling a mod from your active game. Any mod that is more than pure mesh or texture replacements has the possibility to leave behind permanent changes to your save that you may not want. This is not something modders can correct for. It is how the game was designed by Bethesda. No support will be provided for anyone who uninstalls this mod from an active game and continues on with that save.

To remove the mod: Delete the Dolmen Ruins.esp and Dolmen Ruins.bsa from your Data folder. Then reload your game as usual.

Load Order

LOOT[loot.github.io] should be used for optimal placement.

Compatibility

Should be compatible with most other mods as the areas touched are pretty remote.

Credits

Hana - The Dolmen models used to make the various sites are her work, based on screenshots from ESO.
MadCat221 - LOD meshes for use with DynDOLOD.

Disclaimer

This mod is not made, guaranteed, or supported by Microsoft, Zenimax, Bethesda Game Studios, or any of their affiliates.