Left 4 Dead 2

Left 4 Dead 2

37 ratings
Roku Melee Pack 2
   
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Game Content: Campaigns, Models
Weapons: Melee
File Size
Posted
29.001 MB
Aug 28, 2021 @ 12:32pm
1 Change Note ( view )

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Roku Melee Pack 2

In 1 collection by PR3TZELL
Melee Packs
13 items
Description
This weapon pack adds 5 melee weapons created by Roku feature in their campaign Cambalache – Buenos Aires. All Credit goes to original authors. Weapons compiled by me.

** REQUIRES ONE OF MY MELEE UNLOCKERS **

Weapon List:
hammer_roku;
chef_knife;
cymbal;
guitarra;
skateboard;
28 Comments
Zahkrosis Sep 23, 2024 @ 5:05pm 
Oh
PR3TZELL  [author] Sep 23, 2024 @ 3:19pm 
Custom campaigns are independent mods with their own weapon spawns that do not effect official campaigns. This mod allows these weapons to spawn in official campaigns when paired with one of my MELEE UNLOCKERS so that they can be enjoyed outside from custom campaigns.
Zahkrosis Sep 23, 2024 @ 7:41am 
Without subbed to this, I've seen these show up in other Fanpaigns like Dark Carnival Redux & Burning Night.
PR3TZELL  [author] Apr 27, 2024 @ 10:05am 
Melee weapons are broken into 3 different files: melee script, models, textures. From my understanding, each campaign has a line of code that lists the weapons that will appear in that campaign in all chapters. The name of the weapon in the list corresponds to a melee script that contains all the information about the weapon such as stats, effects, and directory for the sounds, vgui etc. Most importantly, the melee scripts tell the game which models to use and where to find them. The files for the models then contain a directory to the textures which are essentially just a bunch of images that need a text script to tell the game which images to compile. It is this script that can be modified so that the appearance of the weapon is randomly selected. Because the game looks for specific files for the models and weapon scripts there's unfortunately, to my knowledge, no way to have the game randomly select the weapon scripts or models.
PR3TZELL  [author] Apr 27, 2024 @ 10:05am 
I will gladly look into the idea of having the infected drop related items as that could definitely be an interesting idea. Unfortunately, I haven't found a way to surpass the hard coded 16 weapon limit. That being said I am open to ideas and happy to try to find a breakthrough to get the game to allow more than 16 weapons. The example you provided of the RNG weapons is a little different. It's the same weapon, but there's a random chance the appearance will change. See my other comment for a rough breakdown of how melee weapons are compiled and function if you’d like a better understanding.
-Clyde Apr 26, 2024 @ 7:23pm 
I can collect links to addons that could be included in a set of random weapons, but I'm not sure about the agreement of the authors and the possibility of realization, it would look like this, there are, as you said 16 fixed weapons. but with a mod these 16 types can be replaced by other 16 from the list and not random but specific, for example machete can be replaced by short axes, other types of machetes and similar, axe can be replaced by hammers and other cutting objects and so on ... and if it is realized as rng (also do not know how it works) then it will not be possible to make hud
-Clyde Apr 26, 2024 @ 7:09pm 
I haven't figured out how this mod works properly, but I got it to work with your mod making weapon spawning randomized
https://steamcommunity.com/sharedfiles/filedetails/?id=2361835251
I was thinking about making it so that some weapons replace each other on specific maps, and in custom maps selected a random set. limbs could be made by analogy with riot only to give them mud man
-Clyde Apr 26, 2024 @ 7:09pm 
This mod somehow makes it so that more weapon options fall from the infected, maybe it somehow says that
https://steamcommunity.com/sharedfiles/filedetails/?id=3222172182
It would be great if with a small chance zombie workers could drop hammers, sledgehammers and any other work tools (with a small chance), the same with other infected, but I don't know about that.


Also I'm wondering if you can add weapons from the workshop or make a set with weapons from the workshop?
I had an idea to make it so that depending on what will be randomly selected riot could drop police shields, tonfa, baton and folding baton, flashlight and maybe something else, and not to load the game is always selected 1 option randomly
PR3TZELL  [author] Apr 26, 2024 @ 2:50pm 
Oh, and for the zombies dropping limbs after death, I'm sure this is doable but I'm not great at coding. At the very least I can see if I can modify the riot zombies to drop a limb in place of the tonfa.
PR3TZELL  [author] Apr 26, 2024 @ 2:48pm 
Clyde, I can definitely remove some "unrealistic" weapons from any of the packs and combine them if you would like to recommend some weapons for a "weapons pack" that suits your needs. I do want to note that I keep the weapons in separate "weapon packs" because there is a hard coded limit to the amount of melee weapons in the game at one time. Any more that 16 weapons at once and you will likely experience a lot of bugs since the game wasn't designed to have that many weapons. Keeping the scripts and weapons separated makes it easier for people to mix and match whichever weapons they would like to use. I was planning on creating several guides on day on how to create your own weapon packs and such from the assets I've pulled. If you, and others, would like I could still maybe do this one day.