RimWorld

RimWorld

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Sample Rituals
   
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Mod, 1.3, 1.4, 1.5
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Aug 19, 2021 @ 10:54am
Apr 10, 2024 @ 4:06pm
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Sample Rituals

In 1 collection by these people
Custom Ritual Framework and new Rituals
7 items
Description
These are example and sample rituals, intended to showcase (and in some cases test) new features of the Custom Ritual Framework. Please be sure to keep that mod updated to experience the new features of this one.

- Extol Virtues is a speech that your Ideoligion Leader can give that any colonist or slave, regardless of Ideoligion, can spectate. If the speech goes well, those of the matching Ideoligion will have their certainty in the Ideoligion increased, while those of the opposite will have their certainty decreased. If it goes very well, slave suppression will also increase. If it goes poorly, those of your Ideoligion will lose certainty and others will gain it.

- Extinguish the Sun causes an Eclipse on any good outcome. It is associated with Darkness and Tunneler, so you need one of those memes to get the ritual.

- Your God Hungers is a ritual where you must offer 10 Simple Meals. This particular ritual is showcasing the currently in-progress update of rituals with Thing offerings. There are occasionally job-related bugs that we're working on. It is included in case anyone wants to help us iron those out. :)

- Channel Darkness is a ritual that can only be performed by Darkness and Tunneler meme Ideoligions, by a Moralist, at a Terror Sculpture, when an Eclipse occurs. It grants a powerful buff for a week. The Eclipse you can call with Extinguish the Sun counts, by the way... (This ritual is mostly to showcase both Incident triggered rituals and rituals starting at arbitrary, user-supplied buildings.)
35 Comments
these people  [author] Sep 14, 2023 @ 5:57pm 
@Andante Thank you for your patience!
Andante Sep 14, 2023 @ 5:47pm 
Great success! It works now. Thank you!
these people  [author] Sep 14, 2023 @ 3:28pm 
@Adante - OK, _now_ I think I got it, after 84 years - the step should read "originalTicks" rather than "ticksRemaining"
these people  [author] Aug 26, 2023 @ 4:12pm 
Ah man, might have to be back to the drawing board there.
Andante Aug 26, 2023 @ 4:01pm 
Yes, I've modified the file 1.4/def/Your_God_Hungers.xml file, ticksRemaining value to 5000000 under SR_HaulFoodToRitualSpot.
these people  [author] Aug 26, 2023 @ 3:46pm 
@Andante ahh that's weird, I thought that had to be the issue because when I put the meals right next to the ritual site before it it worked as normal, but when they were further away it timed out. Could you double-check that that number got updated to 50000?
Andante Aug 26, 2023 @ 3:40pm 
Thanks for looking into this. I refreshed my install of the mod and the ritual still behaves as before. Colonists take the Simple Meal toward the ritual site for about 7 seconds (on normal speed), and then the ritual fails with the error from before.
these people  [author] Aug 26, 2023 @ 2:22pm 
All right I figured it out. The ritual is timing out before the ritual can complete. The TickRemaining under the SR_HaulFoodToRitualSpot stage should be increased, probably by quite a bit.
these people  [author] Aug 10, 2023 @ 11:33am 
I haven't forgotten about this, but I still haven't been able to figure out the issue. I have seen the issue, but still have not been able to get more data about it. I am going to continue working at it, but wanted to give that update.
Andante Aug 2, 2023 @ 4:24pm 
More informative error message would be helpful. As an additional data point, it seems that the error happens if the Simple Meals do not reach the altar in time. Each time, my colonists move them a bit closer to the alter before they abort, and eventually they do make it to the altar and the ritual succeeds. Hopefully that gives you a better lead on what to look into.