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If you are using a modified version of MiniMods directly, you should definitely not do that. The mod file will update itself back to the original version at times, wiping out any changes you make. I strongly encourage you to create your own mod variant as described in the instructions and description above.
I already made up my mind about erasing the entire line of code I never needed, since I apparently can't trust this mod to work as it's supposed to. The only reason I'm still using the mod at all because it's the only one in existence that will allow me to ignore the hull limit.
I can't see your version of the file, but are you sure that it is commented out? By default, line 125 (UPDATE characterlevel SET xp=1;) is not commented out. Line 124 (-- Decrease xp required per level) is commented out, but that line is just the description of what the following code does. It doesn't actually do anything itself.
The mod isn't intended to be used directly, its a template for how modding works in STF. Running it as it stands would make an absolute hash of all gameplay.
This mod isn't intended to be used directly, but as primer to build your own mods. It has example code and syntax for adding a massive number of different effects to the game.
Without knowing what exactly you did, I can only guess. My guess is that you left the code that lowers the level requirements. So when you triggered level ups, your captain leveled up. Turning off the mod wouldn't change that, because levels are set in the save file; it isn't caused by the mod. You could possibly edit the save file using SQL but that is more complicated than modding and could have even more strange side effects.
I very badly need answers from the author! How do I fix this?! This is beyond messed up!!
WTH!