Oxygen Not Included

Oxygen Not Included

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Baator
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Mods: Worldgen
Compatibility: Spaced Out!
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投稿日
更新日
4.003 MB
2021年8月23日 6時51分
2023年4月7日 6時54分
13 項目の変更履歴 ( 表示 )

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Baator

解説


Release Notes:
--------------
v1.4.3 : A massive thank you to SGT_Imalas for his MeteorMigration mod, which included a fix for Baator Star map crash, and is now integrated into Baator
v1.4.2 : Relaxed cluster placement rules.
v1.4.1 : Emergency update for the Whatta Blast update to prevent crashes when loading the star map. Tweaks to Sunlight and Radation on both Baator and Coldterra. Plus a thank you goes to Aki for assist me with C# code to patch in descriptions for the Baator and Coldterra subworld.
v1.4.0: Major update for Hotshots update, and the second custom asteroid Coldterra. Fewer world gen failures should occur now. Stress tested over 20 worldgens. see README.txt for more details
v1.3.1: Reworked size of Biomes and Biome placement order in order to avoid Neutronium appearing on the roof of the asteroid.
v1.3.0 : See the Readme for Details, highlights being that Radium makes a return and is more radioactive than Uranium. Radium and Bitumen can be stored correctly, SynGas and Helium can be filtered Big thanks to u/velaryon87. Also in this update there are a few more nasty surprises.
v1.2.1 : updated the Classic/Vanilla Baator Cluster to also use Baator_oilyspampy to avoid teleporter Curse, Though i kinda like it. what do people prefer? world yamls where looking for baator_Base instead of Baator_Base on linux, Big thanks to Blake Walsh for flagging it. World gen should not fail now.
v1.2.0 : changed to use OnLoad methods to load temperatures, surface temperature has a wider range up to 15c, Removed Radium from the shadowfel, reduced world gen seed failures on Baator Moonlet, and reduced the amount of Lead in Dis Minauros.
v1.1.2 : Major update with new points of interest, balances to the improve seed generation success. Fixed an issue where asteroids with multiple teleporters are hard coded and dont go back to the starting asteroid. There are now 10 asteroids to explore in the starmap and a new never before seen type of asteroid. Added a Micro-blackhole (void tile) for you to find as well. see the readme for a for a full list of changes.
v1.1.1: Fixed a syntax error
v1.1.0: Introducting Baator Small Asteroid, a work in progress asteroid type which should allow you to experience Baator with fewer performance issues. Note: This is currently in development so please try other seeds if some fail, it can fail if it cannot place the points of interest which are needed.
v1.0.2 : Fine-tuning of Tile densities, and introducing some final features, see the readme for details.
v1.0.1 : Reduced the amount of Dirt in the Starting Avernus zone, now you need to actually venture to other biomes
v1.0.0 : Initial release to steam designed for Oxygen Not Included Spaced out DLC.

Incase of issues reach out to me on Discord: bummins#8272

Introduction
------------
The Nine Hells of Baator is hostile place filled with highly pressurized pockets of Gases and liquids, unbearably high temperatures yet some areas cold enough to liquify your own breath.
New and Unique challenges await where high risk comes with high rewards but be careful expanding or your home may quickly become unhospitable.

Baator is a Large asteroid following a theme that closely resembles Dungeons and Dragons lore https://forgottenrealms.fandom.com/wiki/Nine_Hells
In addition to the 9 Hell biomes, the gateway to the afterlife, the Shadowfel biome provides you limited respite from the temperature extremes, it is here you can find miserable pips clinging on to life.

Details:
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- Spaced out DLC only,
- [TBD] Classic mode is planned
- Explore 10 new biomes: Shadowfel, Avernus, Dis, Minauros, Phlegethos, Stygia, Malbolge, Maladomini, Cania, Nessus
- World size: BTOR-L Large Width: 256 Height: 416 (normal Vanilla Width: 256 Height: 384)
- World size: BTOR-S Small Width: 160 Height: 288 (normal Spaced out Width: 160 Height: 274)
- Meteor Showers Enabled.

- Geysers: (Guaranteed) Hot Salt water, Cold Briny water, Cold Polluted water, Cold and Hot steam, Chlorine, Methane, Hydrogen, Sulphur, Molten Copper, Molten Gold. Molten Aluminium, Minor Volcano(x3), Volcano(x2)
- Geysers: (Random) Liquid CarbonDioxide, Hot CarbonDioxide, Hot Polluted Oxygen, Hot Germy Polluted Oxygen, 6 Randomly generated.

Thank you
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A Special thank you to Aki with their Beach worldgen mod and their support and guidance. Pholith for his time developing Fuleria and support working with kanim files. Thanks to skairunner developing Kanimal-SE, Heinermann for creating Noise Not Included and Cairath and CynicalBusiness for their Modding tutorial and community support. Thanks to Seyeght and Kischdel for providing valuable Beta-testing support. Thanks to u/velaryon87 on Reddit for providing key code for fixing the element settings.

Contact
-------
SteamID Bummins
Discord: bummins#8272
Discord Community: https://discord.gg/oxygennotincluded
人気スレッド 全て表示 (4)
13
1
2021年10月14日 8時08分
How to customise Baator: Turning off Meteors
Bummins
3
2023年9月9日 18時24分
ピン留め: Star Map Crash
Bummins
0
2024年4月27日 13時04分
Avoid using this mod in parallel with my sister mod "More Vents"
Bummins
206 件のコメント
Stormer 4月29日 23時58分 
Apparently using this with bionics at the star causes the batterys to all explode at the start then burn all your dupes to death with steam
myxal 2024年11月17日 3時53分 
Finally, I too have encountered the Electrum:UnitTypecrash issue. I don't recall doing anything fancy with it, just building some doors and mesh tiles, and deconstructing others in the freezing radioactive biome. Disabling all other mods didn't help.

Fortunately the previous save turned out to be unaffected. Maybe having electrum buildings planned but not built at time of save is what causes the issue?
Pink Hoodie Guy 2024年10月7日 4時42分 
Lovin' it. Literal hell.
Say, any plans to allow this to be used with FrostyPlanet (Specifically, the Ceres Fragment during Worldgen?)
myxal 2024年9月11日 2時15分 
Is anyone else having an issue where electrum (and other baator-specific resources) always show up as "new" on a load?
That I wouldn't mind, but I do mind that wherever I set these resources as a filter (storage bin, conveyor loader), they are removed from the filter on next load.
Flynn 2024年9月7日 21時30分 
First, I love this mod. It is excellent and hard. :steamthumbsup:

Just fyi:
When you transform Elektrum into gold via Rock-Crusher or Smelter (mod) you can lose your save file:
"Trying to add Electrum:UnitType quantity but units dictionary already has key Electrum with unit type:mass"

I now deleted (Trashcan) all my Elektrum to be safe.
son-goku 2024年5月9日 5時14分 
@9526

try using mod updater to force update this mod in case it's not the correct version. Otherwise, is it the mod making the game crash?
9526 2024年5月9日 4時29分 
Please help me
9526 2024年5月9日 4時28分 
I can't use the archive I've been playing for more than ten hours
9526 2024年5月9日 4時27分 
My game crashed after installing the mod:steamsad:
Bummins  [作成者] 2024年4月27日 12時46分 
@Hunter - Greg the difference is just the size of the starting asteroid and some other minor balances to keep the game challenging.