Arma 3
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Devtac Ronin
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Data Type: Mod, Server
Mod Type: Equipment
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632.565 MB
20 AGO 2021 a las 6:50 p. m.
29 MAY 2022 a las 3:50 p. m.
6 notas sobre cambios ( ver )

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Devtac Ronin

En 1 colección creada por |5th|Churlish Church
5th Column Operations
44 artículos
Descripción
Introduction


So for my first mod release I decided to do the semi famous DevTac Ronin helmet.

Our mission is simple: The pursuit of remarkability.
It is our mission to provide our clients a remarkable,
tactical advantage, that is beyond the status quo.


Featuring tier 3 protection. This is the top of the line in skull cap protection. With build in NVG shroud, built in ai flow fan, and hearing enhancement technology! When the experts need protection they go to Devtac.

Please post any question or suggestions below and I'll do my best to answer them!

Special Thanks to Arkangel for fixing the ACE Hearing issue!

Mod team has no business affiliation with Devtac or its Partners

Links

5th Column and mod discord
Discord[discord.gg]

This mod is APL-ND[www.bohemia.net]
Discusiones populares Ver todo (1)
11
11 DIC 2021 a las 1:07 p. m.
Suggested or Wanted Feature
|5th|Churlish Church
59 comentarios
Ace 2 SEP 2023 a las 2:11 p. m. 
That would be fantastic. I'll shoot it your way if/when it gets done.
|5th|Churlish Church  [autor] 1 SEP 2023 a las 5:07 p. m. 
if you want to make it I can add it
Ace 31 AGO 2023 a las 4:58 p. m. 
I'm puzzled.

Are you saying that Zeus Crow modules have the ability to change textures of objects in-game? I am familiar with the scripts to change an object's texture to a flat color, but I wouldn't be able to replicate the digital camo scheme unless Crows has a preloaded AAF texture. Although that wouldn't look very good.

Alternatively, I could, so long as it's kosher, just yoink the texture of the helmet out of the mod files, make my own template, and put a lovely AAF style digital green camo over it. That would probably work way better than any Zeus module ever would. Hell, you'd be welcome to then take that texture and adapt it back into your own mod if you so pleased.

Basically, I'm happy to do the work myself, so long as it's allowed, but your mod is listed as APL-ND instead of APL-SA, so I can't even make reskins.
|5th|Churlish Church  [autor] 30 AGO 2023 a las 5:07 p. m. 
You can use zeus crow to do it
Ace 30 AGO 2023 a las 4:05 p. m. 
Wait, how would that work? I don't think I could recreate the digital camo scheme with mere scripts. I would, at minimum, have to produce a reskin.
|5th|Churlish Church  [autor] 30 AGO 2023 a las 3:35 p. m. 
Unfortunately I do not have time to do this currently. You can however use zeus to recolor it in game and set them to the aaf color scheme
Ace 30 AGO 2023 a las 12:03 p. m. 
Might I pester you for an AAF variant of these headpieces? It'd fit in nicely. I've been using these for elite versions of ION mercenaries in my campaign.
|5th|Churlish Church  [autor] 1 SEP 2022 a las 9:25 a. m. 
Atlas I'm not familiar with this issue but i can look into it
Atlas 1 SEP 2022 a las 3:56 a. m. 
Is it possible to lower the thermal output of the helmet, as its rather obnoxiously hot with the new thermals
Arkblade 12 ABR 2022 a las 1:36 a. m. 
thank you!