Arma 3
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Devtac Ronin
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Data Type: Mod, Server
Mod Type: Equipment
Dimensiunea fișierului
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632.565 MB
20 aug. 2021 la 18:50
29 mai 2022 la 15:50
6 notițe privind schimbările ( vizionare )

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Devtac Ronin

În 1 colecție creată de |5th|Churlish Church
5th Column Operations
44 obiecte
Descriere
Introduction


So for my first mod release I decided to do the semi famous DevTac Ronin helmet.

Our mission is simple: The pursuit of remarkability.
It is our mission to provide our clients a remarkable,
tactical advantage, that is beyond the status quo.


Featuring tier 3 protection. This is the top of the line in skull cap protection. With build in NVG shroud, built in ai flow fan, and hearing enhancement technology! When the experts need protection they go to Devtac.

Please post any question or suggestions below and I'll do my best to answer them!

Special Thanks to Arkangel for fixing the ACE Hearing issue!

Mod team has no business affiliation with Devtac or its Partners

Links

5th Column and mod discord
Discord[discord.gg]

This mod is APL-ND[www.bohemia.net]
Discuții populare Vezi toate (1)
11
11 dec. 2021 la 13:07
Suggested or Wanted Feature
|5th|Churlish Church
59 comentarii
Ace 2 sept. 2023 la 14:11 
That would be fantastic. I'll shoot it your way if/when it gets done.
|5th|Churlish Church  [autor] 1 sept. 2023 la 17:07 
if you want to make it I can add it
Ace 31 aug. 2023 la 16:58 
I'm puzzled.

Are you saying that Zeus Crow modules have the ability to change textures of objects in-game? I am familiar with the scripts to change an object's texture to a flat color, but I wouldn't be able to replicate the digital camo scheme unless Crows has a preloaded AAF texture. Although that wouldn't look very good.

Alternatively, I could, so long as it's kosher, just yoink the texture of the helmet out of the mod files, make my own template, and put a lovely AAF style digital green camo over it. That would probably work way better than any Zeus module ever would. Hell, you'd be welcome to then take that texture and adapt it back into your own mod if you so pleased.

Basically, I'm happy to do the work myself, so long as it's allowed, but your mod is listed as APL-ND instead of APL-SA, so I can't even make reskins.
|5th|Churlish Church  [autor] 30 aug. 2023 la 17:07 
You can use zeus crow to do it
Ace 30 aug. 2023 la 16:05 
Wait, how would that work? I don't think I could recreate the digital camo scheme with mere scripts. I would, at minimum, have to produce a reskin.
|5th|Churlish Church  [autor] 30 aug. 2023 la 15:35 
Unfortunately I do not have time to do this currently. You can however use zeus to recolor it in game and set them to the aaf color scheme
Ace 30 aug. 2023 la 12:03 
Might I pester you for an AAF variant of these headpieces? It'd fit in nicely. I've been using these for elite versions of ION mercenaries in my campaign.
|5th|Churlish Church  [autor] 1 sept. 2022 la 9:25 
Atlas I'm not familiar with this issue but i can look into it
Atlas 1 sept. 2022 la 3:56 
Is it possible to lower the thermal output of the helmet, as its rather obnoxiously hot with the new thermals
Arkblade 12 apr. 2022 la 1:36 
thank you!