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Did you meet the error of reply when you first register in the loverslab? Like "[[Template forums/front/topics/topic is throwing an error. This theme may be out of date. Run the support tool in the AdminCP to restore the default theme.]]"
Defend sprites have to have Defend Skeletons, though, because they need both 'Defend' and 'Death' animations.
If you wanted to replace the Ghoul with a Flagellant skin, I don't think there would be a place for their investigate sprite. I don't know what you're talking about with a 'hash' and it's not necessary.
Replace 'Flagellant' in the names of the .atlas and .skel files with 'Ghoul,' move them and a set of Flagellant .pngs to the .anim folder. Do the same with the /fx folder.
Then, go into the .art file and change the attack and fx names to flagellant attacks. So, 'Attack_Claw,' 'Rend,' and 'Blood_splatter' become 'Attack_Punish,' 'Punish,' and 'Punish_Target'... for example.
Repeat with the other two attacks, then copy the .art file's contents onto the other two, since they're identical, and it'll just work.
You shouldn't be editing the contents of the .atlas or .skel files. You don't need to, and it adds so much more complexity and room for error to simply change the names of the .pngs to look cleaner.
Does this also means that we should not change the name of atlas because (Hostname).skel will look for (Donorname).atlas and we can not modify skel file?