Your Chronicle

Your Chronicle

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Tamer on First Playthrough
By Tohtori Asuntokupla
Tamer is interesting choice for first playthrough class. As I red the warrior walkthrough guide (which is remarkable help for beginners) you may also want to know that Tamer is quite astonishing from the start.
   
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Tamer Routines
A big choice is made when you hit rank 10 as you can choose between warrior, sorcerer and tamer classes. I picked up a tamer and I cannot say I regret it.

Tamer has few routines, which help you to summon creatures, nurture them with seeds. You can also make sure they do drops more often - and most importantly: you can have a lot more rare enemies and level these up rather rapidly.

The other effects can be obtained through Will. However, it requires ranks. Additionally these tamer routines can be combined with increased drop chance via Will. In one evening after defeated boss required for reincarnation I also managed to accomplish all the rares to the top, except silver dragon. I felt I didn't need it at that point.

You don't need to invest heavily in tamer routines between all the Dark Rituals, but even some levels may do the big difference.

The tamer-specific combat formation helps you with research drop chance. If you're into micro-managering you can activate it when a rare enemy spawns. I personally let it auto-run all the way through.
Balanced Groups
Most of the time as a player character you want to invest in "you". It helps with habit (routine pace) and gaining ranks.

However, you will notice that your team actually gains summons and seeds quite rapidly and can become very effective bunch of people.

Consider having a lot of flexibility to choose team from different - and able - substitutes!

The good thing is that when you reincarnate, the allies are with you when you start it all over again. This time, however, they can be devastating force and few creatures that lacks still some seeds will get them quickly.

Technically speaking, you can choose different class on 2nd playthrough.
Luckiest Person on Earth
Because you obtain plenty of research of different creatures you encounter you will also have plenty of luck.

Big luck means bigger research drops, which in turn means bigger luck. You just need to remember to assign lucky-rich allies into your team to pocket the benefit. You most likely want to do research / seed run at the end of your game, before reincarnation.

Baby Dragon and Queen Bee help you with drop chance and Sludge helps you with the amount side by side "luck". Farm Queen Bee first, as she can help you with finding research drops for others. Consider also having Soldier Bee and get excessive Flower-amount to get regenerated honey for level-ups. Rock Turtles do also help on drop chance, but you can bench it if it is required for more easy farming.

You can concentrate on seed-drops more intensively. Bagging in special seeds means you don't have to wait for hours to complete some tasks that require excessive amount of resources, which only the allies can help to lift the cap with. Tamer most likely saves decently your time.
11 Comments
FluffySama Dec 6, 2024 @ 6:59am 
(LoL and then I found the wiki which puts everything into very clear detail; happy to be helping out Dr. Monster at the monster lab now; highly suggest saving and spending movement on that first if others are in a similar position to how I was lol)
FluffySama Dec 6, 2024 @ 6:40am 
I really appreciated this and the comments from others; just picked up "Your Chronicle" and feeling like I made a major mistake while trying to figure some stuff out going with tamer first while reading guides... but you and others are describing the sort of gameplay I'm looking forward to (and have liked prior to hitting the city) compared to where I'm at now. :steamhappy: So far it's been tough to progress because the summons provide a lot of benefit... but the combat is just difficult and my major bottleneck. I prefer slow gameplay, tho I'm a bit stymied on things that it warns have an economy of actions (Movement) but no explanation what the uses of it *does* to know what to pick. Any chance you (or someone else) could give some suggestions for what to spend your movement on first as a tamer on your first run? I'm starting to assume monster lab, but for example I can't choose whether to enter or avoid the slums (just no clue what either choice will do). Thank you again!
Tower Dove Nov 26, 2023 @ 2:46pm 
Go warrior, then if you decide to invest further into the game after first ending you can do quick rebirths on other styles anyway. Tamer is a headscratcher, luck is not really a bottleneck, and mage is really subpar compared to using physical attacks until you unlock AoE which is not first run territory.
doggod Aug 11, 2022 @ 2:01pm 
On the 2nd run/1rst Reinc => ED2, Tamer is a great option so far, as we still benefit from the War/Merc Fast Strike skill (hit: 1/1.3 sec) since we (MC & the tamed!) still benefit from the knowledge from the 1rst run while we farm rare monsters.

Duriong the 2nd run, the pace of Fast Strike associated with both our current power (partly inherited from the War/Merc run) & the benefits of the Tamer's skills is the best I can imagine :steamthumbsup: for a 2nd run.

No doubt that the War/Merc/Lancer Sharp Strike helped/helps more than any Tamer skill to get rid of any opponent during the 1rst run - and it's the best tool during the second run.

@OP: Thanks for your post! I'd probably have chosen Sorcerer for my 2nd run and you made me reconsider o/
cas Jun 8, 2022 @ 4:39pm 
first run is about leveling MC, getting two sin, and moving on.
plenty of time to grab first rare per area overnight as each area takes about a day. the rest of the rare research will be farmed later
resource drops dont help that much, most of what you need for quests will come from dungeon rewards initially

[quote]DR helps you to obtain inspiration points of which you will put on Status+ upgrades (which gives +1 on each stat per status up). You will be doing this a lot! However, before putting points to status+ just purchase first the more economical, but amount-wise restricted packages.[/quote]

1hr DRs are useful, but status+ and all other status upgrades can be ignored on first run. habit and habit+ means more sacred ritual and will talents, which helps you get lv 39 faster. just need a few auto-summon to keep seeds from capping overnight, and the rest can go to habit.
Tohtori Asuntokupla  [author] Jun 4, 2022 @ 5:12am 
As for Scarlet Dragon or any other obstacle there is key: Dark Ritual. If you think you're far off the target (especially when doing Pride-challenges) just do DR.

In the first run you need seeds to build-up your party for maximum health, conventional and magical stats.

DR helps you to obtain inspiration points of which you will put on Status+ upgrades (which gives +1 on each stat per status up). You will be doing this a lot! However, before putting points to status+ just purchase first the more economical, but amount-wise restricted packages.
Tohtori Asuntokupla  [author] Jun 4, 2022 @ 5:05am 
This is rather outdated already by now, since all the routines are available on day zero.
cas May 5, 2022 @ 11:57am 
I just rerolled new save and went war. took 4 days 8 hrs.
imo sharp spike and attack speed gets more loot than tamer talents.

plus war's sacred ritual boost, exp boost, and kills/hr helps inspiration gains quite a bit.
enderblaze42 Sep 23, 2021 @ 1:23pm 
So uh I took tamer on my first playthrough and I'm currently stuck on the scarlet dragon, any tips?
Cult of Fortune Sep 18, 2021 @ 10:27am 
For the purpose of extra quests that aren't particularly tenable for a first-run Warrior, Tamer allows for a much more reasonable pace to max out summon levels, in addition to increased rare mob encounter rates and resource drop rates.

As far as particular sub-class Titles go, Beast Tamer might be found preferable to Elementaler (or, really, most T3 subclass Titles available on a first run) as it has the highest Luck bonus available in a Title until a number of reincarnations in.

'Excess' research gained after filling out a summon's Luck becomes a significant boon for later playthroughs, but otherwise doesn't factor into much on a first run (besides the Monster Research Lab).