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( More C-Bills = Harder Mission )
For Example:
There are two missions available on a planet and both of them are rated at "1 Skull "
The mission with Higher C-Bill payout AND a Lower Max Salvage generally will be more "challenging", than the one with a Lower C-Bill payout AND Higher Max Salvage.
That is generally true of most mission type, with the exception being...
_______________________________________________________________________
Convoy Ambush, that mission type is generally +1 Skull above what description says,
especially in a Desert / Martian / Lunar Biome.
Avoid those missions, unless you have:
At least 2 mechs with ~180+ meter Jump / ~275+ meter Sprint distance
100+ Alpha damage and "Heat Efficient" enough to Alpha strike at least twice
And to the New Players - There is a option called, " Withdraw ". When you choose to ignore that option and your lance gets wiped - there error is yours... Not the games.
All Mechs you fight in Missions are Stock Builds. None will have non stock loadouts.
(with a few notable exceptions in some Flashpoint missions)